Deep Stone Crypt (raid): Difference between revisions

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*For the Crypt Security encounter, a weapon like [[Xenophage]] is a must for destroying the fuses quickly, allowing for a quick one phase. Good add-clear weapons like SMGs and supers like Stormtrance, Blade Barrage, etc. will thrive in this encounter. It is also recommended that someone on both the light side and dark side runs a Ward of Dawn and/or Well of Radiance to enhance survival when damaging fuses and buff weapon damage. Bring overload mods for this encounter as [[Overload Captain|Overload Captains]] will be spawning on both the light and dark sides.
*For the Crypt Security encounter, a weapon like [[Xenophage]] is a must for destroying the fuses quickly, allowing for a quick one phase. Good add-clear weapons like SMGs and supers like Stormtrance, Blade Barrage, etc. will thrive in this encounter. It is also recommended that someone on both the light side and dark side runs a Ward of Dawn and/or Well of Radiance to enhance survival when damaging fuses and buff weapon damage. Bring overload mods for this encounter as [[Overload Captain|Overload Captains]] will be spawning on both the light and dark sides.
*For Atraks-1, the main and '''only''' weapon that should be used to damage Atraks-1 should be [[The Lament]]. For those going onto the space station, your weapons should consist of close-range add-clear weapons like SMGs and weapons effective at long ranges that can dish out decent damage like snipers, as your team will deal with minor adds, sniper shanks, and yellow-bar servitors. People who are staying down are pretty much the same although closer-range weapons can be used. Supers like Well and Ward of Dawn should '''not''' be run in this encounter with titans using Thundercrash (preferably with the [[Cuirass of the Falling Star]] for a massive damage boost) and other classes using add-clear supers.
*For Atraks-1, the main and '''only''' weapon that should be used to damage Atraks-1 should be [[The Lament]]. For those going onto the space station, your weapons should consist of close-range add-clear weapons like SMGs and weapons effective at long ranges that can dish out decent damage like snipers, as your team will deal with minor adds, sniper shanks, and yellow-bar servitors. People who are staying down are pretty much the same although closer-range weapons can be used. Supers like Well and Ward of Dawn should '''not''' be run in this encounter with titans using Thundercrash (preferably with the [[Cuirass of the Falling Star]] for a massive damage boost) and other classes using add-clear supers.
*For the Descent encounter, loadout rules are not very strict, as only those who intend to handle the suppressor augment should use long-range weapons like scout rifles. The rest of your team should run primarily close-range weapons like SMGs, handcannons, shotguns and swords. Supers should focus on add-clear. Once again, remember to bring overload mods as more Overload Captains will be spawning in this encounter.
*For the Descent encounter, loadout rules are not very strict, as only those who intend to handle the suppressor augment should use long-range weapons like scout rifles. The rest of your team should run primarily close-range weapons like SMGs, hand cannons, shotguns, and swords. Supers should focus on add-clear. Once again, remember to bring overload mods as more Overload Captains will be spawning in this encounter.
*Finally, for the final fight with Taniks, all of your team should run double slug-shotguns and the [[Anarchy]] grenade launcher for maximum damage except one person, (usually your Warlock running Well of Radiance that should take operator) who should run [[Divinity]] for a helpful damage buff for their team and a primary of their choice. Supers should focus on boss damage/buffs. Titans should run Ward of Dawn, Warlocks should run Well of Radiance, and Hunters should run bottom-tree Golden Gun with the exotic helmet, [[Celestial Nighthawk]]
*Finally, for the final fight with Taniks, all of your team should run double slug-shotguns and the [[Anarchy]] grenade launcher for maximum damage except one person, (usually your Warlock running Well of Radiance that should take operator) who should run [[Divinity]] for a helpful damage buff for their team and a primary of their choice. Supers should focus on boss damage/buffs. Titans should run Ward of Dawn, Warlocks should run Well of Radiance, and Hunters should run bottom-tree Golden Gun with the exotic helmet, [[Celestial Nighthawk]].


===Surviving the Blizzard===
===Surviving the Blizzard===