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{{New content|[[Lightfall]]}}
{{Level infobox
{{Level infobox
|nameBG=#F448F0
|nameBG=#F448F0
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|name= Root of Nightmares
|name= Root of Nightmares
|image=
|image=
[[File:Root of Nightmares.jpg|400px]]
[[File:Root of Nightmares.jpg|350px]]
|player= 1-6
|player= 1-6
|light= 1770
|light= 1770
|place= [[Essence]], [[Earth]] Orbit
|place= [[Essence]], [[Earth]] Orbit
|objective=Board the [[Witness]]’s terraformed [[Pyramid]] ship and stop a growing, ancient [[Nezarec|threat]] from haunting the citizens of [[Neomuna]].
|objective=  
}}
}}
{{article quote|A sinister threat has taken root.}}
{{article quote|A sinister threat has taken root.}}
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'''Root of Nightmares''' is a [[Raid]] in Destiny 2, released in the ''[[Lightfall]]'' expansion on March 10, 2023.
'''Root of Nightmares''' is a [[Raid]] in Destiny 2, released in the ''[[Lightfall]]'' expansion on March 10, 2023.


In the aftermath of [[The Traveler|the Traveler]]'s attack on [[The Witness|the Witness]], [[Guardians]] must confront the imminent return of an [[Nezarec, Final God of Pain|ancient enemy]] within its [[Essence|Pyramid]] ship; reviving from the roots of a newly terraformed [[Tree of Silver Wings (Essence)|Tree of Silver Wings]] with the powers of both [[Light]] and [[Darkness]] as his psychic presence torments the citizens of [[Neomuna]] in their dreams.
In the aftermath of the [[Traveler]]’s attack on the [[Witness]], [[Guardians]] must confront the imminent return of an [[Nezarec, Final God of Pain|ancient enemy]] within its [[Essence|Pyramid]]; reviving from a newly grown [[Tree of Silver Wings]] with the powers of both [[Light]] and [[Darkness]].
 
==Unique enemies==
*[[Aspirant of Nezarec]]
*[[Cavum of Nezarec]]
*[[Redolence of Decay]]
*[[Redolence of Splendor]]
*[[Terrestrial Lieutenant]]


==Bosses==
==Bosses==
*[[Zo'aurc, Explicator of Planets]]
*[[Zo'aurc, Explicator of Planets]]
*[[Nezarec, Final God of Pain]] {{C|Final Boss}}
*[[Nezarec, Final God of Pain]]
==Walkthrough==


==Walkthrough==
===Cataclysm===
===Cataclysm===
[[File:RootCata1.jpg|300px|thumb| Entrance of Cataclysm]]
[[File:RootCata1.jpg|300px|thumb| Entrance of Cataclysm]]
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Once shot, the seed will display a thin white trail in the direction of another similar ripple-like white floor, with another smaller seed floating above it. A designated runner should go towards this, stand next to it and fire at it while holding the Field of Light buff to link this seed with the previous one. This will wipe the Field of Light buff from that runner. They should then return to the initial seed to re-obtain the buff in the same way, then follow the trail of white lines to discover the location of the next seed, repeating this until all seeds have been linked. The location where Field of Light is obtainable will change, so the Guardian taking this job needs to be aware of the positions of these areas to keep refreshing their buff.
Once shot, the seed will display a thin white trail in the direction of another similar ripple-like white floor, with another smaller seed floating above it. A designated runner should go towards this, stand next to it and fire at it while holding the Field of Light buff to link this seed with the previous one. This will wipe the Field of Light buff from that runner. They should then return to the initial seed to re-obtain the buff in the same way, then follow the trail of white lines to discover the location of the next seed, repeating this until all seeds have been linked. The location where Field of Light is obtainable will change, so the Guardian taking this job needs to be aware of the positions of these areas to keep refreshing their buff.
 
[[File:RootPsion1.jpg|300px|thumb| Psion in Cataclysm]]
[[File:RootPsion1.jpg|300px|left|thumb| Psion in Cataclysm]]
While the runner is performing their duties, the rest of the fireteam will have to deal with almost endless waves of Cabal units. As well as the regular mix of Legionaries, Phalanxes, War Beasts, and more, a pair of special bubble-enclosed Psions will spawn in various locations around the arena, which must be killed. Once killed, a Tormentor and a Barrier Champion will spawn on opposite sides of the arena. Dealing with the Tormentor is top priority, as defeating this will extend the timer on Sweeping Terror via a message stating "His hatred is momentarily delayed...". If Sweeping Terror is allowed to expire, then the team will be wiped by a burst of energy from the sarcophagus in the midfield of the arena.
While the runner is performing their duties, the rest of the fireteam will have to deal with almost endless waves of Cabal units. As well as the regular mix of Legionaries, Phalanxes, War Beasts, and more, a pair of special bubble-enclosed Psions will spawn in various locations around the arena, which must be killed. Once killed, a Tormentor and a Barrier Champion will spawn on opposite sides of the arena. Dealing with the Tormentor is top priority, as defeating this will extend the timer on Sweeping Terror via a message stating "His hatred is momentarily delayed...". If Sweeping Terror is allowed to expire, then the team will be wiped by a burst of energy from the sarcophagus in the midfield of the arena.


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===Scission===
===Scission===
Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, Field of Light is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a Flux of Darkness buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the Imminent Expulsion timer on your HUD. Failure to complete them within the time limit will cause the walls to push all beings off the floors, into the chasm.
Next up for the second encounter is a repeat of the first, this time with a new element thrown into the mix. As before, Field of Light is obtainable from shooting a floating seed above a white ripple-like flooring. To contrast this, a Flux of Darkness buff is obtainable from a dark seed floating above a yellow/orange ripple-like flooring. The arena is split into two sections made up of three separate floors, divided by a huge chasm, with the fireteam starting on the bottom floor. Split your fireteam up evenly on the left and right, nominate a runner for each side, and prepare to create chains between the Dark and Light seeds, as per their specific alignment. Your fireteam will have a time limit to complete the Dark and Light chains on each floor, indicated by the Imminent Expulsion timer on your HUD. Failure to complete them within the time limit will cause the walls to push all beings off the floors, into the chasm.


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===Macrocosm===
===Macrocosm===
[[File:Zo'aurc.jpg|350px|thumb|Zo'aurc, Explicator of Planets]]
 
To finish the Macrocosm encounter, Guardians must successfully defeat Zo’aurc, the Explicator of Planets.  In order to do so, the team must work together to align planets correctly and break Zo’aurc’s shield
To finish the Macrocosm encounter, Guardians must successfully defeat Zo’aurc, the Explicator of Planets.  In order to do so, the team must work together to align planets correctly and break Zo’aurc’s shield


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===Nezarec===
===Nezarec===


[[File:NezarecThumbnail.jpg|right|350px|thumb|Nezarec, Final God of Pain — the purest light, the darkest hour]]
[[File:NezarecThumbnail.jpg|right|350px|thumb|Nezarec]]
The final fight of the raid consists of combat against the newly reborn Nezarec. Now fed with both Light and Darkness by the fireteam, he is now able to break out of his sarcophagus and face the team in battle. Getting in close proximity to this will trigger him to shatter it, slam it to the ground and begin the encounter.
The final fight of the raid consists of combat against the reborn Nezarec. Now fed with both Light and Darkness by the fireteam, he is now able to leave his sarcophagus. Getting in close proximity to this will trigger him to shatter it, slam it to the ground and begin the encounter.


To open up Nezarec to damage, the team must link two sequences of Light and Dark seeds on the left and right sides of the arena respectively. Starting close to where the team enters this area are the first two usable seeds, highlighted by an aura surrounding them. Shooting this while inside the area of effect will grant the same buff as in previous parts of the raid. Similarly, a faint trail of Light or Dark will emanate from the shot seed, pointing to another which has just spawned and must be shot to create the link. Once linked, another aura will appear around a completed seed, and a Guardian must shoot this, obtain the buff, then travel to the next indicated seed to shoot it, and so on and so forth.
To open up Nezarec to damage, the team must link two sequences of Light and Dark seeds on the left and right sides of the arena respectively. Starting close to where the team enters this area are the first two usable seeds, highlighted by an aura surrounding them. Shooting this while inside the area of effect will grant the same buff as in previous parts of the raid. Similarly, a faint trail of Light or Dark will emanate from the shot seed, pointing to another which has just spawned and must be shot to create the link. Once linked, another aura will appear around a completed seed, and a Guardian must shoot this, obtain the buff, then travel to the next indicated seed to shoot it, and so on and so forth.
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If Nezarec's health is depleted enough to reach Final Stand, Nezarec will roar, displaying more Resonant energy coursing through their body, turning black. Now it remains a race to deplete Nezarec's health before they prepare another Overwhelming Energy blast that will annihilate the fireteam.
If Nezarec's health is depleted enough to reach Final Stand, Nezarec will roar, displaying more Resonant energy coursing through their body, turning black. Now it remains a race to deplete Nezarec's health before they prepare another Overwhelming Energy blast that will annihilate the fireteam.
==Unique Enemies==
*[[Aspirant of Nezarec]]
*[[Cavum of Nezarec]]
*[[Redolence of Decay]]
*[[Redolence of Splendor]]
*[[Terrestrial Lieutenant]]


==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[Conditional Finality]]''' [[Exotic]] {{icon|Stasis}} / {{icon|Solar}}  [[Shotgun]]<ref name = "weapons">https://www.blueberries.gg/weapons/root-of-nightmares-loot-table</ref>
*'''[[Conditional Finality]]''' - [[Exotic]] {{icon|Stasis}} / {{icon|Solar}}  [[Shotgun]]<ref name = "weapons">https://www.blueberries.gg/weapons/root-of-nightmares-loot-table</ref>
*[[Rufus's Fury]] – [[Legendary]] {{icon|Strand}}  [[Auto Rifle]]<ref name ="weapons"/>  
*[[Rufus's Fury]] - Legendary {{icon|Strand}}  [[Auto Rifle]]<ref name ="weapons"/>  
*[[Mykel's Reverence]] Legendary {{icon|Strand}} [[Sidearm]]<ref name ="weapons"/>  
*[[Mykel's Reverence]] - Legendary {{icon|Strand}} [[Sidearm]]<ref name ="weapons"/>  
*[[Nessa's Oblation]] Legendary {{icon|Void}} [[Shotgun]]<ref name ="weapons"/>  
*[[Nessa's Oblation]] - Legendary {{icon|Void}} [[Shotgun]]<ref name ="weapons"/>  
*[[Acasia's Dejection]] Legendary {{icon|Solar}} [[Trace Rifle]]<ref name ="weapons"/>  
*[[Acasia's Dejection]] - Legendary {{icon|Solar}} [[Trace Rifle]]<ref name ="weapons"/>  
*[[Koraxis's Distress]] Legendary Heavy  {{icon|Strand}} [[Grenade Launcher]]<ref name ="weapons"/>
*[[Koraxis's Distress]] - Legendary Heavy  {{icon|Strand}} [[Grenade Launcher]]<ref name ="weapons"/>
*[[Briar's Contempt]] Legendary {{icon|Solar}} [[Linear Fusion Rifle]]<ref name ="weapons"/>
*[[Briar's Contempt]] - Legendary {{icon|Solar}} [[Linear Fusion Rifle]]<ref name ="weapons"/>


===Armor sets===
===Armor===
{| class="wikitable"
{| class="wikitable"
|-
|-
! [[Bite of Trepidation|Bite of Trepidation Suit (Hunter)]] !! [[Breath of Detestation|Breath of Detestation Suit (Warlock)]] !! [[Palate of Agony|Palate of Agony Suit (Titan)]]
! Hunter!! [[Breath of Detestation|Breath of Detestation (Warlock)]]!! Titan
|-
|-
| [[Bite of Trepidation#Mask of Trepidation|Mask of Trepidation]] || [[Breath of Detestation#Mask of Detestation|Mask of Detestation]] || [[Palate of Agony#Helm of Agony|Helm of Agony]]
| Mask of Trepidation || Mask of Detestation || Helm of Agony
|-
|-
| [[Bite of Trepidation#Grips of Trepidation|Grips of Trepidation]] || [[Breath of Detestation#Wraps of Detestation|Wraps of Detestation]] || [[Palate of Agony#Gauntlets of Agony|Gauntlets of Agony]]
| Grips of Trepidation || Wraps of Detestation || Gauntlets of Agony
|-
|-
| [[Bite of Trepidation#Vest of Trepidation|Vest of Trepidation]] || [[Breath of Detestation#Robes of Detestation|Robes of Detestation]] || [[Palate of Agony#Plate of Agony|Plate of Agony]]
| Vest of Trepidation || Robes of Detestation || Plate of Agony
|-
|-
| [[Bite of Trepidation#Boots of Trepidation|Boots of Trepidation]] || [[Breath of Detestation#Boots of Detestation|Boots of Detestation]] || [[Palate of Agony#Greaves of Agony|Greaves of Agony]]
| Boots of Trepidation || Boots of Detestation || Greaves of Agony
|-
|-
| [[Bite of Trepidation#Cloak of Trepidation|Cloak of Trepidation]] || [[Breath of Detestation#Bond of Detestation|Bond of Detestation]] || [[Palate of Agony#Mark of Agony|Mark of Agony]]
| Cloak of Trepidation || Bond of Detestation || Mark of Agony
|}
|}


===Miscellaneous===
===Other rewards===
*'''Raid Armor Mods''':
*'''Raid Armor Mods'''
**Chill Out - Defeating a combatant with a [[Stasis]] weapon spawns a Stasis crystal. Must have a Stasis subclass equipped.
**Chill Out - Defeating a combatant with a [[Stasis]] weapon spawns a Stasis crystal. Must have a Stasis subclass equipped.
**Precise Jolts - Rapid precision hits with [[Arc]] weapons jolt the target. Must have an Arc subclass equipped.  
**Precise Jolts - Rapid precision hits with [[Arc]] weapons jolt the target. Must have an Arc subclass equipped.  
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**Focused Darkness - When you have Flux of Darkness, gain increased ability damage and mobility.
**Focused Darkness - When you have Flux of Darkness, gain increased ability damage and mobility.
**Focused Light - When you have a Field of Light, gain increased weapon damage and resilience.
**Focused Light - When you have a Field of Light, gain increased weapon damage and resilience.
*'''[[Dream Demon]]''' – Exotic [[Sparrow]]
*'''Inspiral''' Lore Book
*'''[[Gift of Cruelty]]''' – Exotic [[Jumpship]]
*'''Dream Demon''' Sparrow
*'''[[Emblem]]s''':
*'''Gift of Cruelty''' Ship
**'''[[lightgg:908153540|Terrors Uprooted]]'''
**'''[[lightgg:908153541|A Good Night’s Sleep]]'''
*'''[[Shader]]s''':
**'''[[lightgg:56137739|Opaline Shatter]]'''
**'''[[lightgg:56137738|Oxidized Lead]]'''


==Transcript==
==Transcript==
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'''Weapons'''
'''Weapons'''
<gallery>
<gallery>
File:Root of Nightmares Weapons set.jpg|Raid weapon set
File:Conditional Finality.jpg|Conditional Finality
File:Conditional Finality.jpg|Conditional Finality
File:Rufus.jpg|Rufus's Fury  
File:Rufus.jpg|Rufus's Fury  
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File:Koraxis.jpg|Koraxis's Distress
File:Koraxis.jpg|Koraxis's Distress
File:Briar.jpg|Briar's Contempt
File:Briar.jpg|Briar's Contempt
</gallery>
'''Armor'''
<gallery>
File:Root of Nightmares Raid gear.jpg|Raid armor sets
</gallery>
</gallery>


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