Elemental damage: Difference between revisions

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(→‎Enemies: Moved to Absorption Shield)
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==Enemies==
==Enemies==
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, [[Fallen]] [[Captain]]s with blue [[Absorption shield]]s are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain [[public event]]s). <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>
In addition to the below list, [[Nightmare Hunts]] will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
{| class="wikitable"
|-
! Race !! Solar Shield !! Arc Shield !! Void Shield
|-
| Fallen || [[Shank]]¥, [[Heavy Shank]]¥, [[Scorch Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Captain]], [[Shock Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Splicer Captain]], [[Servitor]]¥ (Only in [[Destiny 2]]), [[Null Captain]], [[Brutal Shank, Kell's Scourge]]†, [[Dark Council Guard]]
|-
| Hive || [[Wizard]] || [[Knight]]¥ || [[Savathûn's Handmaiden]]
|-
| Vex || || [[Harpy]]¥ || [[Minotaur]]
|-
| Cabal || [[Centurion]]|| [[Blood Guard Legionary]], [[Colossus]]¥ || [[Blood Guard Incendior]], [[Interceptor Pilot]]¥, [[Incendior]]¥
|-
| Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥
|-
| Scorn|| [[Chieftain]]† || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥
|-
| Bosses || [[Kolar, Psion Flayer]], [[Navôta, Eir Spawn]], [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]† || [[Omnigul, Will of Crota]], [[Skiffiks, Privateer]]†, [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† || [[Numoc, Psion Flayer]], [[Skiffiks, Privateer]]†, [[Valus Trau'ug]]†
|}
† Indicates enemies that alternate between different shield types.
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous.


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| Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield, [[Hydra]] explosion || [[Hydra]]'s Shield, [[Fanatic]] explosion, [[Radiolaria]] pools || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]] Blast, [[Vex Laser Rifle]], [[Warp Lance]] || || Melee
| Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield, [[Hydra]] explosion || [[Hydra]]'s Shield, [[Fanatic]] explosion, [[Radiolaria]] pools || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]] Blast, [[Vex Laser Rifle]], [[Warp Lance]] || || Melee
|-
|-
| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]]'s weapons, [[Goliath Tank]]'s weapons, [[Legionary]] Melee, [[Incendior]] Malfunction|| [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Melee, Void Gravitic Rupture, [[Cabal Bronto Cannon]], [[Centurion]] Melee || || [[War Beast]] Claws, [[Phalanx]] Energy Shield, Melee
| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]]'s weapons, [[Goliath Tank]]'s weapons, [[Legionary]] Melee, [[Incendior]] Malfunction, [[Colossus]] Cluster Missiles (Destiny)|| [[Psion]] Melee (Destiny), Psionic Blast (Destiny), [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]], [[Colossus]] Cluster Missiles (Destiny 2) || [[Psion]] Melee (Destiny 2), Psionic Blast (Destiny 2), [[Cabal Bronto Cannon]], [[Centurion]] Melee || || [[War Beast]] Claws, [[Phalanx]] Energy Shield, Melee
|-
|-
| Splicers || [[SIVA]]-infused ranged weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || || Melee
| Splicers || [[SIVA]]-infused ranged weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || || Melee