Editing An Salaak, the Weft

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|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Taken Wizard]]
|class= [[Taken Wizard]]
|mission= [[Ascendant Challenge]]
|mission= [[Argonach Abyss]]
|ability= Summon Taken <br> High Durability <br> Rapid Flight <br> Midair Levitation <br> {{icon|Solar}} Necromantic Gaze <br> {{icon|Void}} [[Absorption Shield]] <br> Summon [[Blight]]s <br> Summon [[Shadow Thrall]]
|ability= Summon Taken <br> High Durability <br> Rapid Flight <br> Midair Levitation <br> {{icon|Solar}} Necromantic Gaze <br> {{icon|Void}} [[Absorption Shield]] <br> Summon [[Blight]]s <br> Summon [[Shadow Thrall]]
}}
}}
'''An Salaak, the Weft''' is a [[Taken Wizard]] found in an [[Ascendant Challenge]] with [[An Hamaat, the Warp]], and has the capability to control the movement or placement of [[Blight]].<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Agonarch Abyss]]''</ref>
'''An Salaak, the Weft''' is a [[Taken Wizard]] found in an [[Ascendant Challenge]] with [[An Hamaat, the Warp]], and has the capability to control the movement or placement of [[Blight]].<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard, [[Argonach Abyss]]''</ref>
==Gameplay==
==Gameplay==
An Salaak roams the area alongside their partner, bombarding the player with their Necromantic Gaze. While they lack the ability to directly summon [[Shadow Thrall]]s, they are generated by the Blights the Wizards place around the area. These Blights are unshielded, but will gradually blind and mute the sounds of players that stand close to them. Every few seconds, the Blights will change position, but the player will avoid them if they stand near [[Toland]]. If An Hamaat is killed first, An Salaak will begin summoning [[Taken Phalanx]]es as well. Killing both bosses will dispel the Blights and complete the challenge.
An Salaak roams the area alongside their partner, bombarding the player with their Necromantic Gaze. While they lack the ability to directly summon [[Shadow Thrall]]s, they are generated by the Blights the Wizards place around the area. These Blights are unshielded, but will gradually blind and mute the sounds of players that stand close to them. Every few seconds, the Blights will change position, but the player will avoid them if they stand near [[Toland]]. If An Hamaat is killed first, An Salaak will begin summoning [[Taken Phalanx]]es as well. Killing both bosses will dispel the Blights and complete the challenge.

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