Root of Nightmares: Difference between revisions

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Tag: Mobile edit
Tag: Mobile edit
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To finish the Macrocosm encounter, players must successfully defeat Zo’aurc, Explicator of Planets.  In order to do so, the team must work together to align planets correctly, and break Zo’aurc’s shield
To finish the Macrocosm encounter, players must successfully defeat Zo’aurc, Explicator of Planets.  In order to do so, the team must work together to align planets correctly, and break Zo’aurc’s shield


The first phase of the encounter starts off with centurions spawning on each of the far sides of the room.  Once defeated, four colossi will spawn on the four, large triangular plates at the corners of the arena.  The players who defeat these colossi will be able to see the indexed planets (glowing light or dark), and must communicate which planets are mismatched, and must be switched. In order to move the planets, hold the interact button below the target planet, and run over to the destination, and hold interact once more.
The first phase of the encounter starts off with centurions spawning on each of the far sides of the room.  Once defeated, four Terrestrial Lieutenants will spawn on the four, large triangular plates at the corners of the arena.  The players who defeat the Terrestrial Lieutenants will be able to see the indexed planets (glowing light or dark), and must communicate which planets are mismatched, and must be switched. In order to move the planets, hold the interact button below the target planet, and run over to the destination, and hold interact once more.


Once a planetary movement has been activated, players have a set timer on the left of their screen before the planetary shift concludes, and the planets begin moving
Once a planetary movement has been activated, players have a set timer on the left of their screen before the planetary shift concludes, and the planets begin moving
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Players may see if their planets have been swapped correctly, because the planets themselves will move once the timer has ended, and will either stay in their destination spot, or return to their original position
Players may see if their planets have been swapped correctly, because the planets themselves will move once the timer has ended, and will either stay in their destination spot, or return to their original position


If done correctly, phase 2 will begin, and the indexed planets will reveal themselves in the center. Players must kill colossi to see which of the three plates in the center requires a planet of what color.  This time, players must move planets of a certain color to the plate in the center with the corresponding color (light or dark).   
If done correctly, phase 2 will begin, and the indexed planets will reveal themselves in the center. Players must kill Terrestrial Lieutenants to see which of the three plates in the center requires a planet of what color.  This time, players must move planets of a certain color to the plate in the center with the corresponding color (light or dark).   


Once the planets and destinations have been selected, the planetary shift timer will end, and the planets will move over the three plates.  If the indexed paracausal forces match (light or dark) the damage phase will begin.  If the indexed paracausal forces do not match, it will trigger a planetary collision and wipe the fireteam.
Once the planets and destinations have been selected, the planetary shift timer will end, and the planets will move over the three plates.  If the indexed paracausal forces match (light or dark) the damage phase will begin.  If the indexed paracausal forces do not match, it will trigger a planetary collision and wipe the fireteam.