Editing Forum:Quartermaster Ogre

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|weight=
|weight=
|weapon(s)=
|weapon(s)=
|abilities= High Durability <br> Rapid Movement <br> {{icon|Void}} Eye Blasts <br> {{icon|Kinetic}} Ground Slam <br> {{Fanfic Icon|Quartermaster}} Quartermaster Rally <br> {{Fanfic Icon|Quartermaster}} Quartermaster Empowerment <br> Quartermaster Stagger
|abilities= High Durability <br> Rapid Movement <br> [[Void]] Eye Blasts <br> Ground Slam <br> Quartermaster Rally <br> Quartermaster Empowerment <br> Quartermaster Stagger
}}
}}
'''Quartermaster Ogres''' are imposing [[Hive]] [[Ogre]]s empowered by the [[Darkness]] to channel it's abilities to enhance their allies combat capabilities.
'''Quartermaster Ogres''' are imposing [[Hive]] [[Ogre]]s empowered by the [[Darkness]] to channel it's abilities to enhance their allies combat capabilities.
==Gameplay==
==Gameplay==
As opposed to [[Unstoppable Ogre]]s, Quartermaster Ogre's will behave more like their inferior counterparts, rather straying from their opponents to rain down devastating Void Eye Blasts on their opponents. While they can be enraged and charge their attackers to deliver a powerful ground slam, they seldom ever rush their opponents due to their abilities. What makes the Quartermaster Ogre unique is their ability to rally Hive forces to their position so that they are within range of it's dark aura. All allies within the aura begin to slowly regenerate, gain an overshield, as well as a slight boost to their damage, turning red bar [[Minor]] units into potentially dangerous nuisances. Because of the Ogre's ability to empower their allies, it is recommended that a [[Guardian]] utilizes Anti-Quartermaster rounds or abilities to stun and weaken the Champion, as well as remove it's aura and their allies' buffs.
As opposed to [[Unstoppable Ogre]]s, Quartermaster Ogre's will behave more like their inferior counterparts, rather straying from their opponents to rain down devastating Void Eye Blasts on their opponents. While they can be enraged and charge their attackers to deliver a powerful ground slam, they seldom ever rush their opponents due to their abilities. What makes the Quartermaster Ogre unique is their ability to rally Hive forces to their position so that they are within range of it's dark aura. All allies within the aura begin to slowly regenerate, gain an overshield, as well as a slight boost to their damage, turning red bar [[Minor]] units into potentially dangerous nuisances. Because of the Ogre's ability to empower their allies, it is recommended that a [[Guardian]] utilizes Anti-Quartermaster rounds or abilities to stun and weaken the Champion, as well as remove it's aura and their allies' buffs.

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