Editing Chieftain
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Chieftains stand well over most of their Scorn brethren, only being shorter than the gargantuan [[Abomination]]s, and command them from the backlines. With their vast arsenal comprised of five weapons for all ranges and damage types, as well as the possibility of having shields for all three [[Light]] elements, with an accompaning totem, they are one of the most versatile enemy types Guardians can face. | Chieftains stand well over most of their Scorn brethren, only being shorter than the gargantuan [[Abomination]]s, and command them from the backlines. With their vast arsenal comprised of five weapons for all ranges and damage types, as well as the possibility of having shields for all three [[Light]] elements, with an accompaning totem, they are one of the most versatile enemy types Guardians can face. | ||
The biggest danger presented by Chieftains comes from their [[Ether Totem]]s. The [[Solar]] Ether Torch totem acts as a flame turret, spewing streams of fire which burn their targets. The [[Void]] Ether Shield projects shield rays onto nearby allies, including themselves, making them immune to damage. Finally, the [[Arc]] Ether Tether totems chains [[Guardian]]s to it, slowing them, pulling them closer, and dazzling them, in an attempt to allow other Scorn units to close the distance and kill their target.<ref>[https://www.gameinformer.com/exclusive-video/2018/07/13/destiny-2-forsakens-scorn-are-a-different-kind-of-enemy Info about the Totems]</ref> A Chieftain's totem is always connected to their shield, but if they are left unshielded, it can be identified by their helmet designs, which glow with the respective element's | The biggest danger presented by Chieftains comes from their [[Ether Totem]]s. The [[Solar]] Ether Torch totem acts as a flame turret, spewing streams of fire which burn their targets. The [[Void]] Ether Shield projects shield rays onto nearby allies, including themselves, making them immune to damage. Finally, the [[Arc]] Ether Tether totems chains [[Guardian]]s to it, slowing them, pulling them closer, and dazzling them, in an attempt to allow other Scorn units to close the distance and kill their target.<ref>[https://www.gameinformer.com/exclusive-video/2018/07/13/destiny-2-forsakens-scorn-are-a-different-kind-of-enemy Info about the Totems]</ref> A Chieftain's totem is always connected to their shield, but if they are left unshielded, it can be identified by their helmet designs, which glow with the respective element's colour. | ||
A Chieftain's Absorption Shield determines their totem, but does not limit their weapon choice, meaning that a Solar shielded Chieftain can still be encountered with the Arc element Mine Launcher, for example. Chieftains tend to keep to the backlines and deal suppressive fire and totems from there. Though their melee attacks are not weak, they do not have dedicated melee weapons (unlike for example, the Fallen [[Captain]]s) and will thus not be very effective at hand to hand combat. They are also not as agile as the other factions' shielded enemies, as they lack any special movement ability, other than quick reflexes occasionally allowing them to dodge attacks. | A Chieftain's Absorption Shield determines their totem, but does not limit their weapon choice, meaning that a Solar shielded Chieftain can still be encountered with the Arc element Mine Launcher, for example. Chieftains tend to keep to the backlines and deal suppressive fire and totems from there. Though their melee attacks are not weak, they do not have dedicated melee weapons (unlike for example, the Fallen [[Captain]]s) and will thus not be very effective at hand to hand combat. They are also not as agile as the other factions' shielded enemies, as they lack any special movement ability, other than quick reflexes occasionally allowing them to dodge attacks. | ||