HON2 Tutum'Alik/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
HON2 Tutum'Alik
HON2 Tutum'Alik.png
Production overview

Manufacturer:

Riviks & Wright

Rarity class:

Mythic

Weapon type:

Rocket Launcher

Archetype:

Shinka Spread

Blast radius:

70

Handling:

38

Reload speed:

52

Magazine:

1

Specifications

Ammunition type:

Weapon Heavy

Rate of fire:

80 RPM

Damage:

Void/Rising 1647

Velocity:

65

Hidden stats

Inventory size:

8

 

"This cold appetizer, made with unique vegetable oil and sargiissum sourced from Riis, is the only Eliksni snack that doesn't trigger Wright's bouts of projectile vomiting."

HON2 Tutum'Alik is a Mythic Rocket Launcher introduced in Destiny: Rising. It can be acquired as a random reward through Daily Commissions, Gauntlet: Onslaught, and Strikes, and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Adaptive Frame - A well-rounded grip, reliable and sturdy.
  • Culture Clash - This weapon gains +15% minimum damage outside its effective range. Approaching targets grants +15 Sword charge rate.
    • Damage +2.5% (Riviks & Wright foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Conjugation
  • This weapon deals +27% damage when it is equipped to a character of the same element.
  • Damage to Lightbearers is greatly reduced.
Ablation Shell
  • This weapon gains +250% damage on hit and +75% projectile speed at the cost of 50% of its blast radius.
  • Damage to Lightbearers is greatly reduced.
Fraternity
  • This weapon deals +35% damage when all fireteam members are alive.
  • This weapon gains +20 handling and reload speed when all fireteam members are alive.
  • The wielder's movement speed is increased by 15% when all fireteam members are alive.
  • Damage to Lightbearers is greatly reduced.
Splash Feast
  • Each direct hit from this weapon grants the next round +18% blast damage and +15% blast radius. Stacks 3x.
  • Direct hits grant +3% blast damage. Stacks 3x.
  • When a projectile lands a direct hit, it increases direct hit damage by 30%.
  • Damage to Lightbearers is greatly reduced.
Annihilation
  • This weapon deals increased damage based on how low the target's health is, up to 45%.
  • This weapon deals +20% damage against targets with less than 33% health.
  • The first instance of damage dealt to targets is increased by 30%.
  • Damage to Lightbearers is greatly reduced.
Ensured Yields
  • Final blows grant the next magazine +75% damage after reloading. If no final blows were made with the previous magazine, then reloading will grant up to +45% damage based on the number of hits landed.
  • This weapon's reload time is shortened by 30% when it hasn't landed a final blow.
  • This weapon deals +15% after landing final blows.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Frenzy
  • Being in combat for 12s grants +20% damage, +20 handling, and +20 reload speed for this weapon until you exit combat.
  • Damage to Lightbearers is greatly reduced.
Rampage
  • Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Impulse Amplifier
  • Projectiles gain +60 velocity and +40 reload speed.
Double Whammy
  • Upon landing a hit, creates an extra explosion with 60% damage and a 60% blast radius.
  • Damage to Lightbearers is greatly reduced.
Last Stand
  • Taking a large amount of damage over a short period of time grants this weapon +30% damage bonus for 6s.
  • Damage to Lightbearers is greatly reduced.
Point-Blank
  • Firing at a closer range increases damage dealt, up to 250%.
  • Damage to Lightbearers is greatly reduced.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
United Front
  • Grants your drawn weapon +24% damage for 6s whenever you or your allies score final blows.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Lasting Impression
  • Rockets attack on impact and detonate after 2s. Grants this weapon's projectiles +50 blast radius and +50% damage.
  • Damage to Lightbearers is greatly reduced.
Explosive Returns
  • When an explosion hits multiple targets, this weapon's reload time is temporarily shortened by +30%.
Explosives Expert
  • When an explosion hits multiple targets, it grants projectiles +20% velocity and blast radius per target hit for 5s. Stacks 3x.

Appearance[edit]