Scorched Earth/Rising

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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
Scorched Earth
Scorched Earth.png
Production overview

Manufacturer:

Coherence

Rarity class:

Mythic

Weapon type:

Machine Gun

Archetype:

Shinka Rapid-Fire

Stability:

43

Handling:

62

Reload speed:

51

Magazine:

85

Specifications

Ammunition type:

Weapon Heavy

Rate of fire:

900 RPM

Damage:

Solar/Rising 52

Precision multiplier:

1.4

Range:

31

Hidden stats

Inventory size:

425

 

"Statistics showed that Warlord Peres burned at least 450 hectares of farmland, 21 water tanks, 65 kilometers of railways, and more than 200 houses while retreating."

Scorched Earth is a Mythic Machine Gun introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.

Traits & Perks[edit]

  • Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
  • Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
    • Damage +2.5% (Coherence foundry completion)


Perk 1
Mythic
Perk 2
Mythic
Voodoo Doll
  • Body shots deal precision damage to combatants below 50% health.
  • Targets below 50% health take +15% precision damage.
Eager Aspirant
  • This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
  • Damage to Lightbearers is greatly reduced.
Fraternity
  • This weapon deals +35% damage when all fireteam members are alive.
  • This weapon gains +20 handling and reload speed when all fireteam members are alive.
  • The wielder's movement speed is increased by 15% when all fireteam members are alive.
  • Damage to Lightbearers is greatly reduced.
Glutton
  • Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
  • Stack limit +4.
  • The number of stacks granted by the first 5 final blows are doubled.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Annihilation
  • This weapon deals increased damage based on how low the target's health is, up to 45%.
  • This weapon deals +20% damage against targets with less than 33% health.
  • The first instance of damage dealt to targets is increased by 30%.
  • Damage to Lightbearers is greatly reduced.
Clepsydra
  • Grants increased damage based on the ratio of hits to precision hits made with the current magazin, up to 90%. Resets when the magazine is emptied.
  • Precision hits grant damage buff stacks faster.
  • Reloading retains the rounds still in the magazine, overflowing the magazine by up to 30%.
  • Damage to Lightbearers is greatly reduced.

Legendary Legendary
Feeding Frenzy
  • Rapid kills with this weapon temporarily grant +20 reload speed. Stacks 5x.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Rampage
  • Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Nito-ryu
  • Grants +20% body shot damage against targets at close range and +30% precision damage against targets at a distance.
  • Damage to Lightbearers is greatly reduced.
Flash Mob
  • Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
  • Damage to Lightbearers is greatly reduced.
  • Defeating a Lightbearer or a powerful combatant counts as multiple kills.
Deadly Warrant
  • Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
Under Pressure
  • This weapon gains improved stability and accuracy as the magazine gets lower, up to 45 stability and 45 accuracy.

Rare Rare
Hound the Broken
  • Deals +30% damage to targets below 50% health.
  • Damage to Lightbearers is greatly reduced.
High-Impact Reserves
  • Hits with the bottom half of the magazine deal up to +70% damage.
  • Damage to Lightbearers is greatly reduced.
Yin & Yang
  • Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
  • Damage to Lightbearers is greatly reduced.
Swashbuckler
  • This weapon gains +30% damage bonus for 4.5s from melee kills and kills with this weapon.
  • Damage to Lightbearers is greatly reduced.
Mulligan
  • Missing a shot has a 75% chance to return ammo directly to the magazine.
One For All
  • Hitting three separate targets grants +45% damage bonus for 10s.
  • Damage to Lightbearers is greatly reduced.

Appearance[edit]