Darkness Zone: Difference between revisions

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[[Darkness Zone]]s are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians starting a [[story]] mission or [[strike]] will begin in a public area, and may encounter other guardians. However, once they enter a darkness zone, which is only accessible during that mission, they will be separated from randomly encountered guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>
[[Darkness Zone]]s are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians starting a [[story]] mission or [[strike]] will begin in a public area, and may encounter other guardians. However, once they enter a darkness zone, which is only accessible during that mission, they will be separated from randomly encountered guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>


Entering a Darkness zone is especially hazardous; not only are players seperated from one another, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref>
Entering a Darkness zone is especially hazardous; not only are players separated from anyone outside of their fireteam, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref>


==Respawn Restrictions==
==Respawn Restrictions==
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Respawn restrictions depends on what situation the player is in.
Respawn restrictions depends on what situation the player is in.


*'''No Restrictions''': The player can revive themselves after three seconds, or by any nearby friendly players.
*'''Normal''': If the whole party is dead, after three seconds the mission ends in failure and the team is reset to the last checkpoint, unless someone revives in those three seconds. If the player is in a team, any living teammate can revive them, or they can wait 30 seconds to revive themselves.
*'''Normal''': If the whole party is dead, after three seconds the mission ends in failure and the team is reset to the last checkpoint, unless someone revives in those three seconds. If the player is in a team, any living teammate can revive them, or they can wait 30 seconds to revive themselves.
*'''Heroic Strike''': Players cannot revive themselves (except for [[sunsinger]]s). They must be revived by a teammate.
*'''Nightfall Strike''': Players cannot revive themselves (except for [[sunsinger]]s). If the whole party is dead, the team has to start the mission over from the beginning
*'''Nightfall Strike''': Players cannot revive themselves (except for [[sunsinger]]s). If the whole party is dead, the team has to start the mission over from the beginning
*'''Raid, Normal Mode''': Players cannot revive themselves (except for sunsingers). Teammates cannot revive players until 30 seconds later.
*'''Raid, Normal Mode''': Players cannot revive themselves (except for sunsingers). Teammates cannot revive players until 30 seconds later.