Supremacy: Difference between revisions

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[[File:Supremacy.jpg|thumb|right|]]
[[File:Supremacy.jpg|thumb|right|]]
{{Quote|You started with nothing but a fighting spirit. Now you have an armful of crests, and all the honor that goes with it.|[[Lord Shaxx]]}}
{{Quote|You started with nothing but a fighting spirit. Now you have an armful of crests, and all the honor that comes with it.|[[Lord Shaxx]]}}
'''Supremacy''' is an game mode for the [[Crucible]]. In this mode, every time an enemy is killed, they drop a crest, which a player must pick up for points.<ref>[http://metro.co.uk/2016/08/25/destiny-rise-of-iron-hands-on-preview-and-interview-were-not-afraid-of-change-6090611/ Metro - ''Destiny: Rise Of Iron hands-on preview and interview – ‘We’re not afraid of change’]</ref> Respawn times are shorter than in other modes, and it is designed to encourage aggressive, mobile play. Three variations of the mode exist:
'''Supremacy''' is an game mode for the [[Crucible]]. In this mode, every time an enemy is killed, they drop a crest, which a player must pick up for points.<ref>[http://metro.co.uk/2016/08/25/destiny-rise-of-iron-hands-on-preview-and-interview-were-not-afraid-of-change-6090611/ Metro - ''Destiny: Rise Of Iron hands-on preview and interview – ‘We’re not afraid of change’]</ref> Respawn times are shorter than in other modes, and it is designed to encourage aggressive, mobile play. Three variations of the mode exist:



Revision as of 19:30, March 3, 2017

Supremacy.jpg

"You started with nothing but a fighting spirit. Now you have an armful of crests, and all the honor that comes with it."
Lord Shaxx

Supremacy is an game mode for the Crucible. In this mode, every time an enemy is killed, they drop a crest, which a player must pick up for points.[1] Respawn times are shorter than in other modes, and it is designed to encourage aggressive, mobile play. Three variations of the mode exist:

  • Standard: 6v6 PvP.
  • Mayhem: Abilities are constantly refreshed (e.g. grenades and supers).
  • Free-For-All: The player count is dropped to six. All players compete individually for crests. Crests can be stolen from other kills.

Player score at the end of the match is based on crest pick-ups, crest denials, kill credits (getting the kill that dropped a crest), along with a traditional kill/death ratio.[2]

References