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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
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| Saizo
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| Production overview
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Manufacturer:
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Heron
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Rarity class:
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Mythic
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Weapon type:
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Auto Crossbow
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Archetype:
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Rapid-Fire
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Stability:
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43
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Handling:
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66
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Reload speed:
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57
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Magazine:
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45
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| Specifications
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Ammunition type:
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Heavy
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Rate of fire:
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450 RPM
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Damage:
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71
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Precision multiplier:
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1.5
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Range:
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43
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| Hidden stats
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Inventory size:
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225
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- "There were once ten brave warriors, always remembered for their unwavering loyalty and courage."
Saizo is a Mythic Auto Crossbow introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.
Traits & Perks[edit]
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty. Stacking enough arrowheads generates a devastating explosion and deals damage over time to the target.
- Paranoia - Each final blow grants +5% sprint speed for 5s. Stacks 3x.
- Damage +2.5% (Heron foundry completion)
Perk 1 Mythic
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Perk 2 Mythic
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Fire Rush
- This weapon gradually gains up to +40% rate of fire and damage for the lower half of the magazine.
- When rounds in the bottom half of the magazine land final blows, 20% round will be automatically reloaded from reserves.
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Eager Aspirant
- This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
- Damage to Lightbearers is greatly reduced.
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Solidarity
- Nearby allies' final blows grant this weapon +8% damage and +8 range for 8s. Stacks 5x.
- Gains +33% effective range when close. Stacks +1x.
- When allies within the activation radius score final blows, this weapon automatically reloads 20% round. Can activate 1 time every 2s.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Glutton
- Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
- Stack limit +4.
- The number of stacks granted by the first 5 final blows are doubled.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Trinklieder
- Gains +15% damage when the fireteam is full, and up to +25% additional damage if allies' shields haven't been broken.
- This weapon additionally grains up to +10% damage bonus when allies' health is above 70%.
- When in a full fireteam, this weapon gains 20 reload speed and range.
- Damage to Lightbearers is greatly reduced.
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Hyperaemia
- Final blows grant +20% damage bonus for 10s. Stacks 5x. Additionally, reaching 3 and 5 stacks refills the magazine.
- After reaching 5 stacks, final blows automatically fill the magazine.
- After reaching 5 stacks, the buff will permanently maintain 1 stack for the rest of its duration.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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| Legendary
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Legendary
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Overflow
- Picking up Heavy ammo reloads and overflows the magazine by up to 120% of its normal capacity.
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Rampage
- Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Deadly Warrant
- Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
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Flash Mob
- Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Subsistence
- Defeating targets reloads 35% of the magazine from reserves.
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TARGET LOCK
- Each hit landed with this weapon increases its damage dealt, up to 65%.
- Damage to Lightbearers is greatly reduced.
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| Rare
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Rare
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Hound the Broken
- Deals +30% damage to targets below 50% health.
- Damage to Lightbearers is greatly reduced.
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High-Impact Reserves
- Hits with the bottom half of the magazine deal up to +70% damage.
- Damage to Lightbearers is greatly reduced.
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Yin & Yang
- Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
- Damage to Lightbearers is greatly reduced.
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Restock
- Reloading grants the top half of the magazine +28% damage. Final blows increase the number of rounds buffed.
- Damage to Lightbearers is greatly reduced.
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Hand-to-Hand
- Grants +25% body shot damage against targets at close range.
- Damage to Lightbearers is greatly reduced.
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United Front
- Grants your drawn weapon +24% damage for 6s whenever you or your allies score final blows.
- Damage to Lightbearers is greatly reduced.
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Appearance[edit]