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| ;Passive | | ;Passive |
| *'''Corruption''': Attacking combatants with weapons accumulates '''Corruption''', up to '''10''' times per second. Casting '''Bewitched Illusion''' consumes '''Corruption'''. This ability cannot be cast without sufficient energy. | | *'''Corruption''': Attacking combatants with weapons accumulates '''Corruption''', up to '''10''' times per second. Casting '''Bewitched Illusion''' consumes '''Corruption'''. This ability cannot be cast without sufficient energy. |
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| ;Signatures | | ;Signatures |
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| '''Corrupt'''<ref name="Corrupt" group="Key Word"/> | | '''Corrupt'''<ref name="Corrupt" group="Key Word"/> |
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| Unleashes contaminated energy, dealing damage to hit combatants and inflicting them with '''Misfortune'''.<ref name="Misfortune" group="Key Word">'''[Misfortune]''': Targets are marked, making them prioritized by all of Estela's '''Summons'''. '''Summons'''' attacks deal an additional '''35%''' damage to marked targets. Whenever Misfortune is inflicted, it instantly grants '''7 Corruption'''. Targets inflicted with Misfortune will also be inflicted with '''Corrupt'''.</ref> | | Unleashes contaminated energy, dealing damage to hit combatants and inflicting them with '''Misfortune'''.<ref name="Misfortune" group="Key Word">Targets are marked, making them prioritized by all of Estela's '''Summons'''. '''Summons'''' attacks deal an additional '''35%''' damage to marked targets. Whenever Misfortune is inflicted, it instantly grants '''7 Corruption'''. Targets inflicted with Misfortune will also be inflicted with '''Corrupt'''.</ref> |
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| Estela rapidly gathers contaminated energy, aims, and fires it up to '''60'''m. | | Estela rapidly gathers contaminated energy, aims, and fires it up to '''60'''m. |
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| When the contaminated energy hits a target, it deals '''2000'''<ref name="SkillSigSolarMis" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Misfortune's Guide''''s level.</ref> Solar damage and inflicts '''Misfortune''' for '''8'''s. All '''Bewitched Illusions''' will also '''blink''' to the afflicted combatant. | | When the contaminated energy hits a target, it deals '''2000'''<ref name="SkillSigSolarMis" group="Parameter">This value is affected by '''[Skill Strength][Signature Boost][Solar Boost]''' - This damage scales with '''Misfortune's Guide''''s level.</ref> Solar damage and inflicts '''Misfortune'''<ref name="Misfortune" group="Key Word"/> for '''8'''s. All '''Bewitched Illusions''' will also '''blink''' to the afflicted combatant. |
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| *'''Bewitched Illusion''' 1.0s | | *'''Bewitched Illusion''' 1.0s |
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| '''Bewitched Illusions''' will disappear once their duration expires, refunding '''10'''/'''15'''/'''20 Corruption''' based on their level. | | '''Bewitched Illusions''' will disappear once their duration expires, refunding '''10'''/'''15'''/'''20 Corruption''' based on their level. |
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| ;Super | | ;Super |
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| The '''Violent Reverie''' cannot move, but it can be attacked, and it has '''4000''' initial health. | | The '''Violent Reverie''' cannot move, but it can be attacked, and it has '''4000''' initial health. |
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| ;Relic Traits | | ;Relic Traits |
| *'''Calamitous Pandemic''': Combatants affected by Estela's own '''Misfortune'''<ref name="Misfortune" group="Key Word"/> spread '''Misfortune''' to the nearest combatant within a '''10'''-meter radius when they are defeated, dealing '''2000'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage. However, '''Misfortune''''s duration is reduced by '''2'''s with each spread, until it reaches the minimum of '''4'''s. A single instance can spread up to '''5''' times. | | *'''Calamitous Pandemic''': Combatants affected by Estela's own '''Misfortune'''<ref name="Misfortune" group="Key Word"/> spread '''Misfortune'''<ref name="Misfortune" group="Key Word"/> to the nearest combatant within a '''10'''-meter radius when they are defeated, dealing '''2000'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage. However, '''Misfortune''''s<ref name="Misfortune" group="Key Word"/> duration is reduced by '''2'''s with each spread, until it reaches the minimum of '''4'''s. A single instance can spread up to '''5''' times. |
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| *'''Dream Aid''': While '''Violent Reverie''' is present, all combatants' '''Misfortune''' countdowns will be paused, and '''Corruption''' will be accumulated with '''80%''' more efficiency. | | *'''Dream Aid''': While '''Violent Reverie''' is present, all combatants' '''Misfortune'''<ref name="Misfortune" group="Key Word"/> countdowns will be paused, and '''Corruption''' will be accumulated with '''80%''' more efficiency. |
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| *'''Focused Fire''': When '''Misfortune's Guide''' is cast, Bewitched Illusions' '''Blink''' will fire 3 Breaths of Temptation at the target simultaneously. | | *'''Focused Fire''': When '''Misfortune's Guide''' is cast, Bewitched Illusions' '''Blink''' will fire 3 Breaths of Temptation at the target simultaneously. |
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| ;Weapon Mastery | | ;Weapon Mastery |
| *'''Distorted Desires''' | | *'''Distorted Desires''' |
| :*'''LV.1''': Attacking a combatant affected by '''Misfortune'''<ref name="Misfortune" group="Key Word"/> with a weapon '''11 times''' triggers an '''Accident''', dealing '''880'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage to the combatant and granting '''5''' additional '''Corruption'''. If a combatant is defeated with '''Misfortune''', Estela gains additional '''Corruption''' equal to '''7''' times the number of '''Accidents''' that have affected the target. | | :*'''LV.1''': Attacking a combatant affected by '''Misfortune'''<ref name="Misfortune" group="Key Word"/> with a weapon '''11 times''' triggers an '''Accident''', dealing '''880'''<ref name="SkillSigSolarMis" group="Parameter"/> Solar damage to the combatant and granting '''5''' additional '''Corruption'''. If a combatant is defeated with '''Misfortune''',<ref name="Misfortune" group="Key Word"/> Estela gains additional '''Corruption''' equal to '''7''' times the number of '''Accidents''' that have affected the target. |
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| :*'''LV.2''': '''Accidents''' deal an additional +'''30%''' damage. | | :*'''LV.2''': '''Accidents''' deal an additional +'''30%''' damage. |
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| *'''Manifested Support''': Increases '''Bewitched Illusion''''s max duration to '''42'''s. | | *'''Manifested Support''': Increases '''Bewitched Illusion''''s max duration to '''42'''s. |
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| *'''Deepened Misfortune''': The additional damage Estela's '''Summons''' deal to combatants inflicted with '''Misfortune''' is increased to '''50%'''. | | *'''Deepened Misfortune''': The additional damage Estela's '''Summons'''<ref name="Summon" group="Key Word"/> deal to combatants inflicted with '''Misfortune'''<ref name="Misfortune" group="Key Word"/> is increased to '''50%'''. |
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| *'''Soul Soothing''': Estela's '''Summons''' now deal +'''20%''' damage. | | *'''Soul Soothing''': Estela's '''Summons''' now deal +'''20%''' damage. |
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| ===Tin Can=== | | ===Tin Can=== |
| A Ghost rendered mute by an injury, yet still brimming with an innocent curiosity for all things. | | A Ghost rendered mute by an injury, yet still brimming with an innocent curiosity for all things. |
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| ==Audio==
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| {{Tabcontainer
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| |title1= Interactive Voice Lines
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| |content1=
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| '''Idle Dialogue 1''' <br> I can't stay here for long—I'll just cause trouble for them.
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| '''Idle Dialogue 2''' <br> Everything is getting better, isn't it? I hope this light never fades.
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| '''Idle Dialogue 3''' <br> …Don't think about it, Estela. Don't get near them. [pauses] Don't befriend them.
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| '''Idle Dialogue 4''' <br> *humming*
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| '''Idle Dialogue 5''' <br> '''Bréc''': Sometimes, she acts as though she doesn't hear that voice, but the voice is a type of power. She hears it, and she will never forget it.
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| '''Idle Dialogue 6''' <br> '''Bréc''': There are whispers in the dark—whispers of plots brewing, of events unfolding.
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| '''Idle Dialogue 7''' <br> '''Bréc''': Not a moment goes by when she doesn't feel lonely. Loneliness is an invisible foe, torturing her whenever she is by herself.
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| '''Idle Dialogue 8''' <br> '''Bréc''': So much laughter and light, so many orderly streets, people chatting, and vehicles zooming by… But those belong to a time that has long passed.
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| '''Idle Dialogue 9''' <br> Has your wound healed a little, Tin Can? [softly] Does it hurt?
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| '''Idle Dialogue 10''' <br> '''Tin Can''': (Responds) [Ghost noises]
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| '''Touch Interaction 1''' <br> I like forests and dark, secluded, uninhabited areas… They put me at ease.
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| '''Touch Interaction 2''' <br> Me? No. I like Haven, and the people here are great—that's why I can't stay here. I'm sorry.
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| '''Touch Interaction 3''' <br> You shouldn't trust the Ahamkara. They're wicked creatures, all of them.
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| '''Touch Interaction 4''' <br> With greater power comes greater danger.
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| '''Touch Interaction 5''' <br> Sorry, I just…wanted to get away from the fire. It brings up…unpleasant memories.
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| '''Touch Interaction 6''' <br> Bréc is my Relic. [pauses] You want to hear him speak? I don't think that's such a good idea.
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| '''Touch Interaction 7''' <br> '''Bréc''': A curious seeker of wisdom, drawn in and intrigued by secrets hidden in the dark, like a shark sensing blood in the waters.
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| '''Touch Interaction 8''' <br> '''Bréc''': She is forever followed by a shadow, bringing disaster and misfortune wherever she goes.
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| '''Touch Interaction 9''' <br> How did you get yourself all dirty again?
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| '''Touch Interaction 10''' <br> '''Tin Can''': (Reply) [Ghost noises]
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| '''Common Enhancement 1''' <br> [rattled] …I heard his whispers.
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| '''Common Enhancement 2''' <br> '''Bréc''': Power… Not even the dead can refuse this terrifying temptation.
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| '''Common Enhancement 3''' <br> '''Bréc''': He's starting to remember bits and pieces, sweet memories of his past—when he had a living body, and when Svapna was still his sister.
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| '''Change Appearance 1''' <br> This is for me? [pauses] All right.
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| '''Change Appearance 2''' <br> I'll give it a try.
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| '''Change Appearance 3''' <br> It looks quite…nice.
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| '''Key Enhancement 1''' <br> I must grow even stronger…
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| '''Key Enhancement 2''' <br> I'll go even further still.
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| '''Key Enhancement 3''' <br> '''Bréc''': In the wilderness, the key to victory often lies within a single, tiny step.
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| '''Prepared for Battle 1''' <br> …Then we'd best make this battle quick.
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| '''Prepared for Battle 2''' <br> Don't worry. We can finish this quickly.
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| '''Prepared for Battle 3''' <br> I won't let anything happen to you—I promise.
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| '''Prepared for Battle 4''' <br> I hope that wasn't the wrong choice…
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| '''Prepared for Battle 5''' <br> No matter what we're up against, I'm ready.
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| '''Prepared for Battle 6''' <br> Some issues may never be resolved unless we face them head-on. Let's begin.
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| |title2= Battle
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| |content2=
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| '''Overlord Defeated 1''' <br> ''Repent'' for your sins, monster!
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| '''Overlord Defeated 2''' <br> An ending befitting the wicked.
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| '''Overlord Defeated 3''' <br> '''Bréc''': They will die, in resentment, in pain, in regret—just like many of your previous friends.
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| '''Overlord Defeated 4''' <br> '''Bréc''': Hatred…envy… Why weren't they the ones to survive?
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| '''Celebration 1''' <br> This is…[surprised] for me?
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| '''Celebration 2''' <br> I'll treasure this bit of luck.
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| '''Celebration 3''' <br> '''Bréc''': At long last, fate has shown you some semblance of mercy. Accept this gift, o wielder mine.
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| '''Battle Complete 1''' <br> It all ends here.
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| '''Battle Complete 2''' <br> [deep sigh] Finally… Peace and quiet…
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| '''Battle Complete 3''' <br> '''Bréc''': When the violence and slaughter ends, a brief respite finally arrives.
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| '''Elite Defeated 1''' <br> Your sins end here.
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| '''Elite Defeated 2''' <br> The obstacle is gone.
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| '''Elite Defeated 3''' <br> You won't create any more misfortune.
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| '''Boss Encounter 1''' <br> Get out of my way.
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| '''Boss Encounter 2''' <br> Fate will not favor you for long.
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| '''Boss Encounter 3''' <br> '''Bréc''': They have noticed you. The war horns bellow.
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| '''Boss Encounter 4''' <br> '''Bréc''': They once brought a great many misfortunes unto this world. Now, they shall pay the price.
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| '''Activity Failure 1''' <br> …Perhaps there is still a chance to turn this around.
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| '''Activity Failure 2''' <br> Why…? …Is it all because of me?
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| '''Activity Failure 3''' <br> '''Bréc''': This is the end? How pitiful. How weak. How…useless.
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| '''Activity Failure 4''' <br> '''Bréc''': You understand, do you not? Matters will always turn out how you least wish them. That is your fate.
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| '''Greeting 1''' <br> …Hello.
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| '''Greeting 2''' <br> I'm glad to see you, but…you'd best keep your distance.
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| '''Greeting 3''' <br> Look after yourself.
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| '''Last Survivor 1''' <br> I'm the last survivor once again… ''No'', I can turn this around.
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| '''Last Survivor 2''' <br> '''Bréc''': The sole survivor. It seems even death closes its door on you.
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| '''Last Survivor 3''' <br> '''Bréc''': You're the only one left…''again''.
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| '''Ask for Help 1''' <br> Please, help me.
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| '''Ask for Help 2''' <br> I need help…please.
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| '''Ask for Help 3''' <br> Can someone help me?
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| '''Ask for Help 4''' <br> I…I really need help.
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| '''Revived 1''' <br> …My story isn't finished yet.
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| '''Revived 2''' <br> I ''must'' change it all.
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| '''Revived 3''' <br> '''Bréc''': Again and again and again—until you finally give up.
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| '''Revived Teammate 1''' <br> I won't let you fall here.
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| '''Revived Teammate 2''' <br> Tragedy will not strike twice…
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| '''Revived Teammate 3''' <br> No. Your journey doesn't end here.
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| '''Sorry 1''' <br> Sorry.
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| '''Sorry 2''' <br> I…I'm sorry.
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| '''Elite Encounter 1''' <br> The prey has shown its head.
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| '''Elite Encounter 2''' <br> Finish this one first.
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| '''Elite Encounter 3''' <br> '''Bréc''': Quite troublesome, that one—hungry, glowering.
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| '''Activity Starts 1''' <br> Let's go, Tin Can.
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| '''Activity Starts 2''' <br> It's fine… I won't mess this up.
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| '''Activity Starts 3''' <br> This will be over soon.
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| '''Activity Starts 4''' <br> '''Bréc''': So much desire. So much greed.
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| '''Activity Starts 5''' <br> '''Bréc''': The air here smells stifled and decaying, and something stirs in the shadows. Beware the beasts' gaze.
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| '''Activity Starts 6''' <br> '''Bréc''': The true dangers are ever lurking in the shadows, waiting to come for your throat when you least expect them.
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| '''Activity Victory 1''' <br> This stops here.
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| '''Activity Victory 2''' <br> Matters have come to an end.
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| '''Activity Victory 3''' <br> '''Bréc''': Those desires…the restlessness… It all falls silent, leaving only the madness and hollow joy of victory.
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| '''Activity Victory 4''' <br> '''Bréc''': Victory as always. Do you feel it? Burdensome powers, slowly devouring you.
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| '''Casting Super 1''' <br> You must face your true self.
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| '''Casting Super 2''' <br> In the face of terror, ''nothing'' can escape.
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| '''Super Charged 1''' <br> '''Bréc''': You know full well there is always a better solution: violence.
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| '''Teammate Down 1''' <br> Someone's down.
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| '''Teammate Down 2''' <br> '''Bréc''': A fatal wound has taken your companion.
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| '''Teammate Down 3''' <br> '''Bréc''': Someone has stumbled into death's cold embrace.
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| '''Thanks 1''' <br> Thank you.
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| '''Thanks 2''' <br> I'll repay you… Thanks.
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| |title3= Activity Ready Interactions
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| |content3=
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| {{stub|section=yes}}
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| }}
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| ==Diary== | | ==Diary== |
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| All I could do was extend my finger and gently touch her forehead. | | All I could do was extend my finger and gently touch her forehead. |
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| ===The Beginning=== | | ===The Beginnning=== |
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| I had another dream. | | I had another dream. |