Editing Sinister Harpy

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The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it.
The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it.


Once three passcodes have been decrypted the Sinister Harpy will reappear and begin retreating away from its opponent until it is cornered atop the hill, occasionally summoning Goblins and [[Fanatic]]s. From there it will not move and can be destroyed at will.
Once three passcodes have been decrypted the Sinister Harpy will reappear and begin retreating away from its opponent until it is cornered atop the hill, occasionally summoning Goblins and [[Fanatic]]s. From there it still not move and can be destroyed at will.


==Trivia==
==Trivia==

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