Editing Sinister Harpy
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The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it. | The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it. | ||
Once three passcodes have been decrypted the Sinister Harpy will reappear and begin retreating away from its opponent until it is cornered atop the hill, occasionally summoning Goblins and [[Fanatic]]s. From there it | Once three passcodes have been decrypted the Sinister Harpy will reappear and begin retreating away from its opponent until it is cornered atop the hill, occasionally summoning Goblins and [[Fanatic]]s. From there it still not move and can be destroyed at will. | ||
==Trivia== | ==Trivia== | ||