Editing Bell of Conquests

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==Seasonal Artifact mods==
==Seasonal Artifact mods==
===Column 1===
===Column 1===
*'''Overload [[Combat Bow|Bow]]''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type [[Champion]]s.
*'''Overload Bow''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
*'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  
*'''Unstoppable Pulse Rifle''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  


:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:Strong against Unstoppable Champions.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun {{Icon|Barrier}} Barrier-type Champions and deal extra damage to them.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.
*'''Unstoppable [[Hand Cannon]]''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  
*'''Unstoppable Hand Cannon''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  


:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
:Strong against Unstoppable Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.


===Column 2===
===Column 2===
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and [[Sniper Rifle]]s.
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and Sniper Rifles.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for [[Scout Rifle]]s.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for Scout Rifles.
*'''Bow Dexterity (Arms)''': Increases ready and stow speed for [[Combat Bow|Bow]]s.
*'''Box Dexterity (Arms)''': Increases ready and stow speed for Bows.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for [[Sidearm]]s.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for Sidearms.


===Column 3===
===Column 3===
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*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for [[Submachine Gun]]s.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for Submachine Guns.


===Column 4===
===Column 4===
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a [[Sword]] causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a Sword causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Resonance Siphon (Class Item)''': Gain [[Stasis]] ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
*'''Resonance Siphon (Class Item)''': Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Surge Detonators (Class Item)''': [[Arc]] grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.  
*'''Surge Detonators (Class Item)''': Arc grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
:''Requires  2 Energy''
:''Requires  2 Energy''
*'''Inferno Whip (Class Item)''': [[Solar]] melee abilities stun unshielded opponents.  
*'''Inferno Whip (Class Item)''': Solar melee abilities stun unshielded opponents.  
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.  
:Strong against Unstoppable Champions.  
:''Requires 2 Energy''
:''Requires 2 Energy''


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==Lore==
==Lore==
This style of [[Cabal]] war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the Era of Lead, before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.
This style of [[Cabal]] war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the [[Era of Lead]], before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.


The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.
The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.
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[[Category:Artifacts]]
[[Category:Artifacts]]
{{Artifacts}}

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