Editing Sanctified Mind, Sol Inherent

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|species= [[Vex]]
|species= [[Vex]]
|faction= [[Sol Divisive]]
|faction= [[Sol Divisive]]
|rank= [[Axis Mind]] <br> [[Ultra]]
|rank= [[Axis Mind]]
|class= [[Minotaur]]
|class= [[Minotaur]]
|mission= [[Garden of Salvation]]
|mission= [[Garden of Salvation]]
|weapon= {{icon|Void}} Engulfing Cannon
|height=
|ability= Summon Vex <br> Summon [[Angelic]] <br> High Durability <br> {{icon|Kinetic}} Temporal Shockwave <br> Disintegration <br> Volatile Penitence <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence <br> Sacred Dematerialization  
|mass=
|weapon= Engulfing Cannon
|ability= Summon [[Vex]] <br> Summon [[Angelic]] <br> High Durability <br> Temporal Shockwave <br> Disintegration <br> Voltaic Overload <br> Open Portal <br> Initial Immunity <br> Tether Repair Sequence <br> Sacred Dematerialization  
}}
}}


The '''Sanctified Mind''' is a massive [[Vex]] [[Axis Mind]], and the final boss of the ''[[Garden of Salvation]]'' [[Raid]]. It had previously established contact with [[The Witness|the Witness]] and the [[Black Fleet]] sometime within the [[Black Garden]] and was left with one of the [[Pyramid Scale]]s to empower the [[Sol Divisive]] with paracausal [[Darkness]], only to be defeated by the Guardians.<ref>'''Bungie (2019/10/29)''',''[[Destiny 2]]: [[Shadowkeep]], [[Raid]]: [[Garden of Salvation]]''</ref>
The '''Sanctified Mind''' is a [[Vex]] [[Axis Mind]], and the final boss of the [[Garden of Salvation]] [[Raid]]. Following the events of the ''[[Shadowkeep]]'' campaign, it had made contact with [[The Witness]] via one of the [[Pyramid Scale]]s to empower the [[Sol Divisive]] with its [[Darkness]], only to be defeated by the Guardians.<ref>'''Bungie (2019/10/29)''',''[[Destiny 2]]: [[Shadowkeep]], [[Raid]]: [[Garden of Salvation]]''</ref>


==Biography==
==Overview==
The Sanctified Mind is one of the two Sol Inherent minds of the [[Sol Divisive]] who had communed with [[The Witness|the Witness]] when the [[Black Fleet]] came to the [[Black Garden]] and left a [[Pyramid Scale]] to propagate the environment with [[Darkness]]; a process which involved harvesting a lake full of Vex radiolarian fluid for them to reap its paracausal power and grow. Much like the [[Consecrated Mind, Sol Inherent]] before it, the Sanctified Mind has been warped by exposure to the [[Darkness]]-aligned resonance of the [[Pyramid]]s. Instead of the brass-like metal of ordinary Vex, much of its chassis resembles more closely the rough stone used in Vex architecture (and indeed becomes an inanimate stone statue when defeated), and sprouts glowing blue tentacles which shifts to an orange hue at times. Its primary photoreceptors appear to be non-functional, and instead it sports spherical masses in one shoulder and one thigh that each contain a glowing red photoreceptor.
The Sanctified Mind is one of the two Sol Inherent minds of the [[Sol Divisive]] whose solemn duty was to commune with [[The Black Fleet]] via a [[Pyramid Scale]] found in the [[Black Garden]], which involved the Vex harvesting their radiolarian fluid in the process to reap its paracausal powers. Much like the [[Consecrated Mind]] before it, the Sanctified Mind seems to have been warped by exposure to the [[Darkness]]-powered resonant technology of the [[Black Fleet]]. Instead of the brass-like metal of ordinary Vex, much of its chassis resembles more closely the rough stone used in Vex architecture (and indeed becomes an inanimate stone statue when defeated), and sprouts glowing blue tentacles, as well as orange ones at times. Its primary photoreceptors appear to be non-functional, and instead it sports spherical masses in one shoulder and one thigh that each contain a glowing red photoreceptor.


When the Guardians entered into the Black Garden to intercept the source of a signal emanating from the [[Unknown Artifact]], the Sol Divisive sent its legions of Vex to keep the Guardians from disrupting the Sanctified Mind. Unfortunately, the Mind would be defeated, losing its paracausal power and becoming petrified by the Guardians as they located the signal which derived from a veiled statue, similar to the one found in the Pyramid on Luna in the mission [[Beyond]].
When the Guardians entered into the Black Garden to intercept the source of a signal emanating from the [[Unknown Artifact]], the Sol Divisive sent its legions of Vex to keep the Guardians from disrupting the Sanctified Mind. Unfortunately, the Mind would be defeated, losing its paracausal power and becoming petrified by the Guardians as they located the signal which derived from a veiled statue, similar to the one found in the Pyramid on Luna in the mission [[Beyond]].
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:This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team.
:This team's sole purpose should be to deal damage to Sanctified Mind. They should also assist in killing any Goblins that are attacking the Tether team.


While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay.
While it is possible to extend the duration of a damage phase by tethering again, it is discouraged, as it is very difficult to coordinate compared to the first tether, and will prevent players using any "Relay Defender" mods from obtaining the damage increase while standing next to the opposite Relay.
 
Medium-long range weapons are ideal to use for damage, as Sanctified Mind flies into the air during damage, making close range weapons unusable and close-medium range weapons outside of optimal range. Snipers and Grenade Launchers are most commonly used, while strong Exotics are: [[Xenophage]], [[Whisper of the Worm]], [[One Thousand Voices]], and [[Izanagi's Burden]].


After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms.
After a brief period of time, the damage phase will end, and the process should be repeated. There is a long period of time between the end of damage and when the first Angelic spawns. This time should be utilized to reconstruct missing platforms.
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</gallery>
</gallery>


==Appearance==
==List of appearances==
*''[[Destiny 2]]'': ''[[Shadowkeep]]'' {{1st}}
*''[[Destiny 2]]''  
**''[[Shadowkeep]]'' {{1st}}


==References==
==References==

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