Savathûn's Spire (activity): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Savathûn's Spire is a three player matchmade activity launched from the [[H.E.L.M.]] It features two Surge [[Modifier]]s, one Threat modifier, all rotating, and the Heroic modifier, as well as Shielded Foes, though it is not listed. A Legend version is also available, with no | Savathûn's Spire is a three player matchmade activity launched from the [[H.E.L.M.]] It features two Surge [[Modifier]]s, one Threat modifier, all rotating, and the Heroic modifier, as well as Shielded Foes, though it is not listed. A Legend version is also available, with no matchmaking, locked loadouts, [[Champion]]s and Overcharged Weapons. Both modes also feature the [[Deck of Whispers]]. | ||
===First Encounter=== | ===First Encounter=== | ||
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===Second Encounter=== | ===Second Encounter=== | ||
After drawing their cards and Invoking Hive Magic, the second encounter will begin. In addition to the base mechanics of the enemies within, there will be a sphere of concentrated [[Light]] in the middle of the room. Staying close to the sphere will fling the player away after a little, and the Light will activate its effect during the encounter. [[Solar]] Light will burn all players in the area, requiring them to take cover in the shadow to avoid being burned. [[Arc]] Light will bathe an area in electricity, obstructing vision and continuously damaging players within. [[Void]] Light will | After drawing their cards and Invoking Hive Magic, the second encounter will begin. In addition to the base mechanics of the enemies within, there will be a sphere of concentrated [[Light]] in the middle of the room. Staying close to the sphere will fling the player away after a little, and the Light will activate its effect during the encounter. [[Solar]] Light will burn all players in the area, requiring them to take cover in the shadow to avoid being burned. [[Arc]] Light will bathe an area in electricity, obstructing vision and continuously damaging players within. [[Void]] Light will tether players in place, making it impossible for them to move, and if they jump, they will be drawn towards it. | ||
After the encounter is complete, a portal will | After the encounter is complete, a portal will open and allow the players to proceed. | ||
===The Labyrinth=== | ===The Labyrinth=== |