Editing Sinister Harpy
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 18: | Line 18: | ||
==Gameplay== | ==Gameplay== | ||
The Sinister Harpy is fought at [[The Archon's Keep|the Archon's Keep]] and is initially communing with several [[Goblin]]s of the [[Nessian Schism]]. Once disturbed, the Sinister Harpy will unfold and begin firing upon its attackers. The Sinister Harpy has a very low aggression level, not even attacking any [[Guardian]]s until it or one of its Goblins are damaged or touched and quickly | The Sinister Harpy is fought at [[The Archon's Keep|the Archon's Keep]] and is initially communing with several [[Goblin]]s of the [[Nessian Schism]]. Once disturbed, the Sinister Harpy will unfold and begin firing upon its attackers. The Sinister Harpy has a very low aggression level, not even attacking any [[Guardian]]s until it or one of its Goblins are damaged or touched and quickly loosing focus and returning to a neutral state if one hides behind cover for a few seconds. | ||
The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it. | The Sinister Harpy fights identically to most [[Harpy|Harpies]] with an [[Ultra]]-rank chassis, unfolding into a large circular fan and firing its [[Harpy Slap Rifle]]s at its target. However every few seconds it will focus on a patch of ground and fire a detainment field, detaining any Guardians caught inside. This field has very high durability and on higher difficulties is all but a guaranteed death so it is best to stay mobile while fighting the Sinister Harpy. Once it reaches two thirds of its health, it'll warp further into [[The Archon's Keep|the Archon's Keep]]. Once damaged a little more, the Sinister Harpy will warp out of the battlefield and leave a [[Conflux]] with a passcode above it. This passcode must be decrypted three times by shooting the [[Oracle]]s above the other confluxes that spawned in the nearby area, with every passcode appearance summoning a small deployment of Vex and a [[Major]] [[Wyvern]] along with it. | ||