M.I.N.D./Jiangshi Metro/World & Phenomena/Locations in Haven
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| This article contains information from the Destiny: Rising universe, and is not a part of the established Destiny canon. |
The Locations in Haven section of M.I.N.D. features entries related to locations within Haven.
Haven[edit]
The stronghold of Iron Lord Radegast.
After finding the Traveler again and discovering a growing encampment being built by survivors of the Collapse beneath it, Radegast was overwhelmed with joy, seeing it as a guarantee that he could realize his lifelong ambition. He abandoned his original territory in Eastern Europe and spent nearly 20 years building a refuge under the Tree of Light next to this emerging "city," which would become today's Haven.
Archives[edit]
A building in Haven that houses all sorts of knowledge.
Back in Eastern Europe, Radegast had instructed his men to collect and archive information that might seem worthless to others.
Following the establishment of Haven, a facility was built to keep such files. In Radegast's view, the preservation of past and present knowledge is far more important than territories, armaments, and power if one means to revive human civilization.
Bad Old Time[edit]
A tavern located in Haven's bazaar.
The news that Radegast intended to relocate his territory to a place closer to the Traveler sparked great interest in Wu Ming, who ran a bar at the foot of Felwinter Peak. He followed Radegast to Haven and opened a new establishment, where Lightbearers could meet each other, chat, or play cards between adventures.
Though its menu features just the standard tavern fixings, it's one of the few places in Haven where one can kick back and relax.
Iron Bar[edit]
An arena located near Haven where Lightbearers can challenge on another, managed by Iron Bard Skorri.
In the Dark Age, the Crucible was a bloody arena for settling personal grudges between Lightbearers. With her territory not far from it, Skorri witnessed many battles between Lightbearers. After joining the Iron Lords, she was appointed by Radegast to train the Lightbearer recruits who joined the Iron Banner. Based on her own experiences and out of personal interest and a need for inspiration, Skorri would create an arena that lets Lightbearers grow and learn from fierce battles in setting that prohibits harm to their Ghosts. This is how the Iron Bar came to be.
Temporal Rift[edit]
A rift in Haven that transcends time and space.
According to local scholar Mishra's reports, more and more Lightbearers are claiming to have entered the rift, though they have fortunately returned unharmed.
Realm of the IX[edit]
A space created by the Nine that transcends the material universe. It can be entered via the temporal rift in Haven.
This realm was shaped using sights from the real world, with the Nine forcefully sweeping some real-world objects inside on occasion, letting them observe and study them. While the Nine cannot visit our world, they have sent an agent to invite Lightbearers into theirs, and even host challenges with unimaginable rewards. What exactly do the Nine hope to gain from this? Only they would know.
Morgran's Prey[edit]
A challenge set up by Lord Radegast.
After accidentally acquiring the young Ahamkara, Radegast soon discovered how unstable the power of wishes could be. To prevent unforeseen mishaps brought about by Morgran's power while still satisfying his hunger, Radegast designed a challenge called Morgran's Prey. As its captives yearn for freedom, and Lightbearers for greater power, Morgran draws spiritual energy from them. On rare occasions, some lucky captives have been freed in this way.
Shifting Gates[edit]
File 1[edit]
One of humanity's Golden Age inventions, capable of realizing connections across space.
During the Golden Age, many corporations perfected the use of beacons for space teleportation and manufactured many of the devices. One of the leading companies was Bastra, who went beyond using short-range teleportation for small targets and utilized massive teleportation platforms to transmat large units.
File 2[edit]
One of humanity's Golden Age inventions, capable of realizing connections across space.
The underlying technology of the Shifting Gate and its teleportation can be seen as two sides of the same coin, but the former has much more powerful features and effects as it creates a portal that connects several different spaces.
This spatial technology greatly reduces transportation costs and time spent and is seen as one of the pinnacle technologies of the Golden Age. Some people even suspect that alien technology was utilized in the making of the Shifting Gate.
File 3[edit]
One of humanity's Golden Age inventions, capable of realizing connections across space.
The Shifting Gate is a technological marvel, but it also has its limitations. First of all, its connection function is limited by the spatial coordinate database, and cannot just connect two random spaces. In addition, activating the Gate requires a large amount of energy, which is typically supplied by dedicated fusion power plants. As a result, this service was extremely expensive, and only the world's top corporations and national organizations could afford building a terminal.
File 4[edit]
A vault of technological treasures from humanity's Golden Age, reached via Shifting Gate connections.
When the Collapse came, human civilization was nearly wiped out, and Bastra was no exception. But rumors that the Shifting Gate connects to all of the Golden Age's most treasured legacies persisted among what remained of human society. Donovan-17, a former Bastra technician who survived the Collapse, has the power to reactivate it. He travels among the major forces, recruiting Lightbearers to join him on his quest to find the lost treasures of the Golden Age in the Shifting Gates.