Editing Forum:Fractured Whispers

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===Warmind Bunker Traversal===
===Warmind Bunker Traversal===
At the end of the very long slide-like descent, the Guardians will find themselves in a loading dock area, circled by four [[Security Turret]]s that might catch unsuspecting players by surprise, but canny movement and a quick search for cover behind scattered crates or the exit will see them surviving the ambush. After entering a closed off door to the side of the area, the Guardians continue forth through the winding hallways of the Warmind bunker before at last entering [[Forum:Bunker AHP-1|Bunker AHP-1]], entering a control room similar to that of the main control rooms seen in other [[Seraph Bunker]]s, with a system screen on one wall and a main server pillar in the middle. The Guardians may engage or ignore the Fallen in this room and proceed further into the complex.
Interacting with the main door will have it opened up, allowing Guardians ingress into an overlook room giving them a wide view of Ashurbanipal's bunker, and the core half built into the side of the cavern, it's lower tip submerged in water and power cables from the Ketch above being fed into an exposed panel on the non-visible right side With the right door covered in a Fallen defense grid and the left locked down, Guardians must instead seek a grate in the floor by the left side, allowing them to access the vents and follow them to an occupied workshop area. The Guardians clear it out and weave through more occupied hallways and alcoves. As the progress through the Bunker, they may soon hear Fauré's Requiem as they cut through the corridors and Fallen defenses.
After meeting another impasse at a locked door, Guardians must bypass it by seeking a vent in the left wall and running through it. As they cut through the vents, they will see Arc streams cascading down the vents, with each bouncing back and forth within. The further they go into the vents, the more paths to follow, each with their own Arc streams and even some sporting more than before. In the second junction, in between the left-most path and the middle path, in the third intermediary safezones, Guardians may destroy a vent above them, follow it further and, after cleverly and/or swiftly avoiding a trap from Arc streams, may find and secure the first secret chest of the Raid.
After careful navigation through the vents here, the Guardians may access another vent cover and enter a test chamber and encounter [[Forum:Phraxas, the Shattered|Phraxas]], mastermind of the attack on the Warmind bunker, interacting with a terminal in the observation room above. After the Fallen Splicer retreats, the Guardians come face to face with the facility's defenses, including [[Forum:Facility Turret|Facility Turrets]] connected to a power junction beyond the rooms, walled off by an electric wall, [[Forum:Overridden Frame|Overridden Frames]] and, finally, a powerful [[Forum:Overridden Heavy Frame|Overridden Heavy Frame]]. After enduring the assault and finally clipping the power junctions at the end of the hallways, the electric walls will deactivate and allow the Guardians further access into the complex.
Either hallway will lead players to vents that eventually intersect and leads to the next area as the Guardians pursue Phraxas. Descending into what appears to be a maintenance byway, the fireteam now must carefully navigate the sheer walls littered with broken catwalks and finally enter a chamber with rapidly ascending and descending arc streams going up and down diagonal tunnels leading to darkness. Timing their jumps and carefully making it through the power junction, players finally descend down into a storage chamber with locked off doors, and down again through a vent grate, meeting the Fallen Splicer once more upon a platform looking upon the submind's core, with her back turned as she interacts with a terminal in front of her.


===Phraxas, the Shattered===
===Phraxas, the Shattered===

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