Saizo/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Saizo
Saizo.png
Production overview

Manufacturer:

Heron

Rarity class:

Mythic

Weapon type:

Auto Crossbow

Archetype:

Shinka Rapid-Fire

Stability:

43

Handling:

66

Reload speed:

57

Magazine:

45

Specifications

Ammunition type:

Weapon Heavy

Rate of fire:

450 RPM

Damage:

Solar/Rising 71

Precision multiplier:

1.5

Range:

43

Hidden stats

Inventory size:

225

 

"There were once ten brave warriors, always remembered for their unwavering loyalty and courage."

Saizo is a Mythic Auto Crossbow introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty. Stacking enough arrowheads generates a devastating explosion and deals damage over time to the target.
  • Paranoia - Each final blow grants +5% sprint speed for 5s. Stacks 3x.
    • Damage +2.5% (Heron foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Fire Rush
  • This weapon gradually gains up to +40% rate of fire and damage for the lower half of the magazine.
  • When rounds in the bottom half of the magazine land final blows, 20% round will be automatically reloaded from reserves.
Eager Aspirant
  • This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
  • Damage to Lightbearers is greatly reduced.
Solidarity
  • Nearby allies' final blows grant this weapon +8% damage and +8 range for 8s. Stacks 5x.
  • Gains +33% effective range when close. Stacks +1x.
  • When allies within the activation radius score final blows, this weapon automatically reloads 20% round. Can activate 1 time every 2s.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Glutton
  • Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
  • Stack limit +4.
  • The number of stacks granted by the first 5 final blows are doubled.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Trinklieder
  • Gains +15% damage when the fireteam is full, and up to +25% additional damage if allies' shields haven't been broken.
  • This weapon additionally grains up to +10% damage bonus when allies' health is above 70%.
  • When in a full fireteam, this weapon gains 20 reload speed and range.
  • Damage to Lightbearers is greatly reduced.
Hyperaemia
  • Final blows grant +20% damage bonus for 10s. Stacks 5x. Additionally, reaching 3 and 5 stacks refills the magazine.
  • After reaching 5 stacks, final blows automatically fill the magazine.
  • After reaching 5 stacks, the buff will permanently maintain 1 stack for the rest of its duration.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.

Legendary Legendary
Overflow
  • Picking up Heavy ammo reloads and overflows the magazine by up to 120% of its normal capacity.
Rampage
  • Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Deadly Warrant
  • Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Subsistence
  • Defeating targets reloads 35% of the magazine from reserves.
TARGET LOCK
  • Each hit landed with this weapon increases its damage dealt, up to 65%.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
High-Impact Reserves
  • Hits with the bottom half of the magazine deal up to +70% damage.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Restock
  • Reloading grants the top half of the magazine +28% damage. Final blows increase the number of rounds buffed.
  • Damage to Lightbearers is greatly reduced.
Hand-to-Hand
  • Grants +25% body shot damage against targets at close range.
  • Damage to Lightbearers is greatly reduced.
United Front
  • Grants your drawn weapon +24% damage for 6s whenever you or your allies score final blows.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]