Grenade: Difference between revisions
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*The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | *The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | ||
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | *The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | ||
*The [[Mothkeeper's Wraps]] Exotic Armor changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies. | *The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies. | ||
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | *The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | ||