Editing Forum:Fanfic Champions

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*'''Summoner''': Summoners have the ability to continually spawn enemy pods to keep their enemies on their toes. The longer these Champions charge up their summon ability, the more resilient the squad spawned will be, the more health the Summoner will recover. Distinguished by twin dark semicircle crests that hang from either side of them. Anti-Summoner rounds will both stagger the Champion and briefly negate the spawn ability. Can now be disrupted with suppression, jolt, shatter and suspend with the release of [[Lightfall]].
*'''Summoner''': Summoners have the ability to continually spawn enemy pods to keep their enemies on their toes. The longer these Champions charge up their summon ability, the more resilient the squad spawned will be, the more health the Summoner will recover. Distinguished by twin dark semicircle crests that hang from either side of them. Anti-Summoner rounds will both stagger the Champion and briefly negate the spawn ability. Can now be disrupted with suppression, jolt, shatter and suspend with the release of [[Lightfall]].


*'''Nullifier''': Nullifier Champions, if they take enough damage, will project a mid-range suppression pulse that disables all of a [[Guardian]]'s abilities until they are killed, and will usually prefer to attack from a mid-range distance for the pulse to be effective. To prevent this, players must bring Anti-Nullifier rounds to stun the Champion and allow it to be damaged without the chance of it retaliating with the pulse.
*'''Nullifier''': Nullifier Champions, if they take enough damage, will project a mid-range suppression pulse that disables all of a [[Guardian]]’s abilities until they are killed, and will usually prefer to attack from a mid-range distance for the pulse to be effective. To prevent this, players must bring Anti-Nullifier rounds to stun the Champion and allow it to be damaged without the chance of it retaliating with the pulse.


*'''Pilfer''': Pilfer Champions, more so reserve compared to other Champions, maintaining a distance from players and hiding behind their allies and are very resilient, however when losing a third of their health, they become invisible and taking the offensive, getting close to their enemy, revealing their ability: being able to siphon away the player's abilities including their super. When that does happen, they gain extra abilities: using the same grenades as the player and their class ability with the player's super element applied for an area of denial effect. To prevent this, players have to utilize Anti-Pilfer rounds to stun a Champion from preventing their siphoning and when killed, returns half or quarter of the player's abilities meter.
*'''Pilfer''': Pilfer Champions, more so reserve compared to other Champions, maintaining a distance from players and hiding behind their allies and are very resilient, however when losing a third of their health, they become invisible and taking the offensive, getting close to their enemy, revealing their ability: being able to siphon away the player's abilities including their super. When that does happen, they gain extra abilities: using the same grenades as the player and their class ability with the player's super element applied for an area of denial effect. To prevent this, players have to utilize Anti-Pilfer rounds to stun a Champion from preventing their siphoning and when killed, returns half or quarter of the player's abilities meter.

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