Editing Estela/Rising

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;Passive
;Passive
*'''Corruption''': Attacking combatants with weapons accumulates '''Corruption''', up to '''10''' times per second. Casting '''Bewitched Illusion''' consumes '''Corruption'''. This ability cannot be cast without sufficient energy.
*'''Corruption''': Attacking combatants with weapons accumulates '''Corruption''', up to '''10''' times per second. Casting '''Bewitched Illusion''' consumes '''Corruption'''. This ability cannot be cast without sufficient energy.


;Signatures
;Signatures
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'''Corrupt'''<ref name="Corrupt" group="Key Word"/>
'''Corrupt'''<ref name="Corrupt" group="Key Word"/>


Unleashes contaminated energy, dealing damage to hit combatants and inflicting them with '''Misfortune'''.<ref name="Misfortune" group="Key Word">'''[Misfortune]''': Targets are marked, making them prioritized by all of Estela's '''Summons'''. '''Summons'''' attacks deal an additional '''35%''' damage to marked targets. Whenever Misfortune is inflicted, it instantly grants '''7 Corruption'''. Targets inflicted with Misfortune will also be inflicted with '''Corrupt'''.</ref>
Unleashes contaminated energy, dealing damage to hit combatants and inflicting them with '''Misfortune'''.<ref name="Misfortune" group="Key Word">Targets are marked, making them prioritized by all of Estela's '''Summons'''. '''Summons'''' attacks deal an additional '''35%''' damage to marked targets. Whenever Misfortune is inflicted, it instantly grants '''7 Corruption'''. Targets inflicted with Misfortune will also be inflicted with '''Corrupt'''.</ref>


Estela rapidly gathers contaminated energy, aims, and fires it up to '''60'''m.
Estela rapidly gathers contaminated energy, aims, and fires it up to '''60'''m.


When the contaminated energy hits a target, it deals '''2000'''<ref name="SkillSigSolarMis" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Misfortune's Guide''''s level.</ref> Solar damage and inflicts '''Misfortune''' for '''8'''s. All '''Bewitched Illusions''' will also '''blink''' to the afflicted combatant.
When the contaminated energy hits a target, it deals '''2000'''<ref name="SkillSigSolarMis" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Misfortune's Guide''''s level.</ref> Solar damage and inflicts '''Misfortune'''<ref name="Misfortune" group="Key Word"/> for '''8'''s. All '''Bewitched Illusions''' will also '''blink''' to the afflicted combatant.


*'''Bewitched Illusion''' 1.0s
*'''Bewitched Illusion''' 1.0s
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'''Bewitched Illusions''' will disappear once their duration expires, refunding '''10'''/'''15'''/'''20 Corruption''' based on their level.
'''Bewitched Illusions''' will disappear once their duration expires, refunding '''10'''/'''15'''/'''20 Corruption''' based on their level.


;Super
;Super
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The '''Violent Reverie''' cannot move, but it can be attacked, and it has '''4000''' initial health.
The '''Violent Reverie''' cannot move, but it can be attacked, and it has '''4000''' initial health.


;Relic Traits
;Relic Traits
*'''Calamitous Pandemic''': Combatants affected by Estela's own '''Misfortune'''<ref name="Misfortune" group="Key Word"/> spread '''Misfortune''' to the nearest combatant within a '''10'''-meter radius when they are defeated, dealing '''2000'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage. However, '''Misfortune''''s duration is reduced by '''2'''s with each spread, until it reaches the minimum of '''4'''s. A single instance can spread up to '''5''' times.
*'''Calamitous Pandemic''': Combatants affected by Estela's own '''Misfortune'''<ref name="Misfortune" group="Key Word"/> spread '''Misfortune'''<ref name="Misfortune" group="Key Word"/> to the nearest combatant within a '''10'''-meter radius when they are defeated, dealing '''2000'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage. However, '''Misfortune''''s<ref name="Misfortune" group="Key Word"/> duration is reduced by '''2'''s with each spread, until it reaches the minimum of '''4'''s. A single instance can spread up to '''5''' times.


*'''Dream Aid''': While '''Violent Reverie''' is present, all combatants' '''Misfortune''' countdowns will be paused, and '''Corruption''' will be accumulated with '''80%''' more efficiency.
*'''Dream Aid''': While '''Violent Reverie''' is present, all combatants' '''Misfortune'''<ref name="Misfortune" group="Key Word"/> countdowns will be paused, and '''Corruption''' will be accumulated with '''80%''' more efficiency.


*'''Focused Fire''': When '''Misfortune's Guide''' is cast, Bewitched Illusions' '''Blink''' will fire 3 Breaths of Temptation at the target simultaneously.
*'''Focused Fire''': When '''Misfortune's Guide''' is cast, Bewitched Illusions' '''Blink''' will fire 3 Breaths of Temptation at the target simultaneously.


;Weapon Mastery
;Weapon Mastery
*'''Distorted Desires'''
*'''Distorted Desires'''
:*'''LV.1''': Attacking a combatant affected by '''Misfortune'''<ref name="Misfortune" group="Key Word"/> with a weapon '''11 times''' triggers an '''Accident''', dealing '''880'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage to the combatant and granting '''5''' additional '''Corruption'''. If a combatant is defeated with '''Misfortune''', Estela gains additional '''Corruption''' equal to '''7''' times the number of '''Accidents''' that have affected the target.
:*'''LV.1''': Attacking a combatant affected by '''Misfortune'''<ref name="Misfortune" group="Key Word"/> with a weapon '''11 times''' triggers an '''Accident''', dealing '''880'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage to the combatant and granting '''5''' additional '''Corruption'''. If a combatant is defeated with '''Misfortune''',<ref name="Misfortune" group="Key Word"/> Estela gains additional '''Corruption''' equal to '''7''' times the number of '''Accidents''' that have affected the target.


:*'''LV.2''': '''Accidents''' deal an additional +'''30%''' damage.
:*'''LV.2''': '''Accidents''' deal an additional +'''30%''' damage.
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*'''Manifested Support''': Increases '''Bewitched Illusion''''s max duration to '''42'''s.
*'''Manifested Support''': Increases '''Bewitched Illusion''''s max duration to '''42'''s.


*'''Deepened Misfortune''': The additional damage Estela's '''Summons''' deal to combatants inflicted with '''Misfortune''' is increased to '''50%'''.
*'''Deepened Misfortune''': The additional damage Estela's '''Summons'''<ref name="Summon" group="Key Word"/> deal to combatants inflicted with '''Misfortune'''<ref name="Misfortune" group="Key Word"/> is increased to '''50%'''.


*'''Soul Soothing''': Estela's '''Summons''' now deal +'''20%''' damage.
*'''Soul Soothing''': Estela's '''Summons''' now deal +'''20%''' damage.
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===Tin Can===
===Tin Can===
A Ghost rendered mute by an injury, yet still brimming with an innocent curiosity for all things.
A Ghost rendered mute by an injury, yet still brimming with an innocent curiosity for all things.
==Audio==
{{Tabcontainer
|title1= Interactive Voice Lines
|content1=
'''Idle Dialogue 1''' <br> I can't stay here for long—I'll just cause trouble for them.
'''Idle Dialogue 2''' <br> Everything is getting better, isn't it? I hope this light never fades.
'''Idle Dialogue 3''' <br> …Don't think about it, Estela. Don't get near them. [pauses] Don't befriend them.
'''Idle Dialogue 4''' <br> *humming*
'''Idle Dialogue 5''' <br> '''Bréc''': Sometimes, she acts as though she doesn't hear that voice, but the voice is a type of power. She hears it, and she will never forget it.
'''Idle Dialogue 6''' <br> '''Bréc''': There are whispers in the dark—whispers of plots brewing, of events unfolding.
'''Idle Dialogue 7''' <br> '''Bréc''': Not a moment goes by when she doesn't feel lonely. Loneliness is an invisible foe, torturing her whenever she is by herself.
'''Idle Dialogue 8''' <br> '''Bréc''': So much laughter and light, so many orderly streets, people chatting, and vehicles zooming by… But those belong to a time that has long passed.
'''Idle Dialogue 9''' <br> Has your wound healed a little, Tin Can? [softly] Does it hurt?
'''Idle Dialogue 10''' <br> '''Tin Can''': (Responds) [Ghost noises]
'''Touch Interaction 1''' <br> I like forests and dark, secluded, uninhabited areas… They put me at ease.
'''Touch Interaction 2''' <br> Me? No. I like Haven, and the people here are great—that's why I can't stay here. I'm sorry.
'''Touch Interaction 3''' <br> You shouldn't trust the Ahamkara. They're wicked creatures, all of them.
'''Touch Interaction 4''' <br> With greater power comes greater danger.
'''Touch Interaction 5''' <br> Sorry, I just…wanted to get away from the fire. It brings up…unpleasant memories.
'''Touch Interaction 6''' <br> Bréc is my Relic. [pauses] You want to hear him speak? I don't think that's such a good idea.
'''Touch Interaction 7''' <br> '''Bréc''': A curious seeker of wisdom, drawn in and intrigued by secrets hidden in the dark, like a shark sensing blood in the waters.
'''Touch Interaction 8''' <br> '''Bréc''': She is forever followed by a shadow, bringing disaster and misfortune wherever she goes.
'''Touch Interaction 9''' <br> How did you get yourself all dirty again?
'''Touch Interaction 10''' <br> '''Tin Can''': (Reply) [Ghost noises]
'''Common Enhancement 1''' <br> [rattled] …I heard his whispers.
'''Common Enhancement 2''' <br> '''Bréc''': Power… Not even the dead can refuse this terrifying temptation.
'''Common Enhancement 3''' <br> '''Bréc''': He's starting to remember bits and pieces, sweet memories of his past—when he had a living body, and when Svapna was still his sister.
'''Change Appearance 1''' <br> This is for me? [pauses] All right.
'''Change Appearance 2''' <br> I'll give it a try.
'''Change Appearance 3''' <br> It looks quite…nice.
'''Key Enhancement 1''' <br> I must grow even stronger…
'''Key Enhancement 2''' <br> I'll go even further still.
'''Key Enhancement 3''' <br> '''Bréc''': In the wilderness, the key to victory often lies within a single, tiny step.
'''Prepared for Battle 1''' <br> …Then we'd best make this battle quick.
'''Prepared for Battle 2''' <br> Don't worry. We can finish this quickly.
'''Prepared for Battle 3''' <br> I won't let anything happen to you—I promise.
'''Prepared for Battle 4''' <br> I hope that wasn't the wrong choice…
'''Prepared for Battle 5''' <br> No matter what we're up against, I'm ready.
'''Prepared for Battle 6''' <br> Some issues may never be resolved unless we face them head-on. Let's begin.
|title2= Battle
|content2=
'''Overlord Defeated 1''' <br> ''Repent'' for your sins, monster!
'''Overlord Defeated 2''' <br> An ending befitting the wicked.
'''Overlord Defeated 3''' <br> '''Bréc''': They will die, in resentment, in pain, in regret—just like many of your previous friends.
'''Overlord Defeated 4''' <br> '''Bréc''': Hatred…envy… Why weren't they the ones to survive?
'''Celebration 1''' <br> This is…[surprised] for me?
'''Celebration 2''' <br> I'll treasure this bit of luck.
'''Celebration 3''' <br> '''Bréc''': At long last, fate has shown you some semblance of mercy. Accept this gift, o wielder mine.
'''Battle Complete 1''' <br> It all ends here.
'''Battle Complete 2''' <br> [deep sigh] Finally… Peace and quiet…
'''Battle Complete 3''' <br> '''Bréc''': When the violence and slaughter ends, a brief respite finally arrives.
'''Elite Defeated 1''' <br> Your sins end here.
'''Elite Defeated 2''' <br> The obstacle is gone.
'''Elite Defeated 3''' <br> You won't create any more misfortune.
'''Boss Encounter 1''' <br> Get out of my way.
'''Boss Encounter 2''' <br> Fate will not favor you for long.
'''Boss Encounter 3''' <br> '''Bréc''': They have noticed you. The war horns bellow.
'''Boss Encounter 4''' <br> '''Bréc''': They once brought a great many misfortunes unto this world. Now, they shall pay the price.
'''Activity Failure 1''' <br> …Perhaps there is still a chance to turn this around.
'''Activity Failure 2''' <br> Why…? …Is it all because of me?
'''Activity Failure 3''' <br> '''Bréc''': This is the end? How pitiful. How weak. How…useless.
'''Activity Failure 4''' <br> '''Bréc''': You understand, do you not? Matters will always turn out how you least wish them. That is your fate.
'''Greeting 1''' <br> …Hello.
'''Greeting 2''' <br> I'm glad to see you, but…you'd best keep your distance.
'''Greeting 3''' <br> Look after yourself.
'''Last Survivor 1''' <br> I'm the last survivor once again… ''No'', I can turn this around.
'''Last Survivor 2''' <br> '''Bréc''': The sole survivor. It seems even death closes its door on you.
'''Last Survivor 3''' <br> '''Bréc''': You're the only one left…''again''.
'''Ask for Help 1''' <br> Please, help me.
'''Ask for Help 2''' <br> I need help…please.
'''Ask for Help 3''' <br> Can someone help me?
'''Ask for Help 4''' <br> I…I really need help.
'''Revived 1''' <br> …My story isn't finished yet.
'''Revived 2''' <br> I ''must'' change it all.
'''Revived 3''' <br> '''Bréc''': Again and again and again—until you finally give up.
'''Revived Teammate 1''' <br> I won't let you fall here.
'''Revived Teammate 2''' <br> Tragedy will not strike twice…
'''Revived Teammate 3''' <br> No. Your journey doesn't end here.
'''Sorry 1''' <br> Sorry.
'''Sorry 2''' <br> I…I'm sorry.
'''Elite Encounter 1''' <br> The prey has shown its head.
'''Elite Encounter 2''' <br> Finish this one first.
'''Elite Encounter 3''' <br> '''Bréc''': Quite troublesome, that one—hungry, glowering.
'''Activity Starts 1''' <br> Let's go, Tin Can.
'''Activity Starts 2''' <br> It's fine… I won't mess this up.
'''Activity Starts 3''' <br> This will be over soon.
'''Activity Starts 4''' <br> '''Bréc''': So much desire. So much greed.
'''Activity Starts 5''' <br> '''Bréc''': The air here smells stifled and decaying, and something stirs in the shadows. Beware the beasts' gaze.
'''Activity Starts 6''' <br> '''Bréc''': The true dangers are ever lurking in the shadows, waiting to come for your throat when you least expect them.
'''Activity Victory 1''' <br> This stops here.
'''Activity Victory 2''' <br> Matters have come to an end.
'''Activity Victory 3''' <br> '''Bréc''': Those desires…the restlessness… It all falls silent, leaving only the madness and hollow joy of victory.
'''Activity Victory 4''' <br> '''Bréc''': Victory as always. Do you feel it? Burdensome powers, slowly devouring you.
'''Casting Super 1''' <br> You must face your true self.
'''Casting Super 2''' <br> In the face of terror, ''nothing'' can escape.
'''Super Charged 1''' <br> '''Bréc''': You know full well there is always a better solution: violence.
'''Teammate Down 1''' <br> Someone's down.
'''Teammate Down 2''' <br> '''Bréc''': A fatal wound has taken your companion.
'''Teammate Down 3''' <br> '''Bréc''': Someone has stumbled into death's cold embrace.
'''Thanks 1''' <br> Thank you.
'''Thanks 2''' <br> I'll repay you… Thanks.
|title3= Activity Ready Interactions
|content3=
{{stub|section=yes}}
}}


==Diary==
==Diary==
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All I could do was extend my finger and gently touch her forehead.
All I could do was extend my finger and gently touch her forehead.


===The Beginning===
===The Beginnning===


I had another dream.
I had another dream.

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