Editing Warlord's Ruin

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===Imprisoned!===
===Imprisoned!===


After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will make a squeaking noise, and start spinning counterclockwise. When shot again twice, will start spinning clockwise. Weapons with thermal sights also help highlight where the gears are located, such as [[CALUS Mini-Tool]].
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise.  


In two of the cells, skeletons can be found on the floor. The directions of gears must spin will be determined by which hand the tally marks are next to. For example, if a player finds that one skeleton's right hand has 4 tally marks next to it, that means 4 of the wheels/gears must be spinning to he right (clockwise), and the other two must be spinning to the left (counter-clockwise). All of the gears must be spinning in order to open the prison cells.
Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  
 
After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  


After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
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The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.
The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.


Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the back of the map are torches that provide the "Shelter From The Storm" buff, which, if activated, will remove all stacks of Biting Cold within 5 seconds. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.
Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.


After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.
After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.


Immediately after the fourth pillar has been lit, the damage phase begins.. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. Once a player stands near one of the 4 pillars during damage phase, they will have used up that pillar, even if they step into it by accident. Sticking together as a group is recommended while doing damage, so as not to waste any valuable time before the damage phase ends.
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating.


After the Locus is banished, the taken barrier at the back of the arena, behind the Ogre, will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.
After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.


===Vengeful Peak===
===Vengeful Peak===
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==Unique Enemies==
==Unique Enemies==
*[[Blighted Eye]]
*[[Blighted Eye]]
*[[Corrupted Hex-Drinker]]
*[[Corrupted Hexdrinker]]
*[[Thieving Wretch]]
*[[Thieving Wretch]]
*[[Tarnished Ravager]]
*[[Tarnished Ravager]]
*[[Vengeful Blade]]
*[[Vengeful Blade]]
*[[Wish-Lured Blightmaker]]


==Rewards==
==Rewards==
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==Trivia==
==Trivia==
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]].
*Warlord's Ruin is the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
**It is also the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.


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