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| {{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}} | | {{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}} |
| '''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game. | | '''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game. |
| ==Perks==
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| ===Intrinsic traits===
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| *'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical.
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| ===Sights===
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| *'''Quickdot SAS''' - +15 handling, +5 stability, +5 aim assist
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| *'''Control SAS''' - +10 handling, +10 stability, +5 aim assist
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| *'''Shortspec SAS''' - +3 range, +3 handling, +3 stability, +5 aim assist
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| *'''Farpoint SAS''' - +13 range, -10 handling, -10 stability, +5 aim assist
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| *'''Tactic SAS'''- +5 range, +5 aim assist
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| *'''Target SAS''' - +8 range, -5 handling, -5 stability, -5 aim assist
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| ===Magazine upgrade===
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| *'''Armor piercing rounds''' - +5 range, extra damage to shields and over penetration.
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| *'''High caliber rounds''' - +5 range, increased flinch.
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| *'''Richochet rounds''' - +5 range, +10 stability, rounds bounce off surfaces.
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| *'''Flared magwell''' - +15 reload, +5 stability
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| *'''Extended mag''' - +3 magazine, -20 reload, +10 airborne
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| *'''Appended mag''' - +3 magazine
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| *'''Alloy magazine''' - +.85 reload(when magazine is empty)
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| *'''Light mag''' - +10 reload, +5 range
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| ===1st perk slot===
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| *'''Surplus''' - Increased handling, stability, and reload speed for each charged ability.
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| *'''Tunnel vision''' - Reloading after a kill increases target acquisition and aim down sight speed.
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| *'''Threat detector''' - Increased handling, reload speed, and stability when near enemies.
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| *'''Slideshot''' - Sliding partially reloads magazine and increases range and stability.
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| *'''Killing wind''' - Final blows increase mobility, range, and handling.
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| *'''Full auto trigger system''' - Holding down the trigger will fire full auto.
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| ===2nd perk slot===
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| *'''Kill clip''' - Reloading after a kill increases damage.
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| *'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities.
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| *'''Disruption break''' - Breaking an enemies shield makes them more vulnerable to kinetic damage.
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| *'''Surrounded''' - Increased damage when near three or more enemies.
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| *'''Zen moment''' - Damaging enemies reduces recoil and flinch.
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| *'''Rangefinder''' - Aiming down sights increases range and magnification. Increased projectile velocity while aiming rocket launchers, grenade launchers, and bows.
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| ==Lore== | | ==Lore== |
| {{Verbatim}} | | {{Verbatim}} |