Editing Emperor Calus

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===Desperate Measures===
===Desperate Measures===
In [[Desperate Measures]], Calus appears as the final boss of the mission, being the final fight of [[Lightfall]]. He appears in the chamber below [[The Veil]] and can be seen observing it when [[The Guardian]] arrives a few seconds after him. To start the encounter, a member of the [[Fireteam]] must either approach Calus past the rally flag, or step onto one of the side platforms, which will cause Calus to turn around and summon his Resonant Sun [[Cabal Slug Launcher]], beckoning any Guardian to fight him as considerable amounts of [[Shadow Legion]] pour into the arena to assist him.
In [[Desperate Measures]], Calus appears as the final boss of the mission, being the final fight of the [[Lightfall Campaign]]. He appears in the chamber below [[The Veil]] and can be seen observing it when [[The Guardian]] arrives a few seconds after him. To start the encounter, a member of the [[Fireteam]] must either approach Calus past the rally flag, or step onto one of the side platforms, which will cause Calus to turn around and summon his Resonant Sun [[Cabal Slug Launcher]], beckoning any Guardian to fight him as considerable amounts of [[Shadow Legion]] pour into the arena to assist him.


Calus takes up a substantial amount of the arena and is ruthless with his Resonant Sun attacks, which can either fire at the same rate of a normal slug launcher, or fire a rapid volley of up to ten shots at once, which will require him to cool down before firing again. Calus can also use a variant of the Cabal Cluster Missiles, snapping of his fingers to summon anywhere from three to seven pyramid scale missiles that home in on the closest opponent, even being able to re-lock on after one goes invisible. The scales inflict Pervading Darkness, which darkens the player's screen and kills them if they stack up to 10, but can be shot and have fairly low health.
Calus takes up a substantial amount of the arena and is ruthless with his Resonant Sun attacks, which can either fire at the same rate of a normal slug launcher, or fire a rapid volley of up to ten shots at once, which will require him to cool down before firing again. Calus can also use a variant of the Cabal Cluster Missiles, snapping of his fingers to summon anywhere from three to seven pyramid scale missiles that home in on the closest opponent, even being able to re-lock on after one goes invisible. The scales inflict Pervading Darkness, which darkens the player's screen and kills them if they stack up to 10, but can be shot and have fairly low health.

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