Gunslinger: Difference between revisions

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*Path Unknown - Training focused on battle recovery and toughness
*Path Unknown - Training focused on battle recovery and toughness


===TIER 6 - Perks 1===
===Tier 6 - Perks 1===
*Scavenger - Picking up ammo reduces the cooldown of your grenade and Throwing Knife
*Scavenger - Picking up ammo reduces the cooldown of your grenade and Throwing Knife
*Keyhole - Golden Gun overpenetrates and can damage multiple targets
*Keyhole - Golden Gun overpenetrates and can damage multiple targets
*Gunslinger's Trance - Precision kills increase weapon stability. Stacks up to 3 times
*Gunslinger's Trance - Precision kills increase weapon stability. Stacks up to 3 times


===TIER 7 - Training 2===
===Tier 7 - Training 2===
*Way of the Drifter - Training focused on all attributes
*Way of the Drifter - Training focused on all attributes
*Way of the Fearless - Training focused on toughness at all costs
*Way of the Fearless - Training focused on toughness at all costs
*Way of the Nomad - Training focused on maximum battle recovery
*Way of the Nomad - Training focused on maximum battle recovery


===TIER 8 - Perks 2===
===Tier 8 - Perks 2===
*Chain of Woe - Precision kills increase weapon reload speed. Stacks up to 3 times
*Chain of Woe - Precision kills increase weapon reload speed. Stacks up to 3 times
*Over the Horizon - Increases the range of the Golden Gun
*Over the Horizon - Increases the range of the Golden Gun

Revision as of 16:34, October 14, 2015

"A lone wolf who lives for the perfect shot."
— Class Description

Gunslinger is a Solar-based Hunter subclass.

Upgrades

Tier 1 - Grenades

  • Incendiary Grenade - An explosive grenade that catches enemies on fire, causing additional damage over time
  • Swarm Grenade - A grenade which detonates on impact, releasing multiple drones that seek nearby enemies
  • Tripmine Grenade - An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger

Tier 2 - Movement

  • Double Jump - Jump a second time after leaving the ground
  • Better Control - Upgrades Double Jump for better directional control while in the air
  • Triple Jump - Upgrades Double Jump with a third jump
  • Higher Jump - Upgrades Double Jump for even greater height

Tier 3 - Super

  • Golden Gun - Summon a flaming pistol which disintegrates enemies with Solar Light
  • Deadeye - Significantly increases the accuracy of Golden Gun
  • Combustion - Killing enemies with Golden Gun cause them to explode
  • Gunfighter - Reduces the cooldown of Golden Gun, allowing it to be used more often

Tier 4 - Melee

  • Throwing Knife - Throw a knife from a distance
  • Circle of Life - Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun
  • Incendiary Blade - Throwing Knife catches enemies on fire, dealing additional damage over time
  • Knife Juggler - Precision kills with Throwing Knife immediately resets its cooldown

Tier 5 - Training 1

  • Path Forgotten - Training focused on toughness and speed
  • Path Forbidden - Training focused on battle recovery and speed
  • Path Unknown - Training focused on battle recovery and toughness

Tier 6 - Perks 1

  • Scavenger - Picking up ammo reduces the cooldown of your grenade and Throwing Knife
  • Keyhole - Golden Gun overpenetrates and can damage multiple targets
  • Gunslinger's Trance - Precision kills increase weapon stability. Stacks up to 3 times

Tier 7 - Training 2

  • Way of the Drifter - Training focused on all attributes
  • Way of the Fearless - Training focused on toughness at all costs
  • Way of the Nomad - Training focused on maximum battle recovery

Tier 8 - Perks 2

  • Chain of Woe - Precision kills increase weapon reload speed. Stacks up to 3 times
  • Over the Horizon - Increases the range of the Golden Gun
  • Gambler's Dagger - Gain an additional Throwing Knife