Destiny: Difference between revisions
From Destinypedia, the Destiny wiki
(→Gameplay: ~) |
|||
Line 58: | Line 58: | ||
*[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | *[[Public Event]]: Optional cooperative multiplayer events that are dynamically generated in the game world. Can be found in public spaces in the game world. | ||
Characters are the same across all game modes; players can bring items that they win in PVE content into the Crucible (and vice versa) to gain a competitive advantage. Players can save up to 3 characters and can share gear across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super | Characters are the same across all game modes; players can bring items that they win in PVE content into the Crucible (and vice versa) to gain a competitive advantage. Players can save up to 3 characters and can share gear across all three of them. Characters are created by the player and can be one of three different classes: [[Hunter]], [[Titan]], or [[Warlock]]. Each class has its own unique abilities, ranging from melee attacks to grenades to their iconic [[Super]] ability. Players can also choose race for aesthetic purposes, ranging from [[Human]]s, [[Awoken]], and [[Exo]]. | ||
Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one[[ Special Weapon]], and one [[Heavy Weapon]]. In addition, they also have access to their class-specific abilities, which can dramatically change the tide of a fight. Leveling up a class unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is desirable. | Combat focuses mainly on typical FPS mechanics, with players able to carry one [[Primary Weapon]], one[[ Special Weapon]], and one [[Heavy Weapon]]. In addition, they also have access to their class-specific abilities, which can dramatically change the tide of a fight. Leveling up a class unlocks new abilities and perks; gear can also provide unique perks, so acquiring loot to create the best combination of perks and abilities is desirable. |