Salvation Walker: Difference between revisions

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(→‎Gameplay: Added Gameplay)
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==Gameplay==
==Gameplay==
The Salvation Walker is deployed when the Guardian encounter [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilise the Walker. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
The Salvation Walker is deployed when the Guardian encounter [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilise the Walker. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
==Unique Variants==
*[[Factory Walker]]


==Gallery==
==Gallery==