ALR96-40 Overkill: Difference between revisions

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==[[Year One]] version upgrades==
==[[Year One]] version upgrades==
===TIER 1===
===TIER 1===
*Kinetic Damage- This weapon causes Kinetic Damage.  
* Kinetic Damage- This weapon causes Kinetic Damage.  


===TIER 2===
===TIER 2===
*Random Scope Upgrade
* Random Scope Upgrade
** First Scope choice will randomize from these Scopes:
*** SteadyHand IS - "Stable sight. Optimized for excellent recoil control." (Affects: Stability, Reload, Equip Speed)
*** QuickDraw IS - "Agile sight. Lightning-fast handling." (Affects: Reload, Equip Speed)
*** SureShot IS - "Snapshot sight. Excellent handling. Superb target acquisition." (Affects: Stability, Reload, Equip Speed, Aim Assistance)
*** Red Dot-OES - "Agile sight. For smooth engagement in close quarters." (Affects: Range, Stability, Optics)
*** Red Dot-ORS - "Accurized sight. For precise fire." (Affects: Range, Stability, Optics)
*** Red Dot-OAS - "Snapshot sight. Enhances target acquisition." (Affects: Stability, Optics, Aim Assistance)
** Second Scope choice will randomize from these Scopes (Unlocked at 7480 XP; Requires 95 Glimmer to upgrade):
*** Red Dot-ORS1 - "Precision sight. Highest zoom in class. Enhanced range." (Affects: Range, Stability, Optics)
*** Red Dot-ORES - "Flexible sight. Enhances handling, range, and recoil control." (Affects: Range, Stability, Reload, Optics, Equip Speed)
** Third Scope choice will randomize from these Scopes (Unlocked at 11560 XP; Requires 95 Glimmer to upgrade):
*** Focus Lens FLS2 - "Agile scope. Modest zoom. Light and snappy." (Affects: Range, Stability, Optics)
*** Ranged Lens RLS3 - "Mid-range scope. Good effective range and recoil control. Heavy and slow." (Affects: Range, Stability, Reload, Optics, Equip Speed)


===TIER 3===
===TIER 3===
*Random Perk
* Random Perk
** Upgrade Choice will randomize from these options (Unlocked at 3400 XP; Requires 95 Glimmer to upgrade):
*** Cascade - "Melee kills automatically reload a portion of this weapons's magazine."
*** Counterbalance - "This weapon has increased stability."
*** Focused Fire - "When zoomed, this weapon fires slower, but causes additional damage."
*** Hip Fire - "This weapon has bonus accuracy while firing from the hip."
*** Glass Half Full - "The bottom half of each magazine causes additional damage."
*** Grenadier - "Kills with this weapon reduce the cooldown of your grenade."
*** Unflinching - "It's easier to aim under fire using this weapon."
*** Feeding Frenzy - "Kills with this weapon increase reload speed for a short time."
*** Life Support - "Recovering from near death grants additional ammo and briefly increases reload speed."
*** Rangefinder - "Aiming this weapon increases its effective range."
*** Reactive Reload - "Reloading this weapon after a kill grants a damage bonus for a short time."
*** Spray and Play - "Increases the reload speed of this weapon when its mag is empty."
*** Persistence - "This weapon grows more accurate the longer it is fired."
*** Take a Knee - "Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire."


===TIER 4===
===TIER 4===
*Upgrade Damage
* Upgrade Damage (Unlocked at 11560 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)


===TIER 5===
===TIER 5===
*Random Perk
* Random Perk
** First Perk Choice will randomize from these options (Unlocked at 15640 XP; Requires 95 Glimmer to upgrade):
*** Lightweight - "When held, this weapon grants +2 character Agility."
*** Fitted Stock - "Increases weapon stability." (Affects: Stability)
*** Skip Rounds - "Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling." (Affects: Inventory Size, Equip Speed, Range)
** Second Perk Choice will randomize from these options (Unlocked at 19720 XP; Requires 95 Glimmer to Upgrade)
*** Snapshot - "Aiming this weapon is incredibly fast."
***Hand Loaded - "This weapon is effective at an extended range." (Affects: Range)
***Single Point Sling - "Switch weapons faster. Move quicker while aiming."


===TIER 6===
===TIER 6===
*Upgrade Damage
* Upgrade Damage (Unlocked at 23800 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)
<ref>http://db.planetdestiny.com/items/view/1287916535</ref>
<ref>http://db.planetdestiny.com/items/view/1287916535</ref>



Revision as of 22:05, September 10, 2017

"Enough is never enough."
— Weapon Description
ALR96-40 Overkill
ALR96-40 Overkill.jpg
Production overview

Rarity class:

Rare

Weapon type:

Auto Rifle

Required level:

18

Min-max impact:

8

Min-max stability:

68-90

Min-max magazine:

35

Specifications

Ammunition type:

Primary

Rate of fire:

88

Damage:

140

Effective range:

28-39

 

The ALR96-40 Overkill is a Year One Rare Auto Rifle.

Year One version upgrades

TIER 1

  • Kinetic Damage- This weapon causes Kinetic Damage.

TIER 2

  • Random Scope Upgrade
    • First Scope choice will randomize from these Scopes:
      • SteadyHand IS - "Stable sight. Optimized for excellent recoil control." (Affects: Stability, Reload, Equip Speed)
      • QuickDraw IS - "Agile sight. Lightning-fast handling." (Affects: Reload, Equip Speed)
      • SureShot IS - "Snapshot sight. Excellent handling. Superb target acquisition." (Affects: Stability, Reload, Equip Speed, Aim Assistance)
      • Red Dot-OES - "Agile sight. For smooth engagement in close quarters." (Affects: Range, Stability, Optics)
      • Red Dot-ORS - "Accurized sight. For precise fire." (Affects: Range, Stability, Optics)
      • Red Dot-OAS - "Snapshot sight. Enhances target acquisition." (Affects: Stability, Optics, Aim Assistance)
    • Second Scope choice will randomize from these Scopes (Unlocked at 7480 XP; Requires 95 Glimmer to upgrade):
      • Red Dot-ORS1 - "Precision sight. Highest zoom in class. Enhanced range." (Affects: Range, Stability, Optics)
      • Red Dot-ORES - "Flexible sight. Enhances handling, range, and recoil control." (Affects: Range, Stability, Reload, Optics, Equip Speed)
    • Third Scope choice will randomize from these Scopes (Unlocked at 11560 XP; Requires 95 Glimmer to upgrade):
      • Focus Lens FLS2 - "Agile scope. Modest zoom. Light and snappy." (Affects: Range, Stability, Optics)
      • Ranged Lens RLS3 - "Mid-range scope. Good effective range and recoil control. Heavy and slow." (Affects: Range, Stability, Reload, Optics, Equip Speed)

TIER 3

  • Random Perk
    • Upgrade Choice will randomize from these options (Unlocked at 3400 XP; Requires 95 Glimmer to upgrade):
      • Cascade - "Melee kills automatically reload a portion of this weapons's magazine."
      • Counterbalance - "This weapon has increased stability."
      • Focused Fire - "When zoomed, this weapon fires slower, but causes additional damage."
      • Hip Fire - "This weapon has bonus accuracy while firing from the hip."
      • Glass Half Full - "The bottom half of each magazine causes additional damage."
      • Grenadier - "Kills with this weapon reduce the cooldown of your grenade."
      • Unflinching - "It's easier to aim under fire using this weapon."
      • Feeding Frenzy - "Kills with this weapon increase reload speed for a short time."
      • Life Support - "Recovering from near death grants additional ammo and briefly increases reload speed."
      • Rangefinder - "Aiming this weapon increases its effective range."
      • Reactive Reload - "Reloading this weapon after a kill grants a damage bonus for a short time."
      • Spray and Play - "Increases the reload speed of this weapon when its mag is empty."
      • Persistence - "This weapon grows more accurate the longer it is fired."
      • Take a Knee - "Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire."

TIER 4

  • Upgrade Damage (Unlocked at 11560 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)

TIER 5

  • Random Perk
    • First Perk Choice will randomize from these options (Unlocked at 15640 XP; Requires 95 Glimmer to upgrade):
      • Lightweight - "When held, this weapon grants +2 character Agility."
      • Fitted Stock - "Increases weapon stability." (Affects: Stability)
      • Skip Rounds - "Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling." (Affects: Inventory Size, Equip Speed, Range)
    • Second Perk Choice will randomize from these options (Unlocked at 19720 XP; Requires 95 Glimmer to Upgrade)
      • Snapshot - "Aiming this weapon is incredibly fast."
      • Hand Loaded - "This weapon is effective at an extended range." (Affects: Range)
      • Single Point Sling - "Switch weapons faster. Move quicker while aiming."

TIER 6

  • Upgrade Damage (Unlocked at 23800 XP; Requires 250 Glimmer and 16 Weapon Parts to upgrade)

[1]

References