Editing Forum:Desecrator
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|mission= | |mission= | ||
|weapon(s)= | |weapon(s)= | ||
|abilities= High Durability <br> Temporary Flight <br> {{icon|Kinetic}} Crushing Bulk <br> Carry [[Hive]] <br> Carry [[Forum:Fanfic Dread|Dread]] | |abilities= High Durability <br> Temporary Flight <br> {{icon|Kinetic}} Crushing Bulk <br> Carry [[Hive]] <br> Carry [[Forum:Fanfic Dread|Dread]] <br> {{icon|Kinetic}} Head Bash <br> {{icon|Kinetic}} Shifting Bodyweight <br> {{icon|Kinetic}} Tail Sweep <br> {{icon|Kinetic}} Claw Swipe <br> {{icon|Solar}} Resonant Breath <br> {{icon|Solar}} Resonant Fireball <br> {{icon|Solar}} Scorch <br> {{icon|Solar}} Tendril Slam <br> {{icon|Solar}} Discordant Wave <br> {{icon|Solar}} Resonant Sun | ||
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A result of [[Forum:Ir Dralcha, the Crownless Queen|Ir Dralcha]]'s inquiries with the [[Forum:Echo of Obsession|Echo of Obsession]], these Dread would be born from the combination of captured wellsprings of Light and Darkness and seized Pyramid technology, all surrounding a bone of an Ahamkara. As such, they nearly resemble their template counterparts, far smaller compared to some of their natural peers, but by no means less formidable. They are mostly composed of the same pyramidal material that covers other Dread, the stand out pieces being their almost entirely mechanical head and pyramid-tech tentacles. | A result of [[Forum:Ir Dralcha, the Crownless Queen|Ir Dralcha]]'s inquiries with the [[Forum:Echo of Obsession|Echo of Obsession]], these Dread would be born from the combination of captured wellsprings of Light and Darkness and seized Pyramid technology, all surrounding a bone of an Ahamkara. As such, they nearly resemble their template counterparts, far smaller compared to some of their natural peers, but by no means less formidable. They are mostly composed of the same pyramidal material that covers other Dread, the stand out pieces being their almost entirely mechanical head and pyramid-tech tentacles. | ||
==Gameplay== | ==Gameplay== | ||
Upon engagement, a Desecrator will ponderously approach its target, slowly but surely closing the gap between them and their target. The Desecrator will either attempt to close in for melee against their adversary or circle them as they assault them at range. As they move, they can lunge forward to close the distance further or evade an attack; they may even choose to temporarily leap and glide towards higher ground or to slam into a target. It is worth considering that any sudden movement or the earth-shattering descent of these draconic creatures causes almost always fatal damage with its {{icon|Kinetic}} Crushing Bulk. Sometimes, depending on where they are encountered, a Desecrator may be encountered with 2-6 small enough [[Hive]] and/or Dread units riding the side of it, and can replenish those numbers and offload them after vanishing for a short period. On occasion, after losing a bit of its health, it may begin to stand up on its hind legs and begin channeling resonant energy to "Enlighten" itself, temporarily providing it increased damage resistance and output, as well as providing a small amount of health recovery | Upon engagement, a Desecrator will ponderously approach its target, slowly but surely closing the gap between them and their target. The Desecrator will either attempt to close in for melee against their adversary or circle them as they assault them at range. As they move, they can lunge forward to close the distance further or evade an attack; they may even choose to temporarily leap and glide towards higher ground or to slam into a target. It is worth considering that any sudden movement or the earth-shattering descent of these draconic creatures causes almost always fatal damage with its {{icon|Kinetic}} Crushing Bulk. Sometimes, depending on where they are encountered, a Desecrator may be encountered with 2-6 small enough [[Hive]] and/or Dread units riding the side of it, and can replenish those numbers and offload them after vanishing for a short period. On occasion, after losing a bit of its health, it may begin to stand up on its hind legs and begin channeling resonant energy to "Enlighten" itself, temporarily providing it increased damage resistance and output, as well as providing a small amount of health recovery. | ||
In terms of attacks, the reshaped Ahamkara is quite versatile in all aspects, responding to where their opponents are accordingly. In terms of range, Desecrators will mainly attempt to incinerate their opponents with a gout of {{icon|Solar}} Resonant Breath, coating a vast swath of the area in Resonant fire. Depending on where their enemy is and how many there are, the Desecrator may unleash a direct torrent of it, sweep the vast area in front of it, blast a gout of flame on their flanks if their opponents are to their direct side or fire straight down, burning a vast area directly underneath them if their opponents remain too close to them. If an enemy requires being driven out, it can spit out a highly explosive {{icon|Solar}} Resonant Fireball to knock an opponent out from their cover and coat it in lingering Dark flame. Finally, if opponents continue to be evasive, the Desecrator may also release a barrage of 4-8 {{icon|Solar}} Resonant Suns to pursue their targets. It is also worth noting that any of these attacks will apply {{icon|Solar}} Scorch to their opponents, building up more and more the longer their opponents stay in those attacks and burning them over time. | In terms of attacks, the reshaped Ahamkara is quite versatile in all aspects, responding to where their opponents are accordingly. In terms of range, Desecrators will mainly attempt to incinerate their opponents with a gout of {{icon|Solar}} Resonant Breath, coating a vast swath of the area in Resonant fire. Depending on where their enemy is and how many there are, the Desecrator may unleash a direct torrent of it, sweep the vast area in front of it, blast a gout of flame on their flanks if their opponents are to their direct side or fire straight down, burning a vast area directly underneath them if their opponents remain too close to them. If an enemy requires being driven out, it can spit out a highly explosive {{icon|Solar}} Resonant Fireball to knock an opponent out from their cover and coat it in lingering Dark flame. Finally, if opponents continue to be evasive, the Desecrator may also release a barrage of 4-8 {{icon|Solar}} Resonant Suns to pursue their targets. It is also worth noting that any of these attacks will apply {{icon|Solar}} Scorch to their opponents, building up more and more the longer their opponents stay in those attacks and burning them over time. | ||