Raid: Difference between revisions
From Destinypedia, the Destiny wiki
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*Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | *Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | ||
===Difficulty=== | |||
Two difficulty levels exist for raids—normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/> | Two difficulty levels exist for raids—normal, and hard. The normal mode must be completed before the hard one can be attempted. The normal mode is designed to teach players raid mechanics, and how to operate as a team. The hard mode provides tougher enemies and a harsher death penalty.<ref name = "Tough"/> | ||
*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. | |||
*'''Hard Mode''': Players cannot be revived at all (with the exception of self-reviving [[Sunsinger]]s). Also, more difficult obstacles are included. | |||
===Fireteams and Checkpoints=== | ===Fireteams and Checkpoints=== |