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This article contains content that is exclusive to Destiny: Rising, and is not connected to the main Destiny universe.
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| Scorched Earth
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| Production overview
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Manufacturer:
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Coherence
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Rarity class:
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Mythic
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Weapon type:
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Machine Gun
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Archetype:
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Rapid-Fire
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Stability:
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43
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Handling:
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62
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Reload speed:
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51
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Magazine:
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85
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| Specifications
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Ammunition type:
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Heavy
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Rate of fire:
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900 RPM
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Damage:
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52
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Precision multiplier:
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1.4
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Range:
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31
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| Hidden stats
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Inventory size:
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425
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- "Statistics showed that Warlord Peres burned at least 450 hectares of farmland, 21 water tanks, 65 kilometers of railways, and more than 200 houses while retreating."
Scorched Earth is a Mythic Machine Gun introduced in Destiny: Rising. It can be acquired as a random reward through Shifting Gates and through decryptions of certain Engrams.
Traits & Perks[edit]
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
- Synesthesia - Reloading grants this weapon +20 range and +20 handling until the next final blow. For Spread weapons, grants +35 projectile velocity.
- Damage +2.5% (Coherence foundry completion)
Perk 1 Mythic
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Perk 2 Mythic
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Voodoo Doll
- Body shots deal precision damage to combatants below 50% health.
- Targets below 50% health take +15% precision damage.
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Eager Aspirant
- This weapon gains +50% damage when not firing, lasting up to 10s. Upon firing, this damage bonus will gradually deplete until it reaches zero.
- Damage to Lightbearers is greatly reduced.
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Fraternity
- This weapon deals +35% damage when all fireteam members are alive.
- This weapon gains +20 handling and reload speed when all fireteam members are alive.
- The wielder's movement speed is increased by 15% when all fireteam members are alive.
- Damage to Lightbearers is greatly reduced.
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Glutton
- Final blows made with this weapon grant it +2.5% damage bonus. Stacks 20x. The effect lasts until the current stage is cleared.
- Stack limit +4.
- The number of stacks granted by the first 5 final blows are doubled.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Annihilation
- This weapon deals increased damage based on how low the target's health is, up to 45%.
- This weapon deals +20% damage against targets with less than 33% health.
- The first instance of damage dealt to targets is increased by 30%.
- Damage to Lightbearers is greatly reduced.
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Clepsydra
- Grants increased damage based on the ratio of hits to precision hits made with the current magazin, up to 90%. Resets when the magazine is emptied.
- Precision hits grant damage buff stacks faster.
- Reloading retains the rounds still in the magazine, overflowing the magazine by up to 30%.
- Damage to Lightbearers is greatly reduced.
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| Legendary
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Legendary
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Feeding Frenzy
- Rapid kills with this weapon temporarily grant +20 reload speed. Stacks 5x.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Rampage
- Kills with this weapon temporarily grant a +18% damage bonus. Stacks 3x.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Nito-ryu
- Grants +20% body shot damage against targets at close range and +30% precision damage against targets at a distance.
- Damage to Lightbearers is greatly reduced.
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Flash Mob
- Final blows made by yourself and allies grant this weapon +2% damage bonus. Stacks 20x. The effect lasts until the current stage is completed.
- Damage to Lightbearers is greatly reduced.
- Defeating a Lightbearer or a powerful combatant counts as multiple kills.
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Deadly Warrant
- Grants +20% damage against base and elite combatants. Grants +30% precision and charged heavy attack damage against bosses and powerful combatants.
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Under Pressure
- This weapon gains improved stability and accuracy as the magazine gets lower, up to 45 stability and 45 accuracy.
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| Rare
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Rare
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Hound the Broken
- Deals +30% damage to targets below 50% health.
- Damage to Lightbearers is greatly reduced.
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High-Impact Reserves
- Hits with the bottom half of the magazine deal up to +70% damage.
- Damage to Lightbearers is greatly reduced.
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Yin & Yang
- Deals +15% damage when above 50% health, and grants +30% health regeneration speed when below 50% health.
- Damage to Lightbearers is greatly reduced.
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Swashbuckler
- This weapon gains +30% damage bonus for 4.5s from melee kills and kills with this weapon.
- Damage to Lightbearers is greatly reduced.
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Mulligan
- Missing a shot has a 75% chance to return ammo directly to the magazine.
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One For All
- Hitting three separate targets grants +45% damage bonus for 10s.
- Damage to Lightbearers is greatly reduced.
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Appearance[edit]