Last Wish: Difference between revisions

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On PC, the ideal way to identify the keys needed by each plate by typing them out in chat (i.e "Trees Antumbra" or "T A" for a faster, more efficient call out). On console, it may prove viable to remember what key your plate needs. Ideally, when somebody obtains the Eye of Riven weapon, they identify the key they possess and the person who needs the key asks for their respective plate to be cleansed.  
On PC, the ideal way to identify the keys needed by each plate by typing them out in chat (i.e "Trees Antumbra" or "T A" for a faster, more efficient call out). On console, it may prove viable to remember what key your plate needs. Ideally, when somebody obtains the Eye of Riven weapon, they identify the key they possess and the person who needs the key asks for their respective plate to be cleansed.  


After successfully calling out the plates, one of the rooms, either Stairs, Trees or Rocks will be open and the other rooms will be closed off. It is essential to stay inside the middle room, as people trapped in a closed room will have to run back to the center through a series of tunnels connecting the three rooms. A few enemies will spawn in that room and then an Eye of Riven will spawn that must be defeated. Once defeated, a player must pick up the Eye of Riven Weapon and the room that they are in will be closed off and another room will be open. Players must call out which side is open for the runner so that he/she can exit the room via the appropriate tunnel. When the runner picks up the Eye of Riven Weapon, it will act a key type of either Penumbra or Antumbra. The runner must slam, using the Grenade Button, at the correct plate that was called out at the beginning of the encounter. During this time, a major knight will spawn randomly on either rooms and must be defeated before the it reaches to the plate. If this knight ever reaches a plate and slam its sword for a short period of time, all players will die. Once the runner has successfully slammed on the correct plate, that runner can no longer pick up the Eye of Riven Weapon until they are revived, the timer runs out or a new vault sequence is initiated. The room that the runner exited from will be the next spawn of Eye of Riven and another player must pick it up. It may also be noted that whichever clockwise direction the rooms are open will repeat. For example, if stairs is open first and rocks become open after killing the eye of riven, the next room to be open after the Eye of Riven at Rock is killed will be trees and subsequently stairs.  
After successfully calling out the plates, one of the rooms, either Stairs, Trees or Rocks will be open and the other rooms will be closed off. It is essential to stay inside the middle room, as people trapped in a closed room will have to run back to the center through a series of tunnels connecting the three rooms. A few enemies will spawn in that room and then an Eye of Riven will spawn that must be defeated. Once defeated, a player must pick up the Eye of Riven Weapon and the room that they are in will be closed off and another room will be open. Players must call out which side is open for the runner so that he/she can exit the room via the appropriate tunnel. When the runner picks up the Eye of Riven Weapon, it will act a key type of either Penumbra or Antumbra. The runner must slam, using the Grenade Button, at the correct plate that was called out at the beginning of the encounter. During this time, a major knight will spawn randomly on either rooms and must be defeated before the it reaches to the plate. If this knight ever reaches a plate and slam its sword for a short period of time, all players will die. It is crucial for at least one player to monitor each room for a Might of Riven, as it is more common to wipe due to a knight stealthily sneaking onto a plate rather than a lack of damage. Once the runner has successfully slammed on the correct plate, that runner can no longer pick up the Eye of Riven Weapon until they are revived, the timer runs out or a new vault sequence is initiated. The room that the runner exited from will be the next spawn of Eye of Riven and another player must pick it up. It may also be noted that whichever clockwise direction the rooms are open will repeat. For example, if stairs is open first and rocks become open after killing the eye of riven, the next room to be open after the Eye of Riven at Rock is killed will be trees and subsequently stairs.  


It is possible to speed up the vault encounter greatly by using the Tractor Cannon to propulse the Eye of Riven closer to the vault mechanism. Because the rooms do not close immediately after killing an Eye of Riven, it is possible to move the Eye of Riven close to the edge of the main room, in some cases pushing him well into the room, and run back into the center with the riven weapon without having to run through the tunnels. The Tractor Cannon "method" may also prove useful when a mistake occurs, such as slamming an incorrect plate, as the Eye of Riven will continues to spawn until all the plates are cleansed or the timer runs out. It is possible to obtain four Eye of Riven weapons in one cycle by using the tractor cannon mehtod. Keep in mind that the Tractor Cannon will not push Mights of Riven, and will only apply a debuff.  
It is possible to speed up the vault encounter greatly by using the Tractor Cannon to propulse the Eye of Riven closer to the vault mechanism. Because the rooms do not close immediately after killing an Eye of Riven, it is possible to move the Eye of Riven close to the edge of the main room, in some cases pushing him well into the room, and run back into the center with the riven weapon without having to run through the tunnels. The Tractor Cannon "method" may also prove useful when a mistake occurs, such as slamming an incorrect plate, as the Eye of Riven will continues to spawn until all the plates are cleansed or the timer runs out. It is possible to obtain four Eye of Riven weapons in one cycle by using the tractor cannon mehtod. Keep in mind that the Tractor Cannon will not push Mights of Riven, and will only apply a debuff.