Editing Forum:Takedown
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Takedowns are less mechanic-based compared to [[Raid]]s and [[Dungeon]]s. Instead, they function similarly to [[Strike]]s, relying more on a greater number of enemies which scale in power depending on the number of players in the activity, the power level of the fireteam leader and activity modifiers. Additionally, the number of checkpoints between encounters is fewer than in dungeons and raids: having one at the beginning of the Takedown, one after the first major boss encounter and one after defeating a secret boss associated with an exotic quest tied to a Takedown. | Takedowns are less mechanic-based compared to [[Raid]]s and [[Dungeon]]s. Instead, they function similarly to [[Strike]]s, relying more on a greater number of enemies which scale in power depending on the number of players in the activity, the power level of the fireteam leader and activity modifiers. Additionally, the number of checkpoints between encounters is fewer than in dungeons and raids: having one at the beginning of the Takedown, one after the first major boss encounter and one after defeating a secret boss associated with an exotic quest tied to a Takedown. | ||
Prior to the start of any Takedown, players will have an opportunity to fill weapon ammo and fully get supers without the need for a [[Rally Banner]] via ammo crates and [[Orb of Power]] generators, as well as switch weapons from a vault and get an understanding of the route needed to make their way through the Takedown from a map. While prepping, if the players are playing the Takedown before its release, there will be a countdown until the Takedown activates. In the first 24 hours after the Takedown is released, the Takedown will begin when the countdown timer reaches zero. After that 24-hour period, players can activate a switch to begin the Takedown when they want. | Prior to the start of any Takedown, players will have an opportunity to get fill weapon ammo and fully get supers without the need for a [[Rally Banner]] via ammo crates and [[Orb of Power]] generators, as well as switch weapons from a vault and get an understanding of the route needed to make their way through the Takedown from a map. While prepping, if the players are playing the Takedown before its release, there will be a countdown until the Takedown activates. In the first 24 hours after the Takedown is released, the Takedown will begin when the countdown timer reaches zero. After that 24-hour period, players can activate a switch to begin the Takedown when they want. | ||
==List of Takedowns== | ==List of Takedowns== | ||