Savathûn's Spire (activity): Difference between revisions

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(→‎Gameplay: minor typos)
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==Gameplay==
==Gameplay==
Savathûn's Spire is a three player matchmade activity launched from the [[H.E.L.M.]] It features two Surge [[Modifier]]s, one Threat modifier, all rotating, and the Heroic modifier, as well as Shielded Foes, though it is not listed. A Legend version is also available, with no matchmacking, locked loadouts, [[Champion]]s and Overcharged Weapons. Both mode also feature the [[Deck of Whispers]].
Savathûn's Spire is a three player matchmade activity launched from the [[H.E.L.M.]] It features two Surge [[Modifier]]s, one Threat modifier, all rotating, and the Heroic modifier, as well as Shielded Foes, though it is not listed. A Legend version is also available, with no matchmaking, locked loadouts, [[Champion]]s and Overcharged Weapons. Both modes also feature the [[Deck of Whispers]].


===First Encounter===
===First Encounter===
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===Second Encounter===
===Second Encounter===
After drawing their cards and Invoking Hive Magic, the second encounter will begin. In addition to the base mechanics of the enemies within, there will be a sphere of concentrated [[Light]] in the middle of the room. Staying close to the sphere will fling the player away after a little, and the Light will activate its effect during the encounter. [[Solar]] Light will burn all players in the area, requiring them to take cover in the shadow to avoid being burned. [[Arc]] Light will bathe an area in electricity, obstructing vision and continuously damaging players within. [[Void]] Light will thether players in place, making it impossible for them to move, and if they jump, they will be drawn towards it.
After drawing their cards and Invoking Hive Magic, the second encounter will begin. In addition to the base mechanics of the enemies within, there will be a sphere of concentrated [[Light]] in the middle of the room. Staying close to the sphere will fling the player away after a little, and the Light will activate its effect during the encounter. [[Solar]] Light will burn all players in the area, requiring them to take cover in the shadow to avoid being burned. [[Arc]] Light will bathe an area in electricity, obstructing vision and continuously damaging players within. [[Void]] Light will tether players in place, making it impossible for them to move, and if they jump, they will be drawn towards it.


After the encounter is complete, a portal will activate and allow the players to proceed.
After the encounter is complete, a portal will open and allow the players to proceed.


===The Labyrinth===
===The Labyrinth===