User:Dante the Ghost/Sandbox: Difference between revisions

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{{User:Dante the Ghost/Nav}}
{{User:Dante the Ghost/Nav}}


==Idea==
Here's an [https://www.reddit.com/r/DestinyTheGame/comments/5gmmhy/massive_destiny_subclass_ideas_post_incoming/idea idea] I stole from a /r/DestinyTheGame reddit post. I'll record it here so I can fix its formatting.
{{Quote|So this is your "final shape"? Corrupting my countrymen and children into faceless monsters, puppets of your will? You have moven yourself beyond my forgiveness by such an incomprehensible and aberrant thing as this power you wield!" <br> "Your ignorance is almost laughable. The final shape is the ''only'' thing worth living for. Your civilization? It was birthed on the lies of fair play and rule of law. There is no rule but my rule - and that is of the sword, the boomer, the spoken word." <br> "You may think you have won, but Cerinia is forever outside your grasp." <br> "Do not delay the inevitable, Magistator. Embrace my will, let it becomes yours, and shuck off your prison of finite flesh. Bow to freedom." <br> "Never, Aurash." <br> "You speak an old name, one that I have killed. Did you learn of it from Taox, or did the Vex teach it to you?" <br> "I know more about you than you realize. I know what you did to the Ammonites, to the Leviathan, to your people. You cannot escape the sins of your past. Soon it will catch up to you, and then where will you run? Where will you fight?" <br> "If I am not strong enough, then my end is inevitable. Such is the way of the Deep. But enough talk - you have put off destiny long enough, Magistrator.|Oryx, the Taken King and Magistrator Randorn the Wise}}


==Krystal, Ascendant Sorceress==
Damage Types
''You are Krystal the Cerinian, a native of an invisible realm of grandeur and decay. You possess psychic powers of varying orders and degrees, strong yet weak. Mercenary, yet noble — or, in other words, a living contradiction.''


''You have been taken.''
*Cold; Grey: Causes greater regeneration time for healing.
*Plague; Red: Can spread between targets. Poisoning effect.
*Energy; Yellow: Precision fire deals damage directly through shields(however shields must still be broken).
*Bio; Green: Lingers and causes DOT. The assigned element of Hive weapons,ie Thorn would become a BIO weapon.


''Peace, now. Put down your Staff — lo! do you see any threat? That which you fought before: behold, do you see them? Those fell sorcerous beings of illogicality, which so pained your sensitive mind; where are they? What of the armored creatures as they cleft in twain your lover; can you feel them? The numberless, mindless beasts overrunning your team's defenses; can you hear them?''
New Classes
WARLOCK


''You are alone, for the first and second time in your life.''
Frostcaster: "What better shelter than to become one with the Cold?"
—Winter's Reach: Send icy tendrils of frigid air at your enemies to drain their energy and reduce them to snowy particles. 1st Person Tendrils come from raised left hand and move faster at the expense of super energy with rapid taps of the trigger. After grabbing enemies they weaken them until slamming them into the ground. This is a good team tactic if allies weaken enemies to be taken down.


''Now attend, dear, sweet thing, there are no dangers in this place of safety. You ask How can this be? I am dead, you say. We answer plainly: you are not dead; you remain by our will. Instead of death, we offer unto you a choice. What is this choice? you ask us. A very good question. One you already know the answer to. But let us consider your past, for it bears remarkable relevance to our conversation. Forgive us: we meant instruction.''
Modifiers:
*Massacre: Tendril speed is greatly increased and tendrils go for a maximum of five on screen enemies but this uses up the whole super.
*Gale:During your super, you emit icy gales which push targets away at the expense of shorter range.
*Veer: Holding down the trigger before releasing allows you to select two targets to chase with frost energy.
*Catapult
*Exhaust Grenade: Releases a cloud of frigid gas, draining energy and vigor from your enemies.
*Disable Grenade: Expells a burst of coldlight that briefly immobilizes enemies.
*Gust Grenade:Throw a grenade which releases a cutting gale, pushing enemies away and into the air.
*Coldsnap: Snap your fingers to create an icy dagger. Release to carry it on a strong wind.


''Years before, you answered a plea from a desperate nation. Creatures native to their planet's second satellite threatened to overrun them; the very fabric of their world would be split asunder should these aliens succeed. But why, you had asked in a moment's quiet reflection, did they do it? What would they accomplish? For it would mean their utter destruction should they succeed.''
Modifiers
*Biting Wind:Daggers that hit release icicles which skip off of surfaces.Multiple hits will initate Six More.
*Silent Knife: Extra sharp daggers bury into surfaces and wait for unsuspecting targets before launching again. Daggers drain a small amount of energy and initiate Cold Comfort if it is active.
*Icicle: Daggers are longer and penetrate enemies. Multiple penetrations grant the Six More effect.
*Six More: Magazines increase for a short time.
*Cold Comfort: Energy drained by your effects is granted to your allies.
*Gelid:Recovery is greatly increased in relation to ability damage dealt.
*Let it Slide: Your slide distance is greatly increased and your accuracy is not affected.


''Only later — and too late — did you learn they were working a fell ritual to recall a dangerous foe. Laughable in its absurdity but we admire its cunning.''
Chargelord ''Master the charge between molecules—and fill the space between with Darkness' blood''


''You failed to stop this ritual. Don't deny it — you failed. You had abilities so vaunted and exaggerated, one would think you were a goddess. Tricked by a clever trap, one easily avoided. As you lay, frozen in translucent rock, another took up your Staff, which you hold in your hand, and succeeded. Not out of altruism, but for capital, monetary sustenance. You ought to have resented this creature for taking advantage of those poor people. And yet your fragile self betrayed you. This grubbing thing was a handsome ''vulpes''; moreover he rescued you at the climax of that fell ritual. You feel in your heart some pride as you remember; your cheeks flush.''
*Overcharge:Release a large ball of pure energy to launch towards your enemies, then watch it expand and turn them to nothing. Third Person Tap the shoulders as fast as possible to generate an energy ball, then hurl it at your foes.The ball will travel a straight line around any surface until hitting an enemy.It will explode many times, growing larger. The more you tapped, the more the ball will explode and the bigger it will get.


''Deny this emotion. It is false. He never loved you; he only thought of one pathetic thing, and it was not you. Why do you doom yourself to hopelessness? You who call yourself a psychic have willfully been made blind. We lay bare the soul — we reveal the deepest, innermost parts of the mind and body, and this secret we have gifted to your unthinking mind.''
Modifiers
*Singularity: The ball expands only once, reaching its greatest size immediately but lasting much less time.
*Fissure:The ball leaves a simmering trail of hot ions behind it, but no longer expands.
*Inversion:The ball begins at full size, shrinking down but leaving a wave of energy in the immediate area.
*Blink
*Burst Grenade: A grenade that becomes a growing ball of energy.
*Web Grenade:A grenade that releases a fan of five lasers. Great for blocking entry.
*Delay Grenade: A grenade that sits for a moment before releasing a powerful shockwave in all directions.
*Energy Palm: Release a mid-range wave of energy from your palm.


''Remember your past: you were a proud woman, independent and free. Your clothing and your patterns marked you as a priestess of the highest order from birth. Now look at you — how the mighty have fallen. You came to this poor world out of a desire to help it, only to be usurped by another. Instead of resenting him, you fell hook, line, and sinker for his dubious charms.''
Modifiers
*Catharsis: Energy Palm kills grant increased weapon stabilitiy for a time.
*Linger: Holding down the melee button allows you to continue to send out energy waves for a short time.
*Spike: Reduced range. Grants a second charged melee with precision timing.
*Generator:Melee kills restore grenade energy-grenade kills charge super energy.
*Relay: Melee kills restore health completely.
*Launchpad:Holding down the jump button charges up a long jump at the cost of your glide.


''We see you cringe, we know what is going through your mind. Now we reveal another secret.''
Druid ''If the Darkness should be a force of nature, then by logic nature is our best and only ally.''
*Hand of Gaia:You command the very essence of life. Conduct the growth of a great pasture with your own two hands.Send rows of powerful, lashing biolight vines at your foes with a flick of the wrist. Over the shoulder. tall grass grows in a wide area around you. Left and right trigger are left and right hand Chain rows on the left and right side to extend the reaping.


''He is your brother.''
Modifiers
*Eager Earth: The grass of the pasture entangles and holds foes.
*Fruitful:Activation reloads all weapons and grants a bonus to reload speed for nearby allies.
*Flourish: Extends the range of your pasture and thus your vines. Super energy drains at a quicker rate.
*Bio Grenade:A standard grenade empowered with biolight. Explodes quickly and festers upon targets.
*Blossom Grenade: A timed explosive that will be set off if touched. Sends bursts of biolight in every direction for a time.
*Root Grenade: An explosive that releases branches of burning biolight across the terrain.
*Bioburst:Launch a sticky pod from your palm that releases thorny clusters.


''Yes, don't look shocked or surprised. You know it in your innermost heart that this is true. Not unlike a young, handless man poised over a precipice, his life stripped away bare, a long time ago and in another realm far away.''
Modifiers
*Green Thumb: Clusters cause additional damage if grenade energy is full.
*Parasite:Clusters return to you, granting you a portion of your fallen foe's energies.
*Nature's Way: Bioburst kills grant increased super energy recharge rate for a short time.
*Song of Sprites: You gain increased damage output directly after a super use.
*Growth Spurt: Hand of Gaia's rows of vines grow and travel at a faster rate.
*Every Rose: The effects of Bioburst also apply to Hand of Gaia.
*Homebody: Your gliding is replaced by a highly maneuverable jump.


''How is this possible? you demand. Why should I trust you? you say to us. We shall answer each question in its own time. There is nothing that escapes our notice. We see all. You may have fragments of memory, but we remember completely.''
Lich ''Foul measures though they may be, you'll find the Darkness is fouler still.''
*Fume:Draw foul energies from the air and cast them in your wake. Third Person Quick movement, akin to a Wizard. Move about quickly, leaving a trail of deadly gas behind you to torment your foes. Timed, free movement.


''Yes, he is your brother. You cannot recall him ever, for you were separated. How? Let us bring to light a common frame of reference. Randorn. Now the light dawns. We see the comprehension dawning upon you. You are not feeble-minded. Randorn is indeed your father. Now attend: you know the story. You are a Vixon, your brother a Wolven — both of you once held an attraction for the other but never consummated. You were never ''vulpi''; his name is false. But how did you end up in this world, distorted from what you once were?''
Modifiers
*Rapid: Movement speed during Fume is greatly increased.
*Screech: Press the trigger to release a stunning screech during Fume.
*Floodgate: The gas is left behind at a quicker rate and in greater amounts at the cost of some movement speed.
*Point Grenade: Throw out a small field of plaguelight that compresses into a lethal, burning core after a time.
*Plaguebolt Grenade: Release a grenade that chains a bolt of plaguelight to nearby foes.
*Fester Grenade: A long-lasting explosive that periodically releases a wave of plaguelight in all directions.
*Leech: A devastating melee attack that drains super energy from foes.


''The Drakor. It was he who separated you — during the final battle his dark Heart ripped twin holes in space and time and flung the both of you through, ripping apart your fleshy selves. You were cast down upon that mysterious world called Cerinia, bound to the soul of another; Sabre was cast upon the Lylat, fused to the soul of another. Neither of you remembered the other. You were doomed to never meet, subsumed in your new identity.''
Modifiers
*Fetid: You deal damage to enemies who get too close for a short time after killing with Leech.
*Thirst: The effects of Leech can jump from an afflicted foe to it's allies.
*Vampire: Super energy taken from foes is converted into health that stacks on top of your own.
*Spinetingler: Sprinting for a time grants invisibility and allows you to pass through foes, leaving them stunned.
*Ethereal: You can pass straight through foes during Fume.


''But then echoes from that other world reached you. At a slightly older age than before, you answered the call, an instinct awakening in you. It was Randorn calling to you again, the EarthWalker King with him as it was before. You were directed to a mirror world, nearly identical. But another spirit was attempting to harness its power for its own end. We laugh at it in scorn — you join in also, for this creature is a pathetic being after the Drakor.''
Sorcerer ''They've said that technology is like magic-the irony is that you have both.''
*Veil: Create an impenetrable and invisible barrier from behind which you and your allies cannot be seen. The barrier is visible to you as a wavering distortion of visuals. Enemies cannot pass through and radar does not reveal your position from behind the veil.


''Now you understand. Now you know why you felt such a longing for this vain mercenary ''vulpes''; he was your Wolven brother, but unlike you, consumed wholly in his new life. He does not remember you; you remembered him but distantly. Even during the four years of your reunification he was in ignorance of who you were. You remember, don't you? How he frustrated you. How he kept putting you off. He wanted no attachments on any terms but his own — you threatened to leave him if he did not listen; it did not work.''
Modifiers
*Mirror: Enemy fire at the veil returns a large portion of damage to the attacker.
*Embalm: Allies felled near your veil will return with full grenade and melee energy.
*Curtain: You and your allies can pass through the veil.
*Hold Grenade: A timed grenade that can be choked and thrown when ready.
*Phase Grenade: Toss out a grenade which releases simmering kinetic energy. Distorts the vision of nearby enemies and burns those in it's radius.
*Toss Grenade: A grenade that releases many small mines in a large area.
*Forcepalm: Push your enemies away with sheer willpower and a gesture of the hand.


''You were foolish to think he could be yours again. He never loved you. His love is money, fame, a dead father's memory. What room in his life would there be for you?''
Modifiers
*Kinesis:Forcepalm results in a second melee attack a few feet away from the player.
*Acuity: Extends the knockback range of forcepalm.
*Desist: Being hit by forcepalm locks your enemies in place.
*Magic Touch: Precision kills grant bonus weapon impact for a short time. Stacks once.
*Now You See Me: After sprinting for a time, press the aim button to phase out of local spacetime and return a short distance away.
*Illusionist:The effects of your phase grenade and Veil last longer.
*Take Position:Double tapping crouch while airborne brings you back to the ground quickly.


''Now behold the answer — the last final shape. The final shape does not betray, nor hurt or throw away. For it is always faithful and true. All it ever asks is to be completed. It can take any lover, but only that which is worthy, and that which pursues it. But beware, dear, sweet thing: should you ever fall, the final shape does not forgive weakness or flaw. It will purge you of it, violently and painfully.''
TITAN


''But this is a small price to bear, for with each rending you become all the more strong for its loss. Look at your Staff — it is a powerful and mystical weapon. Dyad-bound to both the Dinosaur Planet and Sauria it draws from both the SpellStones therein. The very lives of the Krazoa live within. Why else do you remember its touch when your adoptive father presented it to you?''
Coldbaron ''The Darkness marches without halt—make the warpath as cold as hell.''
*Whiteout:Materialize icy gauntlets and punch them together to trap your foes in a localized blizzard, then hunt them down in the aftermath. 1st Person Enemies are blinded by a white screen and weapons(excluding supers) are jammed. You use the trigger to create a blizzard and the melee button to take out enemies inside. Abilities are canceled ala Shadowshot


''Behold — see that sniveling, wretched creature over there? It is enthralled to that alien will which struck you down unto death. You feel anger. Rise up and attack!''
Modifiers
*Blizzard: Punches use more super energy but leave mini-blizzards in their wake.
*Hailstorm: Using Whiteout in the air rains shards of ice into the cloud below but lasts less time.
*Pre-Thaw:You gain an overshield after Whiteout ends. Whiteout lasts less time.
*Ice Grenade: Releases a wave of coldlight that slows enemy movement.
*Needle Grenade: Shoots a shower of needles straight up into the air, raining them down on your foes shortly thereafter.
*Spear Grenade:Throw an icy grenade which breaks into many if thrown far. Spears burrow into surfaces and erupt as large stalagmites if enemies are near.
*Crush: Decimate your foes with an icy fist and turn them to brittle dust.


''Good, good. Now behold your Staff, see how the world warps and twists around it, trying to touch but always shrinking away. Do you know what that is? It is your will; it is now superordinate to mere material law. You are no longer bound by causal closure. Small minds might call it magic. You now have begun to define yourself through this one act.''
Modifiers
*Eye of the Storm: Causing damage with Crush grants bonus weapon stability for a time.
*Thick as A Brick: Killing an enemy with Crush grants increased armor.
*Gust: Crush has greatly increased range.
*Flurry: Kills with melee attacks grant increased speed. Stacks 3 times.
*Skewer: Needle grenade projectiles become motion-triggered, waiting for enemies to walk underneath them if hitting a ceiling.


''You could feel the ecstasy as you cut it down, didn't you? Observe how its strength flowed into you, giving you new life. This is the killing logic. Some have called it "might makes right" but this is a lie. We define it thus: whatever exists must forever strive against nonexistence. Matter against anti-material; atomic material against the primordial broth of potentiality. This is how it is — two ways, one victor.''
Forcemonger ''Gather yourself, Guardian. There is much that you can do with a little time.''
*Atom Toss:Stand still and gather a great force in your palm. Deliver it to our enemies. 3rd Person Activation causes you to stand still and gather energy into a ball of force. You can phase in and out to dodge damage but this halves the charge. Charged energy balls split on impact. The number of times it splits and the damage it deals is relational to the charge. 1 into 2 2 into 4 etc
*Blink
*Suction Grenade: Throw a grenade that lingers and drains the health of nearby enemies.
*Cherry Bomb: Lob a heavy grenade that explodes in a large radius.
*Energybolt Grenade: Fires a burst of energy at nearby enemies.
*Transference: Initiate a mid-range energy dash that doesn't home but does massive damage if hitting when you reappear.


''Don't you see? It is what is true that succeeds, not what is right. If something cannot defend itself, if a ruler cannot lay claim to his power, then he is false and not true. You define existence itself — already you are sidestepping physics. Did you think your psychic power was granted to you by an evolutionary fluke?''
Modifiers
*Buildup: Repeated hits with an uncharged melee speed up its recharge.
*Wavelength:Charged melee attacks overpenetrate. Uncharged hits move right through targets.
*Blackout:Melee kills create a zone that cancels abilities in a small area.
*Pirouette:Press the crouch button twice to turn around instantly and gain a momentary shield.


''Now think back to your brother, Sabre. How can he be worthy of such a creature as you — how could he ever hope to lay claim to you? He would shrink away in terror from you. He would no longer be indifferent to you; how could he? He who rejected you is now powerless! Just like that creature of skinny flesh and trembling frame was.''
Pioneer "We need someone to test out the newest toys—don't have too much fun."
*Lethality: Envelop yourself in venomous energy and leave it where your fists impact. Buffs health with overshield and increases agility. Grants infinite melee charge for a time and increased homing for melee


''You wish to exert your will upon the outside world — this safe place is a good realm, one which can be a home and a fortress. The cyst of a universe, created by that act of killing, of defining one thing's reality over another. From now on you are eternal, so long as you are not slain within your Throne. Already you feel a desire and a hunger; you wish to leave — go, then. We will be here for you. You have denied death itself by your will. Go, conquer in triumph, kill the unworthy. For no more will you be enslaved to another or the passions of flesh and blood.''
Modifiers
*Residue of War: Leave poisonous pools in place of downed foes.
*Appropriation: The venom that surrounds you has the effect of negating all health recharge cooldowns.
*Immunization: You are immune to all status effects while in Lethality.
*Mister Grenade: Releases a spray of poisonous mist that disorients and weakens foes.
*Implosion Charge: Mines that implode to suck foes in, then detonate in a burst of plague light.
*Gas Grenade: Grenade that explodes on impact, leaving a deadly burning gas behind.
*Plaguebash:Smash your foes with a fist enveloped in plaguelight.


''But before you go, we wish to draw your attention to your Staff. It is a powerful weapon, yes, but it is a remnant of your past. Something which can be used against you. Something which can define you as false, kill you over and again.''
Modifiers
*Sympathy Pains: Enemies you damage with Plaguebash cast a damaging field around them for other foes.
*Carrier: Enemies you fell with Plaguebash become traps that release plaguelight when foes approach.
*Reclamation: You gain bonus super energy from felling foes with Plaguebash.
*Twisted: If killed during Lethality, you leave a deadly pool of plaguelight behind.
*Drip: Sliding repeatedly leaves a poisonous streak behind.


''Take this knife of finely honed edge. It is called'' [Ascendance]. ''For you have Ascended the prison of flesh, of causality and physical law. You are a law unto your own self. Take its twin,'' [Sorcery]''. Those fell creatures of illogicality, they which separated you from the rest? This then is the arbiter of their power. Don't be angry toward them — they emancipated you, truth-sayers, and have freed you from the bonds of cellular automata. They are allies, servants, sisters. Command them.''
Warden ''Be like the wilds and your foes will lose themselves in your wrath.''
*Homage: Take up a ghostly hunting rifle and stalk your foes from within plain sight. Grants invisibility for the duration. Gains a damage bonus from headshots. 1st Person Comparable to an instant "weapons of light" effect with its own gun.


''Become the Ascendant Sorceress.''
Modifiers
*Head On: Headshots chain vines of biolight to nearby foes.
*Overgrowth: Felling enemies with Homage extends it's duration.
*Rust of Ages: Bullets from Homage fester, dealing damage over time. No damage bonus.
*Root Grenade: An explosive that temporarily covers nearby ground in damaging biolight vines.
*Cluster Grenade: Grenade which releases a cluster of homing spores which seek out enemies.
*Trap Grenade: A sensitive grenade that strings nearby foes to a debilitating trap. Will instantly spring to catch a target that is directly hit.
*Axe Toss: Throw a spinning, heavy axe on it's side, knocking enemies over with it's blunt force.


''Take your new shape!''
Modifiers
*Chopper: Your axe has a chance to cut enemy health directly in half and debuff defense.
*Tomahawk:Axes are smaller, fly farther and faster, and stick into targets.
*Atlas: You can throw your axe for great distances and gain a reserve axe.
*Timber:Double tap the melee button in the air to smash your fist into the ground.
*Pin: Timed axe hits will momentarily pin enemies to close surfaces.


==Fox, the Renounced==
Lancer ''You not only hold the fort—you are a fortress in your own right.''
''I am James McCloud, called Fox, leader of team Star Fox.''
*Spear:Convert your light into a shield that reflects enemy fire and a lance to charge through your enemies. Over the Shoulder Shield is unbreakable. Always moving. Gathering speed grants higher attack power. Holding up the shield is the only way to slow down. You can only slow to a short march.


''I am Taken.''
Modifiers
*Headwind: You generate a vacuum while running, making your assault harder to avoid.
*Pegasus: Gathering speed enables massive long-jumps.
*Might: Gain another overshield while at top speed.
*Shrapnel Grenade: Release a barrage of razors which skip off of surfaces.
*Frag Grenade
*Powder Keg: Set a device with a long fuse which releases a massive explosion.
*Shield: Hold up a shield that can absorb a limited amount of damage.


''I remember the life I once led before. I remember a shadow hanging over me — it was my father. I sought to prove myself, to strengthen myself and break free of that oppressiveness. I determined to become better, greater, than he. Andross, my father's killer, I threw down twice. First over Benomu, second over Sauria.''
Modifiers (Apply both to melee and super versions)
*Bash: Automatically bash enemies with your shield if it is out when they contact you.
*Immovable: Your shield reflects bullets rather than absorbing them, sending them back at your harasser.
*Withhold: Your shield can withstand twice as much.
*Stampede: You and your allies gain increased agility when near eachother.
*Frontline: You and your allies gain increased defense when shoulder to shoulder.
*Onward:Second jump operates as a powerful forward dash.
*Gallop:Jump faster and farther.
*Fortify: Crouch for a time to gain increased armor.


''I remember a woman — her name escapes me. She is pleasant to look at; I feel a stirring within me; is this longing or lust? I feel nothing else. She is irrelevant. But still I remember her. I met her on Sauria — clearly, do I recall as Andross broke free from his prison, using her body as a conduit. I acted without thought, using the scepter to stave off certain death. She was grateful.''
HUNTER
Navigator ''Become one with the winds and they will never misdirect you.''
*Staff of Winter:Take up an icy staff and move as one with the frosty air.
Third Person Has a suction effect Allows you to spin up icy cyclones to send toward foes. Limited control over direction as it moves.


''I acted only as I should. She was innocent. She would have died.''
Modifiers
*Twister: Your cyclones are much larger but travel more quickly. Greater suction. Greater control.
*Three Winds: Send out three smaller cyclones. Less control over movement. Less suction. One use.
*Touchdown:Aerial activation results in a stationary cyclone that travels downward and lingers. One use.
*Disable Grenade
*Null Grenade: Throw out a grenade that releases a surge of coldlight, disabling weapons momentarily.
*Radar Grenade: Throw out a grenade that lingers for a time and enhances your radar when you are nearby. Explodes if enemies approach.
*Shiv: Cut enemies deep, letting them take damage from exposure.


''The Aparoids came two years later. Their advance was relentless, they destroyed all they touched. But we persevered and survived. The Aparoids' strength was broken. Their worlds were ours to claim. The Cornerian coalition spread across the stars. Then Star Fox divided. I know not how, other than my own selfishness. I drove this woman away, fearful for her safety. I was wrong. She handled herself well enough; why, then, did I do as I did?''
Modifiers
*Frostbite:Charged melee hits temporarily prevent enemies from using abilities.
*Come Hither: Melee attempts have a delay and close foes are pulled in by rogue winds.
*Malady:Enemy health will not regenerate after hit with a charged melee.
*Tracker's Wit: Precision damage is greatly increased when close to death.
*Freefall: Sprinting before jumping grants bonus air mobility.


''Love. I loved her as I did myself, but she never reciprocated. I myself could not express it to her.''
Phantom ''What your foes cannot see most certainly can hurt them.''
*Intangible:Become untraceable to any radar and immune to all physical attacks. Abilities recharge more quickly.


''I blame my father. He never was there for me. He always attended my birthdays, attended the school dances as a chaperone, when he had the time. He and mother were distant. He was forever working, oftentimes for months. Later did I understand why he spent so little time for us — he tried desperately to provide for us, but work was scarce. Defeating space pirates and shepherding spice caravans paid little. Mother spent more time out of the house than in, working her own job.''
Modifiers
*Credentials: Kills during intangible grant bonus reload speed upon completion. Stacks six times.
*Like the Wave: Your movement speed is increased beyond max during Intangible.
*Dead on Arrival: Press super activation buttons again to end the super and release a blast of energy in all directions.
*Seether Grenade: Tracking grenade that burns a foe with energy waves for a time.
*Burst Grenade
*Disc Charge: Throw out a flying disk and detonate with another tap. Can also be placed as a trigger-mine.
*Shock:Your melee disables enemy melee use for a time.


''I was alone.''
Modifiers
*Short Circuit:Kills with charged melee attacks instantly reset the charge.
*Stab Ya Later:Charged melee attacks instantly put you behind the target.
*Outflow: Charged melee kills replenish the health of you and your nearby allies.
*Network:Precision kills replenish grenade energy. Dealing grenade damage speeds up reload.
*Transmission: Your allies gain enhanced tracking when you use Intangible.
*Disturbance: Enemy explosives show up on your radar.
*Spinal Tap:Repeated attacks from behind deal greater damage.


''Yet I did not mind. They did not mind — my father was a proud man. He rejected work with the army, believing it would restrain him, confine his talents and abilities. My mother thought likewise. She wanted the best for her only son, so she enrolled me in the best schools she could afford. Forget what they say about opposites attract: my parents were one and the same.''
Guard ''You are not a loner—you are a paragon. Only there must you be condemned to stand alone.''
*Dissipate:Generate a swirling, sucking circle of plaguelight that decreases received damage and destroys shields. Cast effect Creates a ring of plaguelight that melts bullets and reduces their damage to a third. Removes the shields of enemies who pass through. Will kill enemies if they linger inside.


''I worked hard, passing all of my tests and quizzes. I made excellent scores, and acquired scholarships into many fine institutes of learning. For me, the Academy was all I wanted. For however little time my father spent with us, he did leave me with a sense of wonder at the joy of spaceflight. I wanted to be like him.''
Modifiers
*Fallout: Activating Dissipate in the air extends it's range but decreases duration.
*Exhume: Being killed inside of the field allows a one-time self-resurrection.
*Vacuum:Suction is increased but bullets are no longer melted.
*Tide Grenade: An explosive that detonates on impact and has a wide blast radius but limited vertical range.
*Sentry Grenade: Toss a grenade that lingers in a set area and chases foes who come too close.
*Bounce Grenade: Toss a grenade that bounces back and forth for a time before detonating.
*Injection: A crippling melee attack that slows foes down after landing.


''In a way, I suppose this was love.''
Modifiers
*Vice: Melee damage temporarily cancels all restorative effects for the target.
*Punish: Hold down to repeatedly jab at an enemy.
*Decline: You gain a second melee charge if you do not use abilities for an extended period.
*Mark of the Vigilant: Near-death recoveries grant a bonus to weapon impact.
*Brew:Switching weapons often decreases ability charge times.
*Pike: You gain an overshield while sprinting straight for a time. Any other action cancels the effect.


''I came home one day to find the house empty. The phone had a message — it was the local hospital. My mother had been injured in an accident, some suspected it was a terrorist act. I met my father at the door. We exchanged not a word but went at once. There my mother died, in my father's arms; my father swore vengeance against whomever had done this.''
Ranger ''We are not the only species threatened by the Darkness—but we alone uphold a debt.''
*Flock: Create scores of ethereal birds from biolight to protect you and your allies. Over the shoulder Active-defensive. Signal your flock to move in to crucial areas where they will fiercely hold ground. 3 groups to direct.


''We learned it was Andross. Years before he and my father had competed for my mother's affections. It seemed he had moved on since, but my father had not. They had some sort of enmity that I suppose was mine to inherit. In vain did my father attempt to get him, but he was above reproach. Then the bomb detonated. No one ever knew what its real cause was; but all the evidence was tied to Andross. One million people, dead. A portion of the planet's biosphere was wasted. An environmental crisis of the ages. Andross was disbarred and court-martialed, and exiled.''
Modifiers
*Flight of Fortune: Flock kills drop orbs of light for your allies.
*Pairbond: Press the trigger to be surrounded by a flock for a time before returning them to positions.
*Nature's Promise: Gain bonus armor when near any of your flocks.
*Flip Grenade: Throw out an explosive that launches into the air and impacts the point of contact with a barrage of biolight.
*Spore Grenade: Throw out a pulsating light which heals you and your allies and damages your foes.
*Soar Grenade: Throw an explosive that travels straight through the air until making contact.
*Tripwire: Place a tripwire across crucial areas that triggers a burst of biolight on touch. (Wall to wall, ground to ceiling.)


''I suppose revenge can go too far.''
Modifiers
*Dropoff:Tripwire damage creates orbs of light for your allies and grants bonus super energy for you.
*Trapper:Carry two tripwires at a time.
*Whisker: Tripwires indicate themselves on the map when tripped by an enemy.
*Ravenheart: Hold down the jump button to levitate off of the ground to greater heights.
*Eagleheart: Hold down the jump button in midair to walk straight for a time while rising slightly.
*Takeoff: Gain a burst of speed after becoming airborne.


''Andross never forgave Corneria. He too plotted revenge. He took it not too long after. This time my father accepted the Cornerian military's letter of recommendation (for he was a mercenary of some small renown, however meager it was), and he led the charge. To die miserably a billion kilometers from home, before he ever reached Benomu.''
Assassin ''Patience is key-that key unlocks potential''
*Shuriken: Throw spinning blades at your foes that cause lingering wounds. First Person, slow drain of energy two hits to kill in crucible w/out headshot


''I was angry. I led the charge when I was old enough, two years later when I had reached my majority. I killed Andross. Not directly, of course; but it was enough.''
Modifiers
*Concentration:Standing still during shuriken grants a huge boost to accuracy.
*Deliberation:You can charge up your shuriken for a time and it can lock on to multiple enemies for a killing blow. Ends super.
*Activation: Continuous movement during Shuriken grants increased stability.
*Kinesis Grenade: Throw out a grenade that launches a rapid bolt of kinetic energy at your enemies.
*Gunpowder Charge: Release a loud explosive to deafen your enemies and provide slight knockback.
*Spikes: Toss out a handful of spikes that linger and cause enemies to crouch walk.
*Spinkick: Unleash a directable spinning kick.


''Revenge makes one strange. It changed my father. I suppose this is what regret feels like. This here is my life — and lo, it is nothing.''
Modifiers
 
*Sweetspot: Properly aiming the kick results in critical hits. The sweetspot will flash when the kick is triggered.
''I never did get to express my love. She never understood me — I understood her as best as I could. She was not like all the other girls. She was different. Perhaps she was like my mother, of how she captured my father's affections.''
*Stomp: Replaces your kick with a quick stomp which disorients nearby foes.
 
*Double Up: Kills with Spinkick grant a limited-time second use before needing to recharge.
''And now, as life leaves me, I only ask one thing — another chance to live again. So that I may remake my life, and find her.''
*Seize: After sprinting for a time, you can press the crouch button to dive. Connecting with a foe will put them in a chokehold that deals heavy damage.
 
*Acquisition:Hitting an enemy with Shuriken or your grenade highlights them, even through walls.
''So my purpose is clear. Even as my team fell, our flanks overwhelmed by howling creatures of darkness and flesh, my purpose is illuminated, clear as day. I hear voices talking to me. They speak encouragement. They tell me I can find her again. She will not be the same, this I know.''
*Encroach: Activate your slide by pressing the melee button while crouched.
 
''Will she even remember me? Will I be able to tell her how much she meant to me? She challenged me in a way that none other have. She broke me out of my narcissism, the trap my father and mother have laid for me. I could see it in her eyes on Sauria. Kind and understanding. Accepting. Loving. But like a statue of ice, slowly melting.''
 
''I have Renounced my former life. It is no longer me. I will take a new shape. The voices have offered to me a knife; they call it'' [seek a new path]. ''It is a fitting name. One that reflects who I will become.''
 
''One day I will find her.''
 
''But for now I wait. I shall acquiesce.''
 
==Marcus, the Hated==
''You are Marcus McCloud, son of a fateless union. You served Star Fox well as it regrew in the days of the final war. You led the assault upon a place removed in time and space, your divided father and mother at your side. But what did you have to prove?''
 
''You have been taken.''
 
''Take a seat. There is no cause for alarm. We have liberated you from death's cold door. We see within you a peculiar mind, a curious aptitude you never expressed before. We wish to inoculate it, give it life where before it was stifled. Have you lied to yourself? Or are you afraid?''
 
''You are indeed afraid. Then fear not. We ask why are you afraid. Is it because you failed to defend your father as his body was cloven in twain? Is it because you watched helplessly as your mother was sucked away into nothingness? Or is it another, more primal fear? Ah, yes, we see now...''
 
''You fear rejection.''
 
''Look at you. The bastard child of famous people who do not acknowledge one another. The stain upon the McCloud family honor. The black sheep the press loves to hound. You are given all sorts of attention by the paparazzi — yet you want none of it, and not out of altruism either. You want to hide. To run. Because you can see beneath their masks. You can see their scorn. You did not belong — they tolerated you only just.''
 
''Thus, the need to prove to yourself you can break free of your parents' divorced shadow. To make a name for yourself, to separate yourself from them. Yet how could you? Your birth was a scandal in itself. You were surrounded by publicity from the moment you drew breath up until you arrived here. You could never be free from it. You couldn't change your name; you couldn't fly any where to escape. Such is the burden of unwanted fame.''
 
''We offer you a way out. For now you can change your own destiny. No more shall you be dependent upon your parents. You will have no more need of them. Because they were your weakness — you despised and loved them. Which emotion is stronger? Cut away the weakest, so that the strong may survive and grow.''
 
''Your former fame was unwanted. Now you can make fame of a different sort. We offer you a knife. Look at the edge and tell us what you see.'' [Hatred. Pain. Wrath. Obliteration.] ''It is beautiful, is it not? Visit, then, upon all of those who hounded you, who showered you with undesired attention and popularity, with your buried rage. Make them feel what you have felt in your heart of hearts. Cut open a wound and reach to draw out'' [my will!] ''and thrust it upon them. Subsumed them wholly within your will.''
 
''Now, then, Marcus. Become the Hated. For you have always been treated with contempt. Now you can show them they were vindicated — because they have created you. Your festering pit of anger and fury shall win you fame indeed — fame of your own.''
 
''Take up your knife, and cut yourself upon it. Stain the blade with your bloodied wrath. Then turn it upon your foes!''
 
''Take your new shape!''
 
==Slippy, Fear's Embrace==
'''To be worked on'''
 
==Falco, Deathwing==
'''To be worked on'''
 
==Peppy, the Craven==
'''To be worked on'''
 
==Katt, the Scorned==
'''To be worked on'''
 
==Andross, the Lost==
'''To be worked on'''
 
==James, the Forgotten==
'''To be worked on'''
 
==Wolf, Broken-Fang==
'''To be worked on'''
 
==Pigma, the Ravaged==
'''To be worked on'''
 
==Panther, the Humbled==
'''To be worked on'''
 
==Leon, the Shattered==
'''To be worked on'''
 
==Andrew, Might of Oryx==
'''To be worked on'''
 
==Bill, Aegis==
'''To be worked on'''
 
==General Pepper, Sabaton of Oryx==
'''To be worked on'''
 
==Fay, the Ravished==
'''To be worked on'''
 
==Miyu, Exhumed==
'''To be worked on'''
 
==Fara, the Betrayed==
'''To be worked on'''
 
==Vixy, Angel's Virus==
'''To be worked on''
 
==Dash, Entropy's Hand==
'''to be worked on'''
 
==ROB 64, the Poisoned==
'''To be worked on'''
 
==Aparoid Queen, Remnant of Oryx==
'''To be worked on'''
 
===Taken Aparoid Moth===
'''To be worked on'''
 
===Taken Aparoid Scarab===
'''To be worked on'''
 
===Taken Aparoid Crawler===
'''To be worked on'''
 
===Taken Aparoid Dragoon===
'''To be worked on'''
 
===Taken Aparoid Light Assault Tank===
'''To be worked on'''
 
===Taken Aparoid Laser Turret===
'''To be worked on'''
 
===Taken Aparoid Mortar===
'''To be worked on'''
 
===Taken Aparoid Missile Launcher===
'''To be worked on'''
 
===Taken Aparoid Roller===
'''To be worked on'''
 
===Taken Aparoid Mini Roller===
'''To be worked on'''
 
===Taken Aparoid Fighter===
'''To be worked on'''
 
===Taken Aparoid Bomber===
'''To be worked on'''
 
===Taken Aparoid Razor===
'''To be worked on'''
 
===Taken Aparoid Stinger===
'''To be worked on'''
 
===Taken Aparoid Spinner===
'''To be worked on'''
 
===Taken Aparoid Hatcher===
'''To be worked on'''
 
==General Scales, the Perfected==
'''To be worked on'''
 
==Captain Shears, the Perfected==
'''To be worked on'''
 
===Taken SharpClaw Grunt===
'''To be worked on'''
 
===Taken SharpClaw Knight===
'''To be worked on'''
 
===Taken SharpClaw Brute===
'''To be worked on'''
 
===Taken SharpClaw Speeder===
'''To be worked on'''
 
===BribeClaw, Transformed===
'''To be worked on'''
 
==Yaru de Pon, the Forgotten==
'''To be worked on'''
 
==Krazoa Spirit, the Septuple Guard==
'''To be worked on'''
 
==Octoman, the Forgotten==
'''To be worked on'''
 
==Angular Emperor, the Forgotten==
'''To be worked on'''
 
==Caiman, the Forgotten==
'''To be worked on'''
 
==Sabre, Perfected Sword==
'''To be worked on'''
 
==Beltino, the Mastered==
'''To be worked on'''
 
==Zako, the Forgotten==
'''To be worked on'''
 
==Vivian, the Forgotten==
'''To be worked on'''
 
==WarpStone, the Forgotten==
'''To be worked on'''
 
==Grippy, the Scourged==
'''To be worked on'''
 
==Zoldge, the Forgotten==
'''To be worked on'''
 
==Herbert, the Unknown==
'''To be worked on'''
 
==Queen CloudRunner, the Forgotten==
'''To be worked on'''
 
==Queen EarthWalker, the Forgotten==
'''To be worked on'''
 
==Knight EarthWalker, the Forgotten==
'''To be worked on'''
 
==Belina Te, the Forgotten==
'''To be worked on'''
 
==Garunda Te, the Forgotten==
'''To be worked on'''
 
==Gradabug, the Forgotten==
'''To be worked on'''
 
==ShopKeeper, the Forgotten==
'''To be worked on'''
 
==Tricky, the Forgotten==
'''To be worked on'''
 
==Croakella, the Unknown==
'''To be worked on'''
 
==Amanda, the Forgotten==
'''To be worked on'''
 
==Lucy, the Forgotten==
'''To be worked on'''

Revision as of 20:29, December 5, 2016

Here's an idea I stole from a /r/DestinyTheGame reddit post. I'll record it here so I can fix its formatting.

Damage Types

  • Cold; Grey: Causes greater regeneration time for healing.
  • Plague; Red: Can spread between targets. Poisoning effect.
  • Energy; Yellow: Precision fire deals damage directly through shields(however shields must still be broken).
  • Bio; Green: Lingers and causes DOT. The assigned element of Hive weapons,ie Thorn would become a BIO weapon.

New Classes WARLOCK

Frostcaster: "What better shelter than to become one with the Cold?" —Winter's Reach: Send icy tendrils of frigid air at your enemies to drain their energy and reduce them to snowy particles. 1st Person Tendrils come from raised left hand and move faster at the expense of super energy with rapid taps of the trigger. After grabbing enemies they weaken them until slamming them into the ground. This is a good team tactic if allies weaken enemies to be taken down.

Modifiers:

  • Massacre: Tendril speed is greatly increased and tendrils go for a maximum of five on screen enemies but this uses up the whole super.
  • Gale:During your super, you emit icy gales which push targets away at the expense of shorter range.
  • Veer: Holding down the trigger before releasing allows you to select two targets to chase with frost energy.
  • Catapult
  • Exhaust Grenade: Releases a cloud of frigid gas, draining energy and vigor from your enemies.
  • Disable Grenade: Expells a burst of coldlight that briefly immobilizes enemies.
  • Gust Grenade:Throw a grenade which releases a cutting gale, pushing enemies away and into the air.
  • Coldsnap: Snap your fingers to create an icy dagger. Release to carry it on a strong wind.

Modifiers

  • Biting Wind:Daggers that hit release icicles which skip off of surfaces.Multiple hits will initate Six More.
  • Silent Knife: Extra sharp daggers bury into surfaces and wait for unsuspecting targets before launching again. Daggers drain a small amount of energy and initiate Cold Comfort if it is active.
  • Icicle: Daggers are longer and penetrate enemies. Multiple penetrations grant the Six More effect.
  • Six More: Magazines increase for a short time.
  • Cold Comfort: Energy drained by your effects is granted to your allies.
  • Gelid:Recovery is greatly increased in relation to ability damage dealt.
  • Let it Slide: Your slide distance is greatly increased and your accuracy is not affected.

Chargelord Master the charge between molecules—and fill the space between with Darkness' blood

  • Overcharge:Release a large ball of pure energy to launch towards your enemies, then watch it expand and turn them to nothing. Third Person Tap the shoulders as fast as possible to generate an energy ball, then hurl it at your foes.The ball will travel a straight line around any surface until hitting an enemy.It will explode many times, growing larger. The more you tapped, the more the ball will explode and the bigger it will get.

Modifiers

  • Singularity: The ball expands only once, reaching its greatest size immediately but lasting much less time.
  • Fissure:The ball leaves a simmering trail of hot ions behind it, but no longer expands.
  • Inversion:The ball begins at full size, shrinking down but leaving a wave of energy in the immediate area.
  • Blink
  • Burst Grenade: A grenade that becomes a growing ball of energy.
  • Web Grenade:A grenade that releases a fan of five lasers. Great for blocking entry.
  • Delay Grenade: A grenade that sits for a moment before releasing a powerful shockwave in all directions.
  • Energy Palm: Release a mid-range wave of energy from your palm.

Modifiers

  • Catharsis: Energy Palm kills grant increased weapon stabilitiy for a time.
  • Linger: Holding down the melee button allows you to continue to send out energy waves for a short time.
  • Spike: Reduced range. Grants a second charged melee with precision timing.
  • Generator:Melee kills restore grenade energy-grenade kills charge super energy.
  • Relay: Melee kills restore health completely.
  • Launchpad:Holding down the jump button charges up a long jump at the cost of your glide.

Druid If the Darkness should be a force of nature, then by logic nature is our best and only ally.

  • Hand of Gaia:You command the very essence of life. Conduct the growth of a great pasture with your own two hands.Send rows of powerful, lashing biolight vines at your foes with a flick of the wrist. Over the shoulder. tall grass grows in a wide area around you. Left and right trigger are left and right hand Chain rows on the left and right side to extend the reaping.

Modifiers

  • Eager Earth: The grass of the pasture entangles and holds foes.
  • Fruitful:Activation reloads all weapons and grants a bonus to reload speed for nearby allies.
  • Flourish: Extends the range of your pasture and thus your vines. Super energy drains at a quicker rate.
  • Bio Grenade:A standard grenade empowered with biolight. Explodes quickly and festers upon targets.
  • Blossom Grenade: A timed explosive that will be set off if touched. Sends bursts of biolight in every direction for a time.
  • Root Grenade: An explosive that releases branches of burning biolight across the terrain.
  • Bioburst:Launch a sticky pod from your palm that releases thorny clusters.

Modifiers

  • Green Thumb: Clusters cause additional damage if grenade energy is full.
  • Parasite:Clusters return to you, granting you a portion of your fallen foe's energies.
  • Nature's Way: Bioburst kills grant increased super energy recharge rate for a short time.
  • Song of Sprites: You gain increased damage output directly after a super use.
  • Growth Spurt: Hand of Gaia's rows of vines grow and travel at a faster rate.
  • Every Rose: The effects of Bioburst also apply to Hand of Gaia.
  • Homebody: Your gliding is replaced by a highly maneuverable jump.

Lich Foul measures though they may be, you'll find the Darkness is fouler still.

  • Fume:Draw foul energies from the air and cast them in your wake. Third Person Quick movement, akin to a Wizard. Move about quickly, leaving a trail of deadly gas behind you to torment your foes. Timed, free movement.

Modifiers

  • Rapid: Movement speed during Fume is greatly increased.
  • Screech: Press the trigger to release a stunning screech during Fume.
  • Floodgate: The gas is left behind at a quicker rate and in greater amounts at the cost of some movement speed.
  • Point Grenade: Throw out a small field of plaguelight that compresses into a lethal, burning core after a time.
  • Plaguebolt Grenade: Release a grenade that chains a bolt of plaguelight to nearby foes.
  • Fester Grenade: A long-lasting explosive that periodically releases a wave of plaguelight in all directions.
  • Leech: A devastating melee attack that drains super energy from foes.

Modifiers

  • Fetid: You deal damage to enemies who get too close for a short time after killing with Leech.
  • Thirst: The effects of Leech can jump from an afflicted foe to it's allies.
  • Vampire: Super energy taken from foes is converted into health that stacks on top of your own.
  • Spinetingler: Sprinting for a time grants invisibility and allows you to pass through foes, leaving them stunned.
  • Ethereal: You can pass straight through foes during Fume.

Sorcerer They've said that technology is like magic-the irony is that you have both.

  • Veil: Create an impenetrable and invisible barrier from behind which you and your allies cannot be seen. The barrier is visible to you as a wavering distortion of visuals. Enemies cannot pass through and radar does not reveal your position from behind the veil.

Modifiers

  • Mirror: Enemy fire at the veil returns a large portion of damage to the attacker.
  • Embalm: Allies felled near your veil will return with full grenade and melee energy.
  • Curtain: You and your allies can pass through the veil.
  • Hold Grenade: A timed grenade that can be choked and thrown when ready.
  • Phase Grenade: Toss out a grenade which releases simmering kinetic energy. Distorts the vision of nearby enemies and burns those in it's radius.
  • Toss Grenade: A grenade that releases many small mines in a large area.
  • Forcepalm: Push your enemies away with sheer willpower and a gesture of the hand.

Modifiers

  • Kinesis:Forcepalm results in a second melee attack a few feet away from the player.
  • Acuity: Extends the knockback range of forcepalm.
  • Desist: Being hit by forcepalm locks your enemies in place.
  • Magic Touch: Precision kills grant bonus weapon impact for a short time. Stacks once.
  • Now You See Me: After sprinting for a time, press the aim button to phase out of local spacetime and return a short distance away.
  • Illusionist:The effects of your phase grenade and Veil last longer.
  • Take Position:Double tapping crouch while airborne brings you back to the ground quickly.

TITAN

Coldbaron The Darkness marches without halt—make the warpath as cold as hell.

  • Whiteout:Materialize icy gauntlets and punch them together to trap your foes in a localized blizzard, then hunt them down in the aftermath. 1st Person Enemies are blinded by a white screen and weapons(excluding supers) are jammed. You use the trigger to create a blizzard and the melee button to take out enemies inside. Abilities are canceled ala Shadowshot

Modifiers

  • Blizzard: Punches use more super energy but leave mini-blizzards in their wake.
  • Hailstorm: Using Whiteout in the air rains shards of ice into the cloud below but lasts less time.
  • Pre-Thaw:You gain an overshield after Whiteout ends. Whiteout lasts less time.
  • Ice Grenade: Releases a wave of coldlight that slows enemy movement.
  • Needle Grenade: Shoots a shower of needles straight up into the air, raining them down on your foes shortly thereafter.
  • Spear Grenade:Throw an icy grenade which breaks into many if thrown far. Spears burrow into surfaces and erupt as large stalagmites if enemies are near.
  • Crush: Decimate your foes with an icy fist and turn them to brittle dust.

Modifiers

  • Eye of the Storm: Causing damage with Crush grants bonus weapon stability for a time.
  • Thick as A Brick: Killing an enemy with Crush grants increased armor.
  • Gust: Crush has greatly increased range.
  • Flurry: Kills with melee attacks grant increased speed. Stacks 3 times.
  • Skewer: Needle grenade projectiles become motion-triggered, waiting for enemies to walk underneath them if hitting a ceiling.

Forcemonger Gather yourself, Guardian. There is much that you can do with a little time.

  • Atom Toss:Stand still and gather a great force in your palm. Deliver it to our enemies. 3rd Person Activation causes you to stand still and gather energy into a ball of force. You can phase in and out to dodge damage but this halves the charge. Charged energy balls split on impact. The number of times it splits and the damage it deals is relational to the charge. 1 into 2 2 into 4 etc
  • Blink
  • Suction Grenade: Throw a grenade that lingers and drains the health of nearby enemies.
  • Cherry Bomb: Lob a heavy grenade that explodes in a large radius.
  • Energybolt Grenade: Fires a burst of energy at nearby enemies.
  • Transference: Initiate a mid-range energy dash that doesn't home but does massive damage if hitting when you reappear.

Modifiers

  • Buildup: Repeated hits with an uncharged melee speed up its recharge.
  • Wavelength:Charged melee attacks overpenetrate. Uncharged hits move right through targets.
  • Blackout:Melee kills create a zone that cancels abilities in a small area.
  • Pirouette:Press the crouch button twice to turn around instantly and gain a momentary shield.

Pioneer "We need someone to test out the newest toys—don't have too much fun."

  • Lethality: Envelop yourself in venomous energy and leave it where your fists impact. Buffs health with overshield and increases agility. Grants infinite melee charge for a time and increased homing for melee

Modifiers

  • Residue of War: Leave poisonous pools in place of downed foes.
  • Appropriation: The venom that surrounds you has the effect of negating all health recharge cooldowns.
  • Immunization: You are immune to all status effects while in Lethality.
  • Mister Grenade: Releases a spray of poisonous mist that disorients and weakens foes.
  • Implosion Charge: Mines that implode to suck foes in, then detonate in a burst of plague light.
  • Gas Grenade: Grenade that explodes on impact, leaving a deadly burning gas behind.
  • Plaguebash:Smash your foes with a fist enveloped in plaguelight.

Modifiers

  • Sympathy Pains: Enemies you damage with Plaguebash cast a damaging field around them for other foes.
  • Carrier: Enemies you fell with Plaguebash become traps that release plaguelight when foes approach.
  • Reclamation: You gain bonus super energy from felling foes with Plaguebash.
  • Twisted: If killed during Lethality, you leave a deadly pool of plaguelight behind.
  • Drip: Sliding repeatedly leaves a poisonous streak behind.

Warden Be like the wilds and your foes will lose themselves in your wrath.

  • Homage: Take up a ghostly hunting rifle and stalk your foes from within plain sight. Grants invisibility for the duration. Gains a damage bonus from headshots. 1st Person Comparable to an instant "weapons of light" effect with its own gun.

Modifiers

  • Head On: Headshots chain vines of biolight to nearby foes.
  • Overgrowth: Felling enemies with Homage extends it's duration.
  • Rust of Ages: Bullets from Homage fester, dealing damage over time. No damage bonus.
  • Root Grenade: An explosive that temporarily covers nearby ground in damaging biolight vines.
  • Cluster Grenade: Grenade which releases a cluster of homing spores which seek out enemies.
  • Trap Grenade: A sensitive grenade that strings nearby foes to a debilitating trap. Will instantly spring to catch a target that is directly hit.
  • Axe Toss: Throw a spinning, heavy axe on it's side, knocking enemies over with it's blunt force.

Modifiers

  • Chopper: Your axe has a chance to cut enemy health directly in half and debuff defense.
  • Tomahawk:Axes are smaller, fly farther and faster, and stick into targets.
  • Atlas: You can throw your axe for great distances and gain a reserve axe.
  • Timber:Double tap the melee button in the air to smash your fist into the ground.
  • Pin: Timed axe hits will momentarily pin enemies to close surfaces.

Lancer You not only hold the fort—you are a fortress in your own right.

  • Spear:Convert your light into a shield that reflects enemy fire and a lance to charge through your enemies. Over the Shoulder Shield is unbreakable. Always moving. Gathering speed grants higher attack power. Holding up the shield is the only way to slow down. You can only slow to a short march.

Modifiers

  • Headwind: You generate a vacuum while running, making your assault harder to avoid.
  • Pegasus: Gathering speed enables massive long-jumps.
  • Might: Gain another overshield while at top speed.
  • Shrapnel Grenade: Release a barrage of razors which skip off of surfaces.
  • Frag Grenade
  • Powder Keg: Set a device with a long fuse which releases a massive explosion.
  • Shield: Hold up a shield that can absorb a limited amount of damage.

Modifiers (Apply both to melee and super versions)

  • Bash: Automatically bash enemies with your shield if it is out when they contact you.
  • Immovable: Your shield reflects bullets rather than absorbing them, sending them back at your harasser.
  • Withhold: Your shield can withstand twice as much.
  • Stampede: You and your allies gain increased agility when near eachother.
  • Frontline: You and your allies gain increased defense when shoulder to shoulder.
  • Onward:Second jump operates as a powerful forward dash.
  • Gallop:Jump faster and farther.
  • Fortify: Crouch for a time to gain increased armor.

HUNTER Navigator Become one with the winds and they will never misdirect you.

  • Staff of Winter:Take up an icy staff and move as one with the frosty air.

Third Person Has a suction effect Allows you to spin up icy cyclones to send toward foes. Limited control over direction as it moves.

Modifiers

  • Twister: Your cyclones are much larger but travel more quickly. Greater suction. Greater control.
  • Three Winds: Send out three smaller cyclones. Less control over movement. Less suction. One use.
  • Touchdown:Aerial activation results in a stationary cyclone that travels downward and lingers. One use.
  • Disable Grenade
  • Null Grenade: Throw out a grenade that releases a surge of coldlight, disabling weapons momentarily.
  • Radar Grenade: Throw out a grenade that lingers for a time and enhances your radar when you are nearby. Explodes if enemies approach.
  • Shiv: Cut enemies deep, letting them take damage from exposure.

Modifiers

  • Frostbite:Charged melee hits temporarily prevent enemies from using abilities.
  • Come Hither: Melee attempts have a delay and close foes are pulled in by rogue winds.
  • Malady:Enemy health will not regenerate after hit with a charged melee.
  • Tracker's Wit: Precision damage is greatly increased when close to death.
  • Freefall: Sprinting before jumping grants bonus air mobility.

Phantom What your foes cannot see most certainly can hurt them.

  • Intangible:Become untraceable to any radar and immune to all physical attacks. Abilities recharge more quickly.

Modifiers

  • Credentials: Kills during intangible grant bonus reload speed upon completion. Stacks six times.
  • Like the Wave: Your movement speed is increased beyond max during Intangible.
  • Dead on Arrival: Press super activation buttons again to end the super and release a blast of energy in all directions.
  • Seether Grenade: Tracking grenade that burns a foe with energy waves for a time.
  • Burst Grenade
  • Disc Charge: Throw out a flying disk and detonate with another tap. Can also be placed as a trigger-mine.
  • Shock:Your melee disables enemy melee use for a time.

Modifiers

  • Short Circuit:Kills with charged melee attacks instantly reset the charge.
  • Stab Ya Later:Charged melee attacks instantly put you behind the target.
  • Outflow: Charged melee kills replenish the health of you and your nearby allies.
  • Network:Precision kills replenish grenade energy. Dealing grenade damage speeds up reload.
  • Transmission: Your allies gain enhanced tracking when you use Intangible.
  • Disturbance: Enemy explosives show up on your radar.
  • Spinal Tap:Repeated attacks from behind deal greater damage.

Guard You are not a loner—you are a paragon. Only there must you be condemned to stand alone.

  • Dissipate:Generate a swirling, sucking circle of plaguelight that decreases received damage and destroys shields. Cast effect Creates a ring of plaguelight that melts bullets and reduces their damage to a third. Removes the shields of enemies who pass through. Will kill enemies if they linger inside.

Modifiers

  • Fallout: Activating Dissipate in the air extends it's range but decreases duration.
  • Exhume: Being killed inside of the field allows a one-time self-resurrection.
  • Vacuum:Suction is increased but bullets are no longer melted.
  • Tide Grenade: An explosive that detonates on impact and has a wide blast radius but limited vertical range.
  • Sentry Grenade: Toss a grenade that lingers in a set area and chases foes who come too close.
  • Bounce Grenade: Toss a grenade that bounces back and forth for a time before detonating.
  • Injection: A crippling melee attack that slows foes down after landing.

Modifiers

  • Vice: Melee damage temporarily cancels all restorative effects for the target.
  • Punish: Hold down to repeatedly jab at an enemy.
  • Decline: You gain a second melee charge if you do not use abilities for an extended period.
  • Mark of the Vigilant: Near-death recoveries grant a bonus to weapon impact.
  • Brew:Switching weapons often decreases ability charge times.
  • Pike: You gain an overshield while sprinting straight for a time. Any other action cancels the effect.

Ranger We are not the only species threatened by the Darkness—but we alone uphold a debt.

  • Flock: Create scores of ethereal birds from biolight to protect you and your allies. Over the shoulder Active-defensive. Signal your flock to move in to crucial areas where they will fiercely hold ground. 3 groups to direct.

Modifiers

  • Flight of Fortune: Flock kills drop orbs of light for your allies.
  • Pairbond: Press the trigger to be surrounded by a flock for a time before returning them to positions.
  • Nature's Promise: Gain bonus armor when near any of your flocks.
  • Flip Grenade: Throw out an explosive that launches into the air and impacts the point of contact with a barrage of biolight.
  • Spore Grenade: Throw out a pulsating light which heals you and your allies and damages your foes.
  • Soar Grenade: Throw an explosive that travels straight through the air until making contact.
  • Tripwire: Place a tripwire across crucial areas that triggers a burst of biolight on touch. (Wall to wall, ground to ceiling.)

Modifiers

  • Dropoff:Tripwire damage creates orbs of light for your allies and grants bonus super energy for you.
  • Trapper:Carry two tripwires at a time.
  • Whisker: Tripwires indicate themselves on the map when tripped by an enemy.
  • Ravenheart: Hold down the jump button to levitate off of the ground to greater heights.
  • Eagleheart: Hold down the jump button in midair to walk straight for a time while rising slightly.
  • Takeoff: Gain a burst of speed after becoming airborne.

Assassin Patience is key-that key unlocks potential

  • Shuriken: Throw spinning blades at your foes that cause lingering wounds. First Person, slow drain of energy two hits to kill in crucible w/out headshot

Modifiers

  • Concentration:Standing still during shuriken grants a huge boost to accuracy.
  • Deliberation:You can charge up your shuriken for a time and it can lock on to multiple enemies for a killing blow. Ends super.
  • Activation: Continuous movement during Shuriken grants increased stability.
  • Kinesis Grenade: Throw out a grenade that launches a rapid bolt of kinetic energy at your enemies.
  • Gunpowder Charge: Release a loud explosive to deafen your enemies and provide slight knockback.
  • Spikes: Toss out a handful of spikes that linger and cause enemies to crouch walk.
  • Spinkick: Unleash a directable spinning kick.

Modifiers

  • Sweetspot: Properly aiming the kick results in critical hits. The sweetspot will flash when the kick is triggered.
  • Stomp: Replaces your kick with a quick stomp which disorients nearby foes.
  • Double Up: Kills with Spinkick grant a limited-time second use before needing to recharge.
  • Seize: After sprinting for a time, you can press the crouch button to dive. Connecting with a foe will put them in a chokehold that deals heavy damage.
  • Acquisition:Hitting an enemy with Shuriken or your grenade highlights them, even through walls.
  • Encroach: Activate your slide by pressing the melee button while crouched.