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| ==Gameplay== | | ==Gameplay== |
| {{Quote|This gameplay was written up by Chat GPT, I approve of this wording as I requested it - [[User:Mirror Zero]] }} | | {{stub|section=yes}} |
| Hekios, Watcher of the Witness is the opening encounter of Singularity’s Horizon. A Taken Hydra tasked with overseeing the Black Hole Generator’s launch protocols, Hekios enforces the Witness’s will through temporal weaponry, rotating defenses, and unrelenting time pressure. At the start of the encounter, Hekios is initially immune, protected by rotating shields linked to the arena’s obelisks. The encounter is governed by Singularity Launch Imminent, a system-wide countdown toward the activation of the Black Hole Generator. Hekios wields a Solar Taken Aeon Maul and an Arc Chronology Rifle, enabling it to threaten combatants at all ranges. Melee attackers are discouraged by Kinetic Temporal Shockwave, a powerful area-of-effect attack, while ranged pressure is maintained through continuous fire and the summoning of Taken reinforcements. Progression through the encounter is driven by Sol’s Blessing, a buff obtained by killing Taken Minotaurs. Players carrying Sol’s Blessing must dunk the buff into obelisks, causing them to rotate and advance toward destabilizing Hekios’s defenses. When any obelisk reaches full charge, Hekios locks all obelisks and initiates a wipe sequence. During this sequence, six Oracles spawn simultaneously at random locations throughout the arena. The required destruction order is displayed twice before the wipe timer begins; during this preview period, Oracles are immune to damage. Once the preview concludes, Oracles become damageable and the wipe timer starts. Oracles must be destroyed in the exact order shown. The fireteam is allowed one mistake, which applies a significant time penalty. Any further mistakes immediately trigger a premature wipe. Destroying each Oracle extends the remaining wipe timer, providing additional time to complete the sequence. Destroying all six Oracles cancels the wipe attempt and extends the Singularity Launch Imminent timer, allowing the fireteam to resume rotating remaining obelisks. After all required obelisks have been fully rotated, Hekios’s rotating shields collapse and its immunity is removed, allowing damage to be dealt. Hekios may require multiple damage phases to defeat. When Hekios is reduced to its final third of health, it enters its final damage phase. At this point, Hekios opens its arms and activates Temporal Disintegration Protocol. During this phase, Hekios launches fast-moving waves of destabilizing energy across the arena. These Temporal Disintegration walls ignore all damage mitigation and remove a fixed portion of a target’s health on contact. A total of ten walls are deployed in five rapid pairs over the course of the phase. The fireteam is limited to three total damage phases. Failure to defeat Hekios within this limit causes it to enrage, resulting in a full wipe as the Singularity Launch sequence completes.
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| ==Trivia== | | ==Trivia== |