Reticule bloom: Difference between revisions

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(I think that "most, if not all," might be exaggerated just a bit.)
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'''Bloom''', or '''reticule bloom''', is a mechanic in video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed, without firing.
'''Bloom''', or '''reticule bloom''', is a mechanic in video-games. This is when the reticule on the [[wikipedia:Heads-up display|heads-up display]] becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed, without firing.


This game mechanic is found in most if not all [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it. <ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref>
This game mechanic is found in many [[First-person shooter]]s. As seen in the [[E3 2013 Destiny Gameplay Demo]], bloom is also featured in ''[[Destiny]]'', though it is not confirmed that every weapon will have it. <ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk E3 2013 Destiny Gameplay Demo]</ref>


==List of appearances==
==List of appearances==

Revision as of 12:19, June 19, 2013

Bloom, or reticule bloom, is a mechanic in video-games. This is when the reticule on the heads-up display becomes larger with sustained or rapid fire, making the weapon less accurate. The reticule will return to its normal proportions after a sufficient time has passed, without firing.

This game mechanic is found in many First-person shooters. As seen in the E3 2013 Destiny Gameplay Demo, bloom is also featured in Destiny, though it is not confirmed that every weapon will have it. [1]

List of appearances

References