Editing Forum:Dalvu, Warden of the Spring

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
Dalvu is one of the two rotating bosses of The Wellspring: Attack. They can be found in the final area, meditating in the center of the room whilst protected by an immunity shield. After all of the other objectives have been completed, three crystals will appear around the Warden. Once they have been destroyed, the boss fight will commence, and large hordes of [[Lucent Brood|Lucent Hive]] will rush to assist them. Dalvu functions much like many other [[Lightbearer Wizard]]s: throwing Pulse Grenades, summoning Healing Rifts, though they heal much slower than the usual ones, and a [[Stormtrance]] super. However, Dalvu uses additional abilities such as blasting large "Vicious Light" energy blasts instead of normal Darkness blasts, casting Poison clouds like normal Wizards would for area-of-denial, and will perform a knock back attack which can leave a Burning Effect in its wake. Small groups of [[Thrall]] will frequently come to aid it, and much larger hordes of combatants when it sustains significant damage.
Dalvu is one of the two rotating bosses of The Wellspring: Attack. They can be found in the final area, meditating in the center of the room whilst protected by an immunity shield. After all of the other objectives have been completed, three crystals will appear around the Warden. Once they have been destroyed, the boss fight will commence, and large hordes of [[Lucent Brood|Lucent Hive]] will rush to assist them. Dalvu functions much like many other [[Lightbearer Wizard]]s: throwing Pulse Grenades, summoning Healing Rifts, though they heal much slower than the usual ones, and a [[Stormtrance]] super. However, Dalvu uses additional abilities such as blasting large "Vicious Light" energy blasts instead of normal Darkness blasts, casting Poison clouds like normal Wizards would for area-of-denial, and will perform a knock back attack which can leave a Burning Effect in its wake. Small groups of [[Thrall]] will frequently come to aid it, and much larger hordes of combatants when it sustains significant damage.


Once a quarter of its health has been drained, the Warden will protect itself with an immunity shield and more Hive will spawn to assist it. In order to bring down the boss's defenses, the fireteam must steal a Void Charge, dropped from killing a [[Butcher of the Spring]], and deposit it in the Wellspring at the center of the arena. Doing this will disable the Wizard's shield and allow players to continue the battle. Dalvu will summon immunity shields another two times as the fight progresses, forcing you to repeat the process of killing the Butchers and placing their charges  multiple times; the amount of both will increase by one with each immunity phase. Once its shield has been disabled for the third time, the Warden will no longer be able to resist your attacks anymore, and can finally be finished off and defeated. However, once Dalvu is killed, their Ghost will escape and leave its corpse behind instead of reviving it like one should.
Once a quarter of its health has been drained, the Warden will protect itself with an immunity shield and more Hive will spawn to assist it. In order to bring down the boss's defenses, the fireteam must steal a Void Charge, dropped from killing a [[Butcher of the Spring]], and deposit it in the Wellspring at the center of the arena. Doing this will disable the Wizarde's shield and allow players to continue the battle. Dalvu will summon immunity shields another two times as the fight progresses, forcing you to repeat the process of killing the Butchers and placing their charges  multiple times; the amount of both will increase by one with each immunity phase. Once its shield has been disabled for the third time, the Warden will no longer be able to resist your attacks anymore, and can finally be finished off and defeated. However, once Dalvu is killed, their Ghost will escape and leave its corpse behind instead of reviving it like one should.


==Trivia==
==Trivia==

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: