|
|
This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
|
| Tsurinobuse
|
|
| Production overview
|
|
Manufacturer:
|
Riviks & Wright
|
|
Rarity class:
|
Mythic
|
|
Weapon type:
|
Grenade Launcher
|
|
Archetype:
|
Spread
|
|
Blast radius:
|
35
|
|
Handling:
|
33
|
|
Reload speed:
|
36
|
|
Magazine:
|
5
|
| Specifications
|
|
Ammunition type:
|
Heavy
|
|
Rate of fire:
|
150 RPM
|
|
Damage:
|
478
|
|
Velocity:
|
50
|
| Hidden stats
|
|
Inventory size:
|
25
|
- "Bullets, grenades and mortar shells suddenly descended like rain, killing Warlord Ryūzōji and all his guards in just 7 minutes."
- — Sangam's Chronicles of the Dark Age Wars, Vol. 3
Tsurinobuse is a Mythic Grenade Launcher introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.
Traits & Perks[edit]
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
- Damage +2.5% (Coherence foundry completion)
Perk 1 Mythic
|
Perk 2 Mythic
|
Conjugation
- This weapon deals +27% damage when it is equipped to a character of the same element.
- Damage to Lightbearers is greatly reduced.
|
Eager Aspirant
- This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
- Damage to Lightbearers is greatly reduced.
|
Solidarity
- Nearby allies' final blows grant this weapon +8% damage and +8 range for 8s. Stacks 5x.
- Gains +33% effective range when close. Stacks +1x.
- When allies within the activation radius score final blows, this weapon automatically reloads 20% round. Can activate 1 time every 2s.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
|
Reincarnation
- Final blows with this weapon grant it +18% damage bonus for 6s. Stacks 6x.
- Duration is extended by 3s.
- When stacks are less than 2, precision final blows grant an additional 1 stack.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
|
Auto-Loading Holster
- This weapon is automatically reloaded after being holstered for 1.5s.
- If this weapon is kept holstered after being auto-reloaded, it will overflow the magazine with 25% round every 2.5s for up to 100% rounds.
- Once this weapon is stowed and reloaded, the draw weapon will also be reloaded.
|
Polyploidy
- Projectile blasts always deal +100% blast damage when 1 target is hit, and 50% blast damage when 2 or more targets are hit.
- Blast damage is increased to 120% when only 1 target is hit.
- When blasts hit more than 2 targets, the time taken for the next reload will be shortened by 20%.
- Damage to Lightbearers is greatly reduced.
|
|
| Legendary
|
Legendary
|
Frenzy
- Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
- Damage to Lightbearers is greatly reduced.
|
Rampage
- Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
|
Last Stand
- Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
- Damage to Lightbearers is greatly reduced.
|
Causal Interference
- Each final blow made with the top half of the magazine grants the bottom half +35% damage. Stacks 3x.
- Damage to Lightbearers is greatly reduced.
|
Clown Cartridge
- Reloading this weapon will overflow 30% to 60% bonus rounds into the magazine from reserves.
|
TARGET LOCK
- Each hit landed with this weapon increases its damage dealt, up to 65%.
- Damage to Lightbearers is greatly reduced.
|
|
| Rare
|
Rare
|
Hound the Broken
- Deals +30% damage to targets below 50% health.
- Damage to Lightbearers is greatly reduced.
|
High-Impact Reserves
- Hits with the bottom half of the magazine deal up to +70% damage.
- Damage to Lightbearers is greatly reduced.
|
Yin & Yang
- Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
- Damage to Lightbearers is greatly reduced.
|
Pachinko
- The first shot of each magazine fires 2 extra projectiles that gain up to +80% damage based on the number of final blows made with the previous magazine.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
|
Explosive Returns
- When an explosion hits multiple targets, this weapon's reload time is temporarily shortened by +30%.
|
One For All
- Hitting three separate targets grants +45% damage bonus for 10s.
- Damage to Lightbearers is greatly reduced.
|
Appearance[edit]