Forum:SIVA Subclasses: Difference between revisions

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====Jumps====
====Jumps====
*Triple Jump - Upgrades Double Jump with a third jump.
*'''Triple Jump''' - Upgrades Double Jump with a third jump.
*Strafe Jump - Upgrades Double Jump with better directional control while in the air.
*'''Strafe Jump''' - Upgrades Double Jump with better directional control while in the air.
*Pounce Jump - Upgrades Double Jump with a powerful, directional pounce.
*'''Pounce Jump''' - Upgrades Double Jump with a powerful, directional pounce.


====Class Abilities====
====Class Abilities====
*Marksman's Dodge - Automatically reload your equipped weapon while dodging.
*'''Marksman's Dodge''' - Automatically reload your equipped weapon while dodging.
*Gambler's Dodge - Dodging near enemies generates Melee energy.
*'''Gambler's Dodge''' - Dodging near enemies generates Melee energy.


===Harbinger - Titan===
===Harbinger - Titan===
''Your enemies have been judged. Bring down what's due to them.''
''Your enemies have been judged. Bring down what's due to them.''
====Super - Apocalyptic Mace====
====Super - Apocalyptic Mace====
*Summon a massive, SIVA empowered mace within your hands and show them no remorse.
**Swing your mace to bash opponents away or entirely obliterate them.
**Bring down the mace to send a massive SIVA shockwave hurdling towards your enemies.
**Hold both triggers again to deliver one final, massive blow to the ground, completely obliterating any of those who were unfortunate enough to be nearby. Preemptively ends Super.


====Melee - Devouring Cascade====
====Melee - Devouring Cascade====
*Bring down your corrupted fist and let your foes from afar feel your wrath.
**Hold melee to slam your fist into the ground to unleash a tracking wave of volatile SIVA energy. Tracks the nearest assailant and violently erupts near them.


====Jumps====
====Jumps====
*Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
*'''Catapult Lift''' - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
*High Lift - Jump while airborne to activate Lift and launch into the air to greater heights.
*'''High Lift''' - Jump while airborne to activate Lift and launch into the air to greater heights.
*Tremor Lift - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air.
*'''Tremor Lift''' - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air.


====Class Abilities====
====Class Abilities====
*Towering Barricade - Create a large barrier that can be used to reinforce a position with cover from enemy fire.
*'''Towering Barricade''' - Create a large barrier that can be used to reinforce a position with cover from enemy fire.
*Rally Barricade - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.
*'''Rally Barricade''' - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.


===Plaguecaller - Warlock===
===Plaguecaller - Warlock===
''Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.''
''Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.''
====Super - Viral Tempest====
====Super - Viral Tempest====
*Embrace the swarm and command it upon all life, whether it be friend or foe.
**Fire off bolts of unstable SIVA energy at your distant opponents.
**Hurl a rocket of nanites to destroy your opponents and heal any of your wounded comrades.
**Become the eye of the storm and let your swarm grow. Creates a massive aura of SIVA nanites around yourself empower your allies and debilitate your enemies. Empowerment grows with every enemy caught within the storm.


====Melee - Asphyxiating Grasp====
====Melee - Asphyxiating Grasp====
 
*Conjure forth a tendril of SIVA to either bash away your opponents or to bring them just a little closer...
**Melee to strike a nearby opponent with the tendril or hold melee to utilize the tendril to bring opponents closer to your or into the field of battle.
====Jumps====
====Jumps====
*Balanced Glide - Glide jump ability provides bonuses to both speed and control.
*'''Balanced Glide''' - Glide jump ability provides bonuses to both speed and control.
*Controlled Glide - Glide jump ability provides better directional control while in the air.
*'''Controlled Glide''' - Glide jump ability provides better directional control while in the air.
*Tendril Grapple - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple.
*'''Tendril Grapple''' - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple.


====Class Abilities====
====Class Abilities====
*Healing Rift - Conjure a well of SIVA that continually heals those inside it.
*'''Healing Rift''' - Conjure a well of SIVA that continually heals those inside it.
*Empowering Rift - Conjure a well of SIVA that increases the attack power of those inside it.
*'''Empowering Rift''' - Conjure a well of SIVA that increases the attack power of those inside it.


===Shared Abilities===
===Shared Abilities===

Latest revision as of 16:34, December 3, 2020

Forums: Index Fan Fiction SIVA Subclasses Destiny-FrontierGhostShell.png

The ~protocol.SUNRAY strain of SIVA was an experimental line of combat stimulating Nanobots developed by Clovis Bray during the Golden Age. Once developed as a means to enhance military tactics and combat efficiency, after countless failures to contain the nanomachines itself, the project would be canceled following a catastrophic accident at a Clovis Bray research site. Years later, however, with the help of the ancient sub-mind, Odoacer, Guardians would begin to control and wield the SIVA powers for themselves, while also resisting the corrupting effects of the powers themselves. It is the first in a line of Neutral Subclasses, neither Light or Darkness based abilities.

Subclasses[edit]

Reaver - Hunter[edit]

Let loose your feral rage. Rend apart matter and flesh in your wake.

Super - Razors of Contagion[edit]

  • Conjure two SIVA-empowered blades from your wrists and enter a feral trance.
    • Use the blades to dash apart your opponents and minimally block any incoming damage.
    • While sprinting, drag your blades on the ground to create damaging SIVA tendrils to minimize your enemies' playing field.
    • Combo your jump and melee to rapidly pounce to any surface. Pounce to the ground to deliver a powerful slam.

Melee - Pathogenic Sting[edit]

  • Launch a spike from your wrist at your opponents and let the contagion spread.
    • Melee an opponent to stick a blade into them or hold melee to prepare to launch it. Once it is stuck, press melee again to detonate the blade and create a swarm of SIVA.

Jumps[edit]

  • Triple Jump - Upgrades Double Jump with a third jump.
  • Strafe Jump - Upgrades Double Jump with better directional control while in the air.
  • Pounce Jump - Upgrades Double Jump with a powerful, directional pounce.

Class Abilities[edit]

  • Marksman's Dodge - Automatically reload your equipped weapon while dodging.
  • Gambler's Dodge - Dodging near enemies generates Melee energy.

Harbinger - Titan[edit]

Your enemies have been judged. Bring down what's due to them.

Super - Apocalyptic Mace[edit]

  • Summon a massive, SIVA empowered mace within your hands and show them no remorse.
    • Swing your mace to bash opponents away or entirely obliterate them.
    • Bring down the mace to send a massive SIVA shockwave hurdling towards your enemies.
    • Hold both triggers again to deliver one final, massive blow to the ground, completely obliterating any of those who were unfortunate enough to be nearby. Preemptively ends Super.

Melee - Devouring Cascade[edit]

  • Bring down your corrupted fist and let your foes from afar feel your wrath.
    • Hold melee to slam your fist into the ground to unleash a tracking wave of volatile SIVA energy. Tracks the nearest assailant and violently erupts near them.

Jumps[edit]

  • Catapult Lift - Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • High Lift - Jump while airborne to activate Lift and launch into the air to greater heights.
  • Tremor Lift - Hold jump to shatter the ground and propel yourself into the air with its generated energy. Provides a fair amount of lift energy while in air.

Class Abilities[edit]

  • Towering Barricade - Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade - Create a small barrier that you can peek over while aiming down sights and that increases reload speed for your equipped when you stand behind it.

Plaguecaller - Warlock[edit]

Earth and metal. Concrete and steel. Flesh and bone. All are viable sources of power... if you have the stomach to harvest them.

Super - Viral Tempest[edit]

  • Embrace the swarm and command it upon all life, whether it be friend or foe.
    • Fire off bolts of unstable SIVA energy at your distant opponents.
    • Hurl a rocket of nanites to destroy your opponents and heal any of your wounded comrades.
    • Become the eye of the storm and let your swarm grow. Creates a massive aura of SIVA nanites around yourself empower your allies and debilitate your enemies. Empowerment grows with every enemy caught within the storm.

Melee - Asphyxiating Grasp[edit]

  • Conjure forth a tendril of SIVA to either bash away your opponents or to bring them just a little closer...
    • Melee to strike a nearby opponent with the tendril or hold melee to utilize the tendril to bring opponents closer to your or into the field of battle.

Jumps[edit]

  • Balanced Glide - Glide jump ability provides bonuses to both speed and control.
  • Controlled Glide - Glide jump ability provides better directional control while in the air.
  • Tendril Grapple - Utilize a tendril of SIVA to pull yourself to a better position. Provides a small bit of Glide energy following the grapple.

Class Abilities[edit]

  • Healing Rift - Conjure a well of SIVA that continually heals those inside it.
  • Empowering Rift - Conjure a well of SIVA that increases the attack power of those inside it.

Shared Abilities[edit]

Grenades[edit]

  • Plague Grenade - A grenade that creates a swarm of SIVA Nanites that slowly damages and weakens enemies caught inside.
  • Taint Grenade - A grenade that creates a surge of SIVA tendrils that severely damages enemies caught by it and also provides serious knockback damage to them.
  • Seeker Grenade - A grenade that creates an orb of volatile SIVA that relentlessly tracks enemies before violently exploding upon impact with them.