Editing Pagouri, Beloved by Calus

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==Gameplay==
==Gameplay==
Pagouri will reveal itself to the players, at which point it can be damaged, before retreating to its shield barrier. Much like [[Brakion, Genesis Mind]], Pagouri can shoot through the shield in an attempt to eliminate any opposing [[Guardian]]. To neutralize the barrier, players must defend any active [[Sync Plate]]. The team must also fend off any [[Vex]] belligerent, for if a Vex unit steps on the plates, then progress on the plate will be impeded. Once the shield is successfully bypassed, Pagouri will teleport to the plate that last activated. There, the team can deal damage to the boss. Pagouri can defend itself in 3 ways: with ads left alive after the Sync Plates, its [[Aeon Maul]], or its Harpy [[Seeker]]s, which it will occasionally spawn to harass and eliminate any aggressor. Players will have about 40 seconds to damage the Hydra before it retreats back to its shield. The more health lost, the more ads to deal with, especially [[Major]] [[Minotaur]]s, [[Harpy]] swarms, or [[Cyclops]]es providing overwatch for the sync plates. More health lost also means more plates to activate to draw out the Hydra. The encounter ends with the death of the boss.
Pagouri will reveal itself to the players, at which point it can be damaged, before retreating to its shield barrier. Much like [[Brakion, Genesis Mind]], Pagouri can shoot through the shield in an attempt to eliminate any opposing [[Guardian]]. To neutralize the barrier, players must defend any active [[Sync Plate]]. The team must also fend off any [[Vex]] belligerent, for if a Vex unit steps on the plates, then progress on the plate will be impeded. Once the shield is successfully bypassed, Pagouri will teleport to the plate that last activated. There, the team can deal damage to the boss. Pagouri can defend itself in 3 ways: with ads left alive after the Sync Plates, its [[Aeon Maul]], or its Harpy [[Seeker]]s, which it will occasionally spawn to harass and eliminate any aggressor. Players will have about 40 seconds to damage the Hydra before it retreats back to its shield. The more health lost, the more ads to deal with, especially [[Major]] [[Minotaur]]s, [[Harpy]] swarms, or [[Cyclops]]es providing overwatch for the sync plates. More health lost also means more plates to activate to draw out the Hydra. The encounter ends with the death of the boss.


==Gallery==
==Gallery==

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