Editing Forum:Vordyxx, the Simulacrum

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'''Vordyxx, the Simulacrum''' was once a [[Vex]] [[Axis Mind]] who was the first non-[[Hive]]/[[Taken]] soldier to breach [[Forum:Masochist's Prison|Masochist's Prison]]. After [[Forum:Darumel, Pride of Xîn|Darumel]] discovered it's ability to form simulated enemies from nothing, it was Taken, and made his Hand with [[Forum:Kherdahl, Deathsinger|Kherdahl, Deathsinger]]. It was set to be the first defender of Masochist's Prison, and the first boss of the similarly named [[Dungeon]].
'''Vordyxx, the Simulacrum''' was once a [[Vex]] [[Axis Mind]] who was the first non-[[Hive]]/[[Taken]] soldier to breach [[Forum:Masochist's Prison|Masochist's Prison]]. After [[Forum:Darumel, Pride of Xîn|Darumel]] discovered it's ability to form simulated enemies from nothing, it was Taken, and made his Hand with [[Forum:Kherdahl, Deathsinger|Kherdahl, Deathsinger]]. It was set to be the first defender of Masochist's Prison, and the first boss of the similarly named [[Dungeon]].
==Gameplay==
==Gameplay==
Vordyxx will be covered in it's Prism Shield in the center of the arena, upside down much like [[Argos, Planetary Core]]. To start the encounter, players must detonate an [[Oracle]] located above it. Once the shield breaks, Vordyxx will reorient itself to engage with its assailants. There will be a brief moment for [[Guardian]]s to sneak some damage into the [[Hydra]], but not enough to put much of an imprint on it's health. It will teleport to one of the obscure corners of the arena and regain it's Prism Shield and starts blasting the players with it's [[Arc]] [[Aeon Maul]], summoning [[Blight]]s to inconvenience players, and fire off massive swarms of [[Void]] Axion Darts to keep the players on their toes.  
Vordyxx will be covered in it's Prism Shield in the center of the arena, upside down much like [[Argos, Planetary Core]]. To start the encounter, players must detonate an [[Oracle]] located above it. Once the shield breaks, Vordyxx will reorient itself to engage with it's assailants. There will be a brief moment for [[Guardian]]s to sneak some damage into the [[Hydra]], but not enough to put much of an imprint on it's health. It will teleport to one of the obscure corners of the arena and regain it's Prism Shield and starts blasting the players with it's [[Arc]] [[Aeon Maul]], summoning [[Blight]]s to inconvenience players, and fire off massive swarms of [[Void]] Axion Darts to keep the players on their toes.  


After enough time, it will start an animation like the [[Templar]], when a large, indestructible Blight will envelop it. Then, a sequence of Oracles will spawn. These Oracles are to be destroyed or the team will be wiped. The Oracles will keep spawning and spawning and keep getting more resilient until they become too unmanageable and finally eliminate the team. To end this, players must kill a simulated [[Taken]] enemy. The Taken enemies will be more resilient and powerful than most other [[Ultra]]s. Each boss is unique: Thuun summons a vast swarm of Axion Darts, Kargen (Generally Weaker) splits if not killed fast enough, Thaviks tosses a larger Darkness Blast cone, Protheon has a larger Temporal Shockwave area, Brakion instantly regenerates it's Retaliation Swarms (No Animation), and In Anâhn summons a whole horde of [[Major]] [[Shadow Thrall]]s. The more phases the team has to undergo, the more bosses Vordyxx will spawn. A way the team can manage this is one can destroy the Oracles while two deal with the bosses.  
After enough time, it will start an animation like the [[Templar]], when a large, indestructible Blight will envelop it. Then, a sequence of Oracles will spawn. These Oracles are to be destroyed or the team will be wiped. The Oracles will keep spawning and spawning and keep getting more resilient until they become too unmanageable and finally eliminate the team. To end this, players must kill a simulated [[Taken]] enemy. The Taken enemies will be more resilient and powerful than most other [[Ultra]]s. Each boss is unique: Thuun summons a vast swarm of Axion Darts, Kargen (Generally Weaker) splits if not killed fast enough, Thaviks tosses a larger Darkness Blast cone, Protheon has a larger Temporal Shockwave area, Brakion instantly regenerates it's Retaliation Swarms (No Animation), and In Anâhn summons a whole horde of [[Major]] [[Shadow Thrall]]s. The more phases the team has to undergo, the more bosses Vordyxx will spawn. A way the team can manage this is one can destroy the Oracles while two deal with the bosses.  

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