Raid: Difference between revisions

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*Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref>
*Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref>


===Difficulty===
Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>
Two difficulty levels exist for raids&mdash;normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/>
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them.
*'''Hard Mode''': Players cannot be revived at all (with the exception of self-reviving [[Sunsinger]]s). Also, more difficult obstacles are included.


===Fireteams and Checkpoints===
===Fireteams and Checkpoints===