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| {{Image}} | | {{Images}} |
| [[File:Grimoire Arc.jpg|96px|thumb|A Grimoire Card of Arc]] | | {{stub}} |
| [[File:ArcS.png|100px|thumb|Arc Symbol]]
| | [[File:Grimoire Arc.jpg|96px|thumb|right|A Grimoire Card of Arc]] |
| {{Article quote|Become a current of Light, moving with blinding speed and amplifying your capabilities.}} | | {{Quote|A spark can give life...or take it.|Grimoire.}} |
| '''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | | '''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is related to electricity, and can be wielded by [[Guardians]] to generate lightning bolts and other electromagnetic phenomena. It is also one of four classes of [[Elemental damage|elemental damage]] common to all Guardian weapons. |
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| ==Overview== | | ==Overview== |
| {{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | | {{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} |
| Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref>
| | Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that runs on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren’t attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller’s Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref><ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine</ref> |
| <ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine]</ref> | |
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| According to [[Osiris]], Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora]], Arc teaches that change is a fundamental aspect of the universe, and that "to wield it is to ride the storm of the unguessable".<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=FjEDQ0IlmAI Arc — Osiris's Interpretation]''</ref>
| | [[Striker]] [[Titan (class)|Titans]] use arc light to charge their fists with lightning to obliterate their foes with deadly close range ability known as [[Fist of Havoc]]. |
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| ==Gameplay==
| | [[Bladedancer]] [[Hunter]]s manifest arc light to create pair of arc knives known as [[Arc_Blade]]. |
| ===Guardians===
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| Guardian subclasses that channel Arc energy use it to increase speed and close combat power.
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| ====Subclasses====
| | [[Warlock]]s known as [[Stormcaller]]s use arc light to destroy their enemies with the power of the storm known as [[Stormtrance]]. |
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| [[Striker]] [[Titan (class)|Titans]] use Arc Light to charge their fists with lightning to obliterate their foes with a deadly close-range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a electrified missile known as [[Thundercrash]] to deal massive impact damage.
| | ==Notable Weapons== |
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| [[Bladedancer]] [[Hunter]]s use Arc Light to manifest a pair of daggers known as [[Arc Blade]]s.
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| [[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use Arc Light to create an electrified bo-staff known as an [[Arc Staff]]; wielding it with martial arts and able to deflect projectiles when blocking. They can also throw this Arc Staff to create a damaging electric field known as a [[Gathering Storm]]. In [[The Final Shape]], Hunters can use [[Storm’s Edge]], which allows them to summon a knife of crackling Arc energy and toss it, Blinking it its impact point and unleashing a powerful swipe attack that deals heavy damage to enemies nearby. This super can be used up to three times in rapid succession, allowing for a total of 3 Blink attacks.
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| [[Stormcaller]] [[Warlock]]s use Arc Light to envelop themselves with the power of the storm known as [[Stormtrance]] as they roam the battlefield and unleash massive chain lighting at their enemies. By concentrating the Arc Light into their palms, they can unleash a long-range, electric beam known as [[Chaos Reach]].
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| ====Verbs====
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| Common effects of Arc subclasses, as defined in the Light 3.0 update, are:<ref>https://www.bungie.net/en/Explore/Detail/News/51707</ref>
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| *'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants.
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| **By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.
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| *'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.
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| *'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned
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| *'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunned.
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| ====Grenades====
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| As of the Arc 3.0 update, all grenades are accessible to all classes.
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| *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets.
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| *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets.
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| *'''[[Arcbolt Grenade]]''': A grenade that chains bolts of lightning to nearby targets.
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| *'''[[Pulse Grenade]]''': A grenade that periodically damages targets within its explosion radius.
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| *'''[[Storm Grenade]]''': A grenade that calls down a focused lightning storm.
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| *'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets.
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| *'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning.
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| ====Fragments====
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| Shared effects that can be exchanged to customize the powers of a subclass.
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| *'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]].
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| *'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion.
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| *'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
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| *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
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| *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
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| *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns.
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| *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
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| *'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
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| *'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
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| *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
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| *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
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| *'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
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| *'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly.
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| *'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
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| *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
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| *'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery.
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| ===Enemies===
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| The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many [[Abilities]], sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to [[Legionaries]] and [[Phalanx]]es, though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage.
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| Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s.
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| ==Notable weapons== | |
| *[[Thunderlord]] | | *[[Thunderlord]] |
| *[[Riskrunner]] | | *[[Riskrunner]] |
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| *[[Heir Apparent]] | | *[[Heir Apparent]] |
| *[[Legend of Acrius]] | | *[[Legend of Acrius]] |
| *[[Symmetry (weapon)|Symmetry]] | | *[[Symmetry]] |
| *[[The Fourth Horseman]] | | *[[The Fourth Horseman]] |
| *[[Divinity]] | | *[[Divinity]] |
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| *[[Trespasser]] | | *[[Trespasser]] |
| *[[Bolt-Caster]] | | *[[Bolt-Caster]] |
| *[[Dead Messenger]]
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| *[[Grand Overture]]
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| *[[Centrifuse]]
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| *[[Delicate Tomb]]
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| *[[Ex Diris]]
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| ==List of appearances== | | ==List of appearances== |
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| <references/> | | <references/> |
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| {{Elements}}
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| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |