Fireteam: Difference between revisions

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A '''Fireteam''' is a combat unit<ref name = "June6Update">[http://www.bungie.net/en/News/News?aid=11555 '''Bungie Weekly Update''' - ''06/06/2014'']</ref> of up to three [[Guardian]]s formed to conduct infantry operations with tactical flexibility.<ref>'''[[E3 2013 Destiny Gameplay Demo]]'''</ref> Fireteams act similarly to clans in terms of game mechanics.<ref name="Update May30">[http://www.bungie.net/en/News/News?aid=11551 '''Bungie Weekly Update''' - ''05/30/2014'']</ref> If all members of a fireteam are downed simultaniously, progress is reset.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref>
A '''Fireteam''' is a combat unit<ref name = "June6Update">[http://www.bungie.net/en/News/News?aid=11555 '''Bungie Weekly Update''' - ''06/06/2014'']</ref> of up to three [[Guardian]]s formed to conduct infantry operations with tactical flexibility.<ref>'''[[E3 2013 Destiny Gameplay Demo]]'''</ref> Fireteams act similarly to clans in terms of game mechanics.<ref name="Update May30">[http://www.bungie.net/en/News/News?aid=11551 '''Bungie Weekly Update''' - ''05/30/2014'']</ref> If all members of a fireteam are downed simultaniously, progress is reset.<ref>[http://www.reddit.com/r/DestinyTheGame/comments/272oxj/game_master_july_2014_destiny_cover_issue/ '''Destiny the Game''': ''Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown'']</ref>


Fireteams are optional in [[Story Mission|story missions]] and on [[patrol]], but are required in [[strike]]s. Players can form their own fireteams if they wish, but if they enter a strike alone, they'll be matched with players of similar rank playing on the same strike mission. Forming a fireteam is necessary if you want to bring other players into a [[darkness zone]]. Fireteam leaders depend on how many kills you have, how many team mate retrieves you have made, how many ghost retrieves you have made (only one needed, if not it's okay,) sometimes dead ghosts can be found on old Russia, Earth in one of those abandon ships on the thick layer of snow nearby The Forgotten Shore, Old Russia, Earth.
Fireteams are optional in [[Story Mission|story missions]] and on [[patrol]], but are required in [[strike]]s. Players can form their own fireteams if they wish, but if they enter a strike alone, they'll be matched with players of similar rank playing on the same strike mission. Forming a fireteam is necessary if one wants to bring other players into a [[darkness zone]]. Fireteam leaders depend on how many kills they have, how many team mate retrieves they have made, and how many Ghosts have been retrieved.


The know enemeys to the Fireteam are The Hive, The Fallen, and sometimes a few bad residents of The Awoken.
There are 2 chatlines that fireteam members can communicate through&mdash;Fireteam Chat, and Team Chat.


The base of The Fireteam is at the Tower, The Last City Remaining...
The only place The Traveler can still protect.
There is 2 chatlines that guardians of The Fireteam's Action Messages will appear, and also these chatlines can also be for The Guardians to communicate through with voice partys, microphone use, etc. The first chatline is called The Fireteam Chat, and the second is called The Team Chat.
==Forming a Fireteam==
Players can form fireteams in one of two ways: send an invitation, or public meetup. If a player has their Fireteam Privacy set to "Invitation Only", then anyone wishing to have that player on their fireteam must send them an invitation in-game via the player inspection menu. But if that player's privacy is set to "Public", any nearby player can automatically join.
Players can form fireteams in one of two ways: send an invitation, or public meetup. If a player has their Fireteam Privacy set to "Invitation Only", then anyone wishing to have that player on their fireteam must send them an invitation in-game via the player inspection menu. But if that player's privacy is set to "Public", any nearby player can automatically join.