Editing High Heresy
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The High Heresy appears as a vast realm with a deep green sky with three stars in the distance, appearing similar to a Hive's trademark three-eyes. Surrounding what appears as a central column, the Noiseless Chantry, are several pillars that ascend into the sky. On this central column, Eris has arranged some personal amenities like a few chairs a desk but most notably, she has conjured a spectral prison to house the [[Echo of Navigation]] that is bearing Oryx's memory. | The High Heresy appears as a vast realm with a deep green sky with three stars in the distance, appearing similar to a Hive's trademark three-eyes. Surrounding what appears as a central column, the Noiseless Chantry, are several pillars that ascend into the sky. On this central column, Eris has arranged some personal amenities like a few chairs a desk but most notably, she has conjured a spectral prison to house the [[Echo of Navigation]] that is bearing Oryx's memory. | ||
Located beneath the top of the center column lies a secret parlor floor with the most notable object being a chessboard at the center that can only be interacted after finding four of sixty | Located beneath the top of the center column lies a secret parlor floor with the most notable object being a chessboard at the center that can only be interacted after finding four of sixty [[Chess Piece]]s scattered across the [[Sol system]]. Picking up the king piece transports Guardians to the [[Unknown Antechamber]]. | ||
==Appearance== | ==Appearance== | ||