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| ===The Crossing=== | | ===The Crossing=== |
| After defeating Golgoroth, the fireteam reaches a fractured expanse known as The Crossing, a threshold ritual space guarding access to the Daughters’ sanctum. To proceed, Guardians must open a portal by proving their mastery of Sword Logic. The arena is split into two sides, each anchored by a plate. Hive forces assault the right side, while Taken forces assault the left. Enemies will continuously spawn and advance toward the plates, and all progress toward opening the portal is made by killing them. Each plate accumulates power through kills made while Guardians are present. Minors grant 1 power, Elites grant 2, Majors grant 3, and Champions grant 4. Both plates contribute to a shared total, and the goal is to reach 100 total power. As the ritual progresses, enemy resistance escalates. When total portal power reaches 25% and 75%, an Overload Taken Hobgoblin spawns in the center of the arena. When total power reaches 50%, an Unstoppable Taken Phalanx spawns on each plate simultaneously, forcing the fireteam to split attention while maintaining plate control. Once 100 total power is reached, the portal begins to open—but the ritual is not yet complete. A barrier seals the portal, and two Deathsinger’s Handmaidens emerge, one on each side of the arena. Their presence empowers the ritual and prevents progress. With the Handmaidens active, a Deathsinger reveals itself and begins preparing a lethal Deathsong. The fireteam must quickly slay both Handmaidens to drop the barrier, then eliminate the Deathsinger before the song completes. Failure to do so results in a wipe. Once the Deathsinger is defeated, any remaining enemies must be cleared. With the arena secured, the barrier fully dissipates and the portal stabilizes. The fireteam may then pass through, leaving the Crossing behind and advancing toward the Daughters of Oryx.
| | Open a portal to reach Threshold, to do this treat it like a mix of Basilica and the bridge encounter from Crota’s End just without totems. The portal is opened by charging two plates with kills. (Minors grant 1 stack, Elites grant 2 stacks, and Majors grant 3 stacks.) Once both plates are halfway, an Unstoppable Taken Phalanx will spawn on each side. An Overload Taken Hobgoblin will spawn in the middle when plates hit their quarter marks (25% and 75%). Champions give 4 stacks. Hive Spawn on the Right, Taken on the Left. The goal is to charge the portal by accumulating power from Sword Logic by killing all enemies that come at you. Once 100 power is achieved the portal will open releasing a wave of enemies to defend. All the fireteam needs to do it clean house then walkthrough the portal. |
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| ===Threshold=== | | ===Threshold=== |