Salvation Walker: Difference between revisions

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|mission= [[The Aftermath]] <br> [[Sabotaging Salvation]] <br> [[Ketchcrash]]
|mission= [[The Aftermath]] <br> [[Ketchcrash]]
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==Gameplay==
==Gameplay==
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
==Unique variants==
*[[Factory Walker]]


==Gallery==
==Gallery==

Revision as of 14:16, July 17, 2023

Salvation Walker
SalvageWalker1.jpg
Biographical information

Species:

Fallen

Type:

Fallen Walker

House:

House of Salvation

Mission:

The Aftermath
Ketchcrash

Combat information

Weapon(s):

Nose Repeater
Missile Pod
Laser Cannon

Abilities:

Summon Fallen
High Durability
Shock Emmission

 

Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.

They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.

Gameplay

The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.

Gallery

List of appearances

References