Arc: Difference between revisions

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**By default, rapidly defeating multiple targets with Arc damage will '''amplify'''  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.  
**By default, rapidly defeating multiple targets with Arc damage will '''amplify'''  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.  
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.  
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.  
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed, {{Icon|Unstoppable}} Unstoppable Champions are stunned, and their vision is obscured.
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned
*'''Jolt''' - The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies and stun {{Icon|Overload}} Overload Champions. This chain lightning can occur multiple times while a target is jolted.
*'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunnex.


====Grenades====
====Grenades====