Editing Vezuul, Lightflayer

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Vezuul is one of the two rotating bosses of The Wellspring: Defend. He is encountered where the [[Resonant Splinter]] is first located in the Attack version of the activity. After you have finished all of the other objectives, interacting with the [[Darkness]] artifact will begin the boss fight, and the Chieftain will spawn alongside multiple Scorn enemies to provide support for him. Vezuul comes equipped with Torch [[Ether Totem]]s and a [[Scorn Cannon]], which can quickly fire high-impact, explosive projectiles from long distances. He can create large pools of fire by stomping the ground, knocking players back and causing increased solar damage. Small groups of weaker Scorn enemies will frequently come to aid him, and much larger hordes of combatants when he loses significant amounts of health.
Vezuul is one of the two rotating bosses of The Wellspring: Defend. He is encountered where the [[Resonant Splinter]] is first located in the Attack version of the activity. After you have finished all of the other objectives, interacting with the [[Darkness]] artifact will begin the boss fight, and the Chieftain will spawn alongside multiple Scorn enemies to provide support for him. Vezuul comes equipped with Torch [[Ether Totem]]s and a [[Scorn Cannon]], which can quickly fire high-impact, explosive projectiles from long distances. He can create large pools of fire by stomping the ground, knocking players back and causing increased solar damage. Small groups of weaker Scorn enemies will frequently come to aid him, and much larger hordes of combatants when he loses significant amounts of health.


After losing enough health, the Chieftain will summon an immunity shield and retreat down to the bridge of the [[Court of Thorns]] via teleportation. Once the [[Fireteam]] has pursued him there, he will call upon large numbers of Scorn reinforcements to overwhelm you. In order to take down his defenses, players must neutralize the [[Crux of Darkness]] in the area by destroying the two [[Pyramid Spike]]s beside it. Doing this will lower Vezuul's immunity shield, allowing you to continue the boss fight. This process must be repeated another two times after this when the Chieftain regains his shield and teleports further away. The amount of Pyramid Spikes that must be destroyed will increase by two with each Crux. After the third Crux has been neutralized, Veezul will be completely vulnerable, and players may finally defeat him.
After losing enough health, the Chieftain will summon an immunity shield and retreat down to the bridge of the [[Court of Thorns]] via teleportation. Once the [[Fireteam]] has pursued him there, he will call upon large numbers of Scorn reinforcements to overwhelm you. In order to take down his defenses, players must neutralize the [[Crux of Darkness]] in the area by destroying the two crystals beside it. Doing this will lower Vezuul's immunity shield, allowing you to continue the boss fight. This process must be repeated another two times after this when the Chieftain regains his shield and teleports further away. The amount of Darkness crystals that must be destroyed will increase by two with each Crux. After the third Crux has been neutralized, Veezul will be completely vulnerable, and players may finally defeat him.


==Gallery==
==Gallery==

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