Tsurinobuse/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Tsurinobuse
Tsurinobuse.png
Production overview

Manufacturer:

Riviks & Wright

Rarity class:

Mythic

Weapon type:

Grenade Launcher

Archetype:

Shinka Spread

Blast radius:

35

Handling:

33

Reload speed:

36

Magazine:

5

Specifications

Ammunition type:

Weapon Heavy

Rate of fire:

150 RPM

Damage:

Void/Rising 478

Velocity:

50

Hidden stats

Inventory size:

25

 

"Bullets, grenades and mortar shells suddenly descended like rain, killing Warlord Ryūzōji and all his guards in just 7 minutes."
Sangam's Chronicles of the Dark Age Wars, Vol. 3

Tsurinobuse is a Mythic Grenade Launcher introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
    • Damage +2.5% (Coherence foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Conjugation
  • This weapon deals +27% damage when it is equipped to a character of the same element.
  • Damage to Lightbearers is greatly reduced.
Eager Aspirant
  • This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
  • Damage to Lightbearers is greatly reduced.
Solidarity
  • Nearby allies' final blows grant this weapon +8% damage and +8 range for 8s. Stacks 5x.
  • Gains +33% effective range when close. Stacks +1x.
  • When allies within the activation radius score final blows, this weapon automatically reloads 20% round. Can activate 1 time every 2s.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Reincarnation
  • Final blows with this weapon grant it +18% damage bonus for 6s. Stacks 6x.
  • Duration is extended by 3s.
  • When stacks are less than 2, precision final blows grant an additional 1 stack.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Auto-Loading Holster
  • This weapon is automatically reloaded after being holstered for 1.5s.
  • If this weapon is kept holstered after being auto-reloaded, it will overflow the magazine with 25% round every 2.5s for up to 100% rounds.
  • Once this weapon is stowed and reloaded, the draw weapon will also be reloaded.
Polyploidy
  • Projectile blasts always deal +100% blast damage when 1 target is hit, and 50% blast damage when 2 or more targets are hit.
  • Blast damage is increased to 120% when only 1 target is hit.
  • When blasts hit more than 2 targets, the time taken for the next reload will be shortened by 20%.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Frenzy
  • Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
  • Damage to Lightbearers is greatly reduced.
Rampage
  • Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Last Stand
  • Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
  • Damage to Lightbearers is greatly reduced.
Causal Interference
  • Each final blow made with the top half of the magazine grants the bottom half +35% damage. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.
Clown Cartridge
  • Reloading this weapon will overflow 30% to 60% bonus rounds into the magazine from reserves.
TARGET LOCK
  • Each hit landed with this weapon increases its damage dealt, up to 65%.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
High-Impact Reserves
  • Hits with the bottom half of the magazine deal up to +70% damage.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Pachinko
  • The first shot of each magazine fires 2 extra projectiles that gain up to +80% damage based on the number of final blows made with the previous magazine.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Explosive Returns
  • When an explosion hits multiple targets, this weapon's reload time is temporarily shortened by +30%.
One For All
  • Hitting three separate targets grants +45% damage bonus for 10s.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]