Salvation Walker: Difference between revisions

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m (Text replacement - " Variants==" to " variants==")
(Yeah, we stopped them from deploying Walkers from Earth and it wouldn’t make sense that this would be possible and the entirety of the Technocrat's Iron was a factory with Fallen walkers hanging from pillars in the final room.)
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'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].


They were created by recruits from the [[House of Devils]] to deploy Walkers across [[Europa]] and strengthen the Salvation frontline.
They were built within [[Technocrat's Iron]] to strengthen the Salvation frontline across Europa.  


==Gameplay==
==Gameplay==

Revision as of 09:39, June 7, 2022

Salvation Walker
SalvageWalker1.jpg
Biographical information

Species:

Fallen

Type:

Fallen Walker

House:

House of Salvation

Mission:

The Aftermath

Combat information

Weapon(s):

Nose Repeater
Missile Pod
Laser Cannon

Abilities:

Summon Fallen
High Durability
Shock Emmission

 

Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.

They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.

Gameplay

The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.

Unique variants

Gallery

List of appearances

References