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It should be known that the Empowerer is a very tough wizard, as it can survive two shots from Sleeper Simulant, and does not flinch. It can also shoot other enemies to make them cursed, meaning players will likely encounter cursed thralls, acolytes, knights, ogres, and wizards. After the Empowerer is dead, an altar will appear (much like on the moon), five sky eater wizards will appear, a synch plate will activate, and a Swordbearer will appear. Sky eater wizards drop stolen light, and the swordbearer drops the relic. When a stolen light is deposited, it summons five orbs of power. If three sacrifices take place, the team will be wiped. To destroy the relic, use it until it is gone.
It should be known that the Empowerer is a very tough wizard, as it can survive two shots from Sleeper Simulant, and does not flinch. It can also shoot other enemies to make them cursed, meaning players will likely encounter cursed thralls, acolytes, knights, ogres, and wizards. After the Empowerer is dead, an altar will appear (much like on the moon), five sky eater wizards will appear, a synch plate will activate, and a Swordbearer will appear. Sky eater wizards drop stolen light, and the swordbearer drops the relic. When a stolen light is deposited, it summons five orbs of power. If three sacrifices take place, the team will be wiped. To destroy the relic, use it until it is gone.
Once all of that has been said and done, Tzak will teleport to the center, summon five nightmare knights, and a large rectangle with a barrier in the center will appear. This is basically volleyball. The goal of this part of the encounter is to score 2 times before your opponents do. If the other team wins, your team will be wiped. If you win, the other team will drop their shields and become hostile. Tzak will serve the ball he summoned, and to volley the ball, players simply touch it before it hits the ground. Players should also be aware that they can go under the net, but doing so will burn you when stepping on the ground, and you will die fast. If the ball lands on your side and is not returned, it will detonate, killing anyone who is too close. It is advised to immediately revive them. When hitting the ball, there is a pattern of how many hits it will take to get it back over the net. The pattern goes 1, 3, 2, 3, 1, 2. When this ends, Tzak will miss the ball and his shield will drop after his third miss.
Once all of that has been said and done, Tzak will teleport to the center, summon five nightmare knights, and a large rectangle with a barrier in the center will appear. This is basically volleyball. The goal of this part of the encounter is to score 3 times before your opponents do. If the other team wins, your team will be wiped. If you win, the other team will drop their shields and become hostile. Tzak will serve the ball he summoned, and to volley the ball, players simply touch it before it hits the ground. Players should also be aware that they can go under the net, but doing so will burn you when stepping on the ground, and you will die fast. If the ball lands on your side and is not returned, it will detonate, killing anyone who is too close. It is advised to immediately revive them. When hitting the ball, there is a pattern of how many hits it will take to get it back over the net. The pattern goes 1, 3, 2, 3, 1, 2. When this ends, Tzak will miss the ball and his shield will drop after his third miss.
This begins one of three damage phases. Tzak will use his standard attack, but he will also sometimes summon a ball and throw it at a player. Players can catch the ball, but if not, it will explode, killing them. Catching a ball allows a player to throw it back, but they must be accurate; the ball will not gravitate towards Tzak. Tzak will generally stay on the right side of the room, unless he teleports, which happens occasionally. He will try to teleport directly on a player that is standing still, which will instantly kill said player. If a player gets to close, he will melee. He also occasionally uses a tether attack, in which he tethers one person and drains their health until either he is shot until he flinches, or all of the players ability energy has been drained. If all ability energy has been drained, the player will die and Tzak will regain health. If three people have been successfully drained during the encounter, Tzak will use the light he drained in a massive attack that will wipe the team. Tzak will also summon six nightmare minotaurs during the damage phase. Eliminating them is necessary to continue.
This begins one of three damage phases. Tzak will use his standard attack, but he will also sometimes summon a ball and throw it at a player. Players can catch the ball, but if not, it will explode, killing them. Catching a ball allows a player to throw it back, but they must be accurate; the ball will not gravitate towards Tzak. Tzak will generally stay on the right side of the room, unless he teleports, which happens occasionally. He will try to teleport directly on a player that is standing still, which will instantly kill said player. If a player gets to close, he will melee. He also occasionally uses a tether attack, in which he tethers one person and drains their health until either he is shot until he flinches, or all of the players ability energy has been drained. If all ability energy has been drained, the player will die and Tzak will regain health. If three people have been successfully drained during the encounter, Tzak will use the light he drained in a massive attack that will wipe the team. Tzak will also summon six nightmare minotaurs during the damage phase. Eliminating them is necessary to continue.

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